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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-01-18 13:50:19 -06:00
Machines As shown by the commented-out code, the aliasing-adaptation seems to be working. So something is wrong somewhere else. 2016-01-14 21:59:37 -05:00
OSBindings/Mac Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper. 2016-01-18 13:50:19 -06:00
Outputs Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper. 2016-01-18 13:50:19 -06:00
Processors/6502 Ensured correctly timed sampling of the interrupt line. 2016-01-10 22:55:56 -05:00
SignalProcessing I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering. 2016-01-13 22:02:39 -05:00
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README.md

CLK

An attempt to unify my various bits of emulation; we'll see.