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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
//
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// MultiKeyboardMachine.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/02/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#ifndef MultiKeyboardMachine_hpp
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#define MultiKeyboardMachine_hpp
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#include "../../../../Machines/DynamicMachine.hpp"
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#include "../../../../Machines/KeyboardMachine.hpp"
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#include <memory>
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#include <vector>
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namespace Analyser {
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namespace Dynamic {
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/*!
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Provides a class that multiplexes the keyboard machine interface to multiple machines.
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Makes a static internal copy of the list of machines; makes no guarantees about the
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order of delivered messages.
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*/
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class MultiKeyboardMachine: public KeyboardMachine::Machine {
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private:
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std::vector<::KeyboardMachine::Machine *> machines_;
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class MultiKeyboard: public Inputs::Keyboard {
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public:
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MultiKeyboard(const std::vector<::KeyboardMachine::Machine *> &machines);
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void set_key_pressed(Key key, char value, bool is_pressed) override;
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void reset_all_keys() override;
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const std::set<Key> &observed_keys() override;
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bool is_exclusive() override;
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private:
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const std::vector<::KeyboardMachine::Machine *> &machines_;
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std::set<Key> observed_keys_;
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bool is_exclusive_ = false;
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};
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MultiKeyboard keyboard_;
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public:
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MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
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// Below is the standard KeyboardMachine::Machine interface; see there for documentation.
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void clear_all_keys() override;
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void set_key_state(uint16_t key, bool is_pressed) override;
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void type_string(const std::string &) override;
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Inputs::Keyboard &get_keyboard() override;
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};
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}
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}
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#endif /* MultiKeyboardMachine_hpp */
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