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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-05 10:28:58 +00:00
CLK/Outputs/OpenGL
Thomas Harte dce52d740d Finally gets some pixels back on screen.
For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU.
2018-11-11 23:23:42 -05:00
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Primitives Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Shaders Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00
CRTOpenGL.cpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
OpenGL.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
ScanTarget.cpp Finally gets some pixels back on screen. 2018-11-11 23:23:42 -05:00
ScanTarget.hpp Finally gets some pixels back on screen. 2018-11-11 23:23:42 -05:00
ScanTargetVertexArrayAttributes.cpp Finally gets some pixels back on screen. 2018-11-11 23:23:42 -05:00
TextureBuilder.cpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
TextureBuilder.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00