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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-03-19 23:02:42 -04:00
Machines Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
OSBindings/Mac Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump. 2016-03-19 23:02:42 -04:00
Outputs Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
Processors/6502 Made some type conversions explicit. 2016-03-15 21:25:02 -04:00
SignalProcessing Fixed: const should have been static constexpr; should probably use new and delete rather than malloc and new. 2016-03-15 21:33:18 -04:00
Storage/Tape
.gitignore
LICENSE
README.md

CLK

An attempt to unify my various bits of emulation; we'll see.