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CLK/Outputs/ScanTargets/BufferingScanTarget.hpp
Thomas Harte e260f92988 Privatises write_pointers_mutex_ and write_pointers_.
Also gives subclasses control over write-area texture space allocation.
2020-07-23 22:54:40 -04:00

180 lines
6.2 KiB
C++

//
// BufferingScanTarget.hpp
// Clock Signal
//
// Created by Thomas Harte on 22/07/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#ifndef BufferingScanTarget_hpp
#define BufferingScanTarget_hpp
#include "../ScanTarget.hpp"
#include "../DisplayMetrics.hpp"
#include <array>
#include <atomic>
#include <mutex>
#include <vector>
#define TextureAddress(x, y) (((y) << 11) | (x))
#define TextureAddressGetY(v) uint16_t((v) >> 11)
#define TextureAddressGetX(v) uint16_t((v) & 0x7ff)
#define TextureSub(a, b) (((a) - (b)) & 0x3fffff)
namespace Outputs {
namespace Display {
/*!
Provides basic thread-safe (hopefully) circular queues for any scan target that:
* will store incoming Scans into a linear circular buffer and pack regions of
incoming pixel data into a 2048x2048 2d texture;
* will compose whole lines of content by partioning the Scans based on sync
placement and then pasting together their content;
* will process those lines as necessary to map from input format to whatever
suits the display; and
* will then output the lines.
This buffer rejects new data when full.
*/
class BufferingScanTarget: public Outputs::Display::ScanTarget {
public:
/*! @returns The DisplayMetrics object that this ScanTarget has been providing with announcements and draw overages. */
const Metrics &display_metrics();
protected:
BufferingScanTarget();
// Extends the definition of a Scan to include two extra fields,
// completing this scan's source data and destination locations.
struct Scan {
Outputs::Display::ScanTarget::Scan scan;
/// Stores the y coordinate for this scan's data within the write area texture.
/// Use this plus the scan's endpoints' data_offsets to locate this data in 2d.
uint16_t data_y;
/// Stores the y coordinate assigned to this scan within the intermediate buffers.
/// Use this plus this scan's endpoints' x locations to determine where to composite
/// this data for intermediate processing.
uint16_t line;
};
/// Defines the boundaries of a complete line of video — a 2d start and end location,
/// composite phase and amplitude (if relevant), the source line in the intermediate buffer
/// plus the start and end offsets of the area that is visible from the intermediate buffer.
struct Line {
struct EndPoint {
uint16_t x, y;
uint16_t cycles_since_end_of_horizontal_retrace;
int16_t composite_angle;
} end_points[2];
uint16_t line;
uint8_t composite_amplitude;
};
/// Provides additional metadata about lines; this is separate because it's unlikely to be of
/// interest to the GPU, unlike the fields in Line.
struct LineMetadata {
/// @c true if this line was the first drawn after vertical sync; @c false otherwise.
bool is_first_in_frame;
/// @c true if this line is the first in the frame and if every single piece of output
/// from the previous frame was recorded; @c false otherwise. Data can be dropped
/// from a frame if performance problems mean that the emulated machine is running
/// more quickly than complete frames can be generated.
bool previous_frame_was_complete;
};
// TODO: put this behind accessors.
std::atomic_flag is_updating_;
// These are safe to read if you have is_updating_.
Modals modals_;
bool modals_are_dirty_ = false;
// Track allocation failures.
bool data_is_allocated_ = false;
bool allocation_has_failed_ = false;
/// Maintains a buffer of the most recent scans.
// TODO: have the owner supply a buffer and its size.
// That'll allow owners to place this in shared video memory if possible.
std::array<Scan, 16384> scan_buffer_;
struct PointerSet {
// This constructor is here to appease GCC's interpretation of
// an ambiguity in the C++ standard; cf. https://stackoverflow.com/questions/17430377
PointerSet() noexcept {}
// Squeezing this struct into 64 bits makes the std::atomics more likely
// to be lock free; they are under LLVM x86-64.
int write_area = 1; // By convention this points to the vended area. Which is preceded by a guard pixel. So a sensible default construction is write_area = 1.
uint16_t scan_buffer = 0;
uint16_t line = 0;
};
/// A pointer to the final thing currently cleared for submission.
std::atomic<PointerSet> submit_pointers_;
/// A pointer to the first thing not yet submitted for display.
std::atomic<PointerSet> read_pointers_;
// Ephemeral state that helps in line composition.
Line *active_line_ = nullptr;
int provided_scans_ = 0;
bool is_first_in_frame_ = true;
bool frame_is_complete_ = true;
bool previous_frame_was_complete_ = true;
// Ephemeral information for the begin/end functions.
Scan *vended_scan_ = nullptr;
int vended_write_area_pointer_ = 0;
static constexpr int WriteAreaWidth = 2048;
static constexpr int WriteAreaHeight = 2048;
static constexpr int LineBufferWidth = 2048;
static constexpr int LineBufferHeight = 2048;
Metrics display_metrics_;
bool output_is_visible_ = false;
std::array<Line, LineBufferHeight> line_buffer_;
std::array<LineMetadata, LineBufferHeight> line_metadata_buffer_;
// Used by subclasses to set a new base address for the texture.
// When called this will flush all existing data and load up the
// new data size.
void set_write_area(uint8_t *base);
size_t write_area_data_size() const;
private:
// ScanTarget overrides.
void set_modals(Modals) final;
Outputs::Display::ScanTarget::Scan *begin_scan() final;
void end_scan() final;
uint8_t *begin_data(size_t required_length, size_t required_alignment) final;
void end_data(size_t actual_length) final;
void announce(Event event, bool is_visible, const Outputs::Display::ScanTarget::Scan::EndPoint &location, uint8_t colour_burst_amplitude) final;
void will_change_owner() final;
/// A mutex for gettng access to write_pointers_; access to write_pointers_,
/// data_type_size_ or write_area_texture_ is almost never contended, so this
/// is cheap for the main use case.
std::mutex write_pointers_mutex_;
/// A pointer to the next thing that should be provided to the caller for data.
PointerSet write_pointers_;
// Uses a texture to vend write areas.
uint8_t *write_area_ = nullptr;
size_t data_type_size_ = 0;
};
}
}
#endif /* BufferingScanTarget_hpp */