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	Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| //  MultiJoystickMachine.hpp
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| //  Clock Signal
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| //
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| //  Created by Thomas Harte on 09/02/2018.
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| //  Copyright 2018 Thomas Harte. All rights reserved.
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| //
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| 
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| #ifndef MultiJoystickMachine_hpp
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| #define MultiJoystickMachine_hpp
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| 
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| #include "../../../../Machines/DynamicMachine.hpp"
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| 
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| #include <memory>
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| #include <vector>
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| 
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| namespace Analyser {
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| namespace Dynamic {
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| 
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| /*!
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| 	Provides a class that multiplexes the joystick machine interface to multiple machines.
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| 
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| 	Makes a static internal copy of the list of machines; makes no guarantees about the
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| 	order of delivered messages.
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| */
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| class MultiJoystickMachine: public MachineTypes::JoystickMachine {
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| 	public:
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| 		MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
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| 
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| 		// Below is the standard JoystickMachine::Machine interface; see there for documentation.
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| 		const std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() final;
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| 
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| 	private:
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| 		std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
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| };
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| 
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| }
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| }
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| 
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| #endif /* MultiJoystickMachine_hpp */
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