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CLK/Analyser/Dynamic/MultiMachine/Implementation/MultiKeyboardMachine.hpp
2018-10-24 22:20:58 -04:00

61 lines
1.6 KiB
C++

//
// MultiKeyboardMachine.hpp
// Clock Signal
//
// Created by Thomas Harte on 09/02/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#ifndef MultiKeyboardMachine_hpp
#define MultiKeyboardMachine_hpp
#include "../../../../Machines/DynamicMachine.hpp"
#include "../../../../Machines/KeyboardMachine.hpp"
#include <memory>
#include <vector>
namespace Analyser {
namespace Dynamic {
/*!
Provides a class that multiplexes the keyboard machine interface to multiple machines.
Makes a static internal copy of the list of machines; makes no guarantees about the
order of delivered messages.
*/
class MultiKeyboardMachine: public KeyboardMachine::Machine {
private:
std::vector<::KeyboardMachine::Machine *> machines_;
class MultiKeyboard: public Inputs::Keyboard {
public:
MultiKeyboard(const std::vector<::KeyboardMachine::Machine *> &machines);
void set_key_pressed(Key key, char value, bool is_pressed) override;
void reset_all_keys() override;
const std::set<Key> &observed_keys() override;
bool is_exclusive() override;
private:
const std::vector<::KeyboardMachine::Machine *> &machines_;
std::set<Key> observed_keys_;
bool is_exclusive_ = false;
};
MultiKeyboard keyboard_;
public:
MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
// Below is the standard KeyboardMachine::Machine interface; see there for documentation.
void clear_all_keys() override;
void set_key_state(uint16_t key, bool is_pressed) override;
void type_string(const std::string &) override;
Inputs::Keyboard &get_keyboard() override;
};
}
}
#endif /* MultiKeyboardMachine_hpp */