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Thomas Harte
d72287a776
Looked up normal retrace time (it's a lot less than 16µs and 26 scanlines — more like 7 and 10) and that the visible portion of a line is defined to start about 12 µs after the start of hsync, put the first two numbers into my CRT to make that more accurate, then derived a newer guess about what the Atari 2600 does for each of its 228 cycles. The text version of a frame is now looking pretty good. So it's probably time to hit OpenGL and the OS X side of things. Though I'll have a quick look to find out whether I can learn the exact real Atari 2600 timings before moving on.
CLK
An attempt to unify my various bits of emulation; we'll see.
Description
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
650268000acorn-electronamstrad-cpcapple2appleiiatari-statari2600colecovisioncomposite-videoemulatorm68kmaster-systemmsxoricvic20z80zx-spectrumzx80zx81
Readme
501 MiB
Languages
C++
77.1%
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13%
Swift
3.9%
Assembly
2.9%
Objective-C
1.4%
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1.6%