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CLK/OSBindings/Mac/Clock Signal/Documents/MachineDocument.swift

452 lines
14 KiB
Swift

//
// MachineDocument.swift
// Clock Signal
//
// Created by Thomas Harte on 04/01/2016.
// Copyright 2016 Thomas Harte. All rights reserved.
//
import AudioToolbox
import Cocoa
class MachineDocument:
NSDocument,
NSWindowDelegate,
CSMachineDelegate,
CSOpenGLViewDelegate,
CSOpenGLViewResponderDelegate,
CSBestEffortUpdaterDelegate,
CSAudioQueueDelegate
{
fileprivate let actionLock = NSLock()
fileprivate let drawLock = NSLock()
fileprivate let bestEffortLock = NSLock()
var machine: CSMachine!
var name: String! {
get {
return nil
}
}
var optionsPanelNibName: String?
func aspectRatio() -> NSSize {
return NSSize(width: 4.0, height: 3.0)
}
@IBOutlet weak var openGLView: CSOpenGLView!
@IBOutlet var optionsPanel: MachinePanel!
@IBAction func showOptions(_ sender: AnyObject!) {
optionsPanel?.setIsVisible(true)
}
@IBOutlet var activityPanel: NSPanel!
@IBAction func showActivity(_ sender: AnyObject!) {
activityPanel.setIsVisible(true)
}
fileprivate var audioQueue: CSAudioQueue! = nil
fileprivate var bestEffortUpdater: CSBestEffortUpdater?
override var windowNibName: NSNib.Name? {
return NSNib.Name(rawValue: "MachineDocument")
}
override func windowControllerDidLoadNib(_ aController: NSWindowController) {
super.windowControllerDidLoadNib(aController)
aController.window?.contentAspectRatio = self.aspectRatio()
setupMachineOutput()
}
// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to know that the window
// is visible, though it's a little premature.
func windowDidUpdate(_ notification: Notification) {
if self.shouldShowNewMachinePanel {
self.shouldShowNewMachinePanel = false
Bundle.main.loadNibNamed(NSNib.Name(rawValue: "MachinePicker"), owner: self, topLevelObjects: nil)
self.machinePicker?.establishStoredOptions()
self.windowControllers[0].window?.beginSheet(self.machinePickerPanel!, completionHandler: nil)
}
}
fileprivate func setupMachineOutput() {
if let machine = self.machine, let openGLView = self.openGLView {
// establish the output aspect ratio and audio
let aspectRatio = self.aspectRatio()
openGLView.perform(glContext: {
machine.setView(openGLView, aspectRatio: Float(aspectRatio.width / aspectRatio.height))
})
// attach an options panel if one is available
if let optionsPanelNibName = self.optionsPanelNibName {
Bundle.main.loadNibNamed(NSNib.Name(rawValue: optionsPanelNibName), owner: self, topLevelObjects: nil)
self.optionsPanel.machine = machine
self.optionsPanel?.establishStoredOptions()
showOptions(self)
}
machine.delegate = self
self.bestEffortUpdater = CSBestEffortUpdater()
// callbacks from the OpenGL may come on a different thread, immediately following the .delegate set;
// hence the full setup of the best-effort updater prior to setting self as a delegate
openGLView.delegate = self
openGLView.responderDelegate = self
setupAudioQueueClockRate()
// bring OpenGL view-holding window on top of the options panel and show the content
openGLView.isHidden = false
openGLView.window!.makeKeyAndOrderFront(self)
openGLView.window!.makeFirstResponder(openGLView)
// start accepting best effort updates
self.bestEffortUpdater!.delegate = self
}
}
func machineSpeakerDidChangeInputClock(_ machine: CSMachine) {
setupAudioQueueClockRate()
}
fileprivate func setupAudioQueueClockRate() {
// establish and provide the audio queue, taking advice as to an appropriate sampling rate
let maximumSamplingRate = CSAudioQueue.preferredSamplingRate()
let selectedSamplingRate = self.machine.idealSamplingRate(from: NSRange(location: 0, length: NSInteger(maximumSamplingRate)))
if selectedSamplingRate > 0 {
audioQueue = CSAudioQueue(samplingRate: Float64(selectedSamplingRate))
audioQueue.delegate = self
self.machine.audioQueue = self.audioQueue
self.machine.setAudioSamplingRate(selectedSamplingRate, bufferSize:audioQueue.preferredBufferSize)
}
}
override func close() {
activityPanel?.setIsVisible(false)
activityPanel = nil
optionsPanel?.setIsVisible(false)
optionsPanel = nil
bestEffortLock.lock()
if let bestEffortUpdater = bestEffortUpdater {
bestEffortUpdater.delegate = nil
bestEffortUpdater.flush()
self.bestEffortUpdater = nil
}
bestEffortLock.unlock()
actionLock.lock()
drawLock.lock()
machine = nil
openGLView.delegate = nil
openGLView.invalidate()
actionLock.unlock()
drawLock.unlock()
super.close()
}
// MARK: configuring
func configureAs(_ analysis: CSStaticAnalyser) {
if let machine = CSMachine(analyser: analysis) {
self.machine = machine
self.optionsPanelNibName = analysis.optionsPanelNibName
setupMachineOutput()
setupActivityDisplay()
}
}
fileprivate var shouldShowNewMachinePanel = false
override func read(from url: URL, ofType typeName: String) throws {
if let analyser = CSStaticAnalyser(fileAt: url) {
self.displayName = analyser.displayName
self.configureAs(analyser)
} else {
throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
}
}
convenience init(type typeName: String) throws {
self.init()
self.fileType = typeName
self.shouldShowNewMachinePanel = true
}
// MARK: the pasteboard
func paste(_ sender: Any) {
let pasteboard = NSPasteboard.general
if let string = pasteboard.string(forType: .string) {
self.machine.paste(string)
}
}
// MARK: CSBestEffortUpdaterDelegate
final func bestEffortUpdater(_ bestEffortUpdater: CSBestEffortUpdater!, runForInterval duration: TimeInterval, didSkipPreviousUpdate: Bool) {
if actionLock.try() {
self.machine.run(forInterval: duration)
actionLock.unlock()
}
}
// MARK: CSAudioQueueDelegate
final func audioQueueIsRunningDry(_ audioQueue: CSAudioQueue) {
bestEffortLock.lock()
bestEffortUpdater?.update()
bestEffortLock.unlock()
}
// MARK: CSOpenGLViewDelegate
final func openGLViewRedraw(_ view: CSOpenGLView, event redrawEvent: CSOpenGLViewRedrawEvent) {
if redrawEvent == .timer {
bestEffortLock.lock()
if let bestEffortUpdater = bestEffortUpdater {
bestEffortLock.unlock()
bestEffortUpdater.update()
} else {
bestEffortLock.unlock()
}
}
if drawLock.try() {
if redrawEvent == .timer {
machine.updateView(forPixelSize: view.backingSize)
}
machine.drawView(forPixelSize: view.backingSize)
drawLock.unlock()
}
}
// MARK: Runtime media insertion.
final func openGLView(_ view: CSOpenGLView, didReceiveFileAt URL: URL) {
let mediaSet = CSMediaSet(fileAt: URL)
if let mediaSet = mediaSet {
mediaSet.apply(to: self.machine)
}
}
@IBAction final func insertMedia(_ sender: AnyObject!) {
let openPanel = NSOpenPanel()
openPanel.message = "Hint: you can also insert media by dragging and dropping it onto the machine's window."
openPanel.beginSheetModal(for: self.windowControllers[0].window!) { (response) in
if response == .OK {
for url in openPanel.urls {
let mediaSet = CSMediaSet(fileAt: url)
if let mediaSet = mediaSet {
mediaSet.apply(to: self.machine)
}
}
}
}
}
// MARK: NSDocument overrides
override func data(ofType typeName: String) throws -> Data {
throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
}
// MARK: Input management
func windowDidResignKey(_ notification: Notification) {
if let machine = self.machine {
machine.clearAllKeys()
machine.joystickManager = nil
}
}
func windowDidBecomeKey(_ notification: Notification) {
if let machine = self.machine {
machine.joystickManager = (DocumentController.shared as! DocumentController).joystickManager
}
}
func keyDown(_ event: NSEvent) {
if let machine = self.machine {
machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
}
}
func keyUp(_ event: NSEvent) {
if let machine = self.machine {
machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
}
}
func flagsChanged(_ newModifiers: NSEvent) {
if let machine = self.machine {
machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
machine.setKey(VK_Control, characters: nil, isPressed: newModifiers.modifierFlags.contains(.control))
machine.setKey(VK_Command, characters: nil, isPressed: newModifiers.modifierFlags.contains(.command))
machine.setKey(VK_Option, characters: nil, isPressed: newModifiers.modifierFlags.contains(.option))
}
}
// MARK: New machine creation
@IBOutlet var machinePicker: MachinePicker?
@IBOutlet var machinePickerPanel: NSWindow?
@IBAction func createMachine(_ sender: NSButton?) {
self.configureAs(machinePicker!.selectedMachine())
machinePicker = nil
self.windowControllers[0].window?.endSheet(self.machinePickerPanel!)
}
@IBAction func cancelCreateMachine(_ sender: NSButton?) {
close()
}
// MARK: Joystick-via-the-keyboard selection
@IBAction func useKeyboardAsKeyboard(_ sender: NSMenuItem?) {
machine.inputMode = .keyboard
}
@IBAction func useKeyboardAsJoystick(_ sender: NSMenuItem?) {
machine.inputMode = .joystick
}
override func validateUserInterfaceItem(_ item: NSValidatedUserInterfaceItem) -> Bool {
if let menuItem = item as? NSMenuItem {
switch item.action {
case #selector(self.useKeyboardAsKeyboard):
if machine == nil || !machine.hasExclusiveKeyboard {
menuItem.state = .off
return false
}
menuItem.state = machine.inputMode == .keyboard ? .on : .off
return true
case #selector(self.useKeyboardAsJoystick):
if machine == nil || !machine.hasJoystick {
menuItem.state = .off
return false
}
menuItem.state = machine.inputMode == .joystick ? .on : .off
return true
case #selector(self.showActivity(_:)):
return self.activityPanel != nil
case #selector(self.insertMedia(_:)):
return self.machine != nil && self.machine.canInsertMedia
default: break
}
}
return super.validateUserInterfaceItem(item)
}
// Screenshot capture.
@IBAction func saveScreenshot(_ sender: AnyObject!) {
// Grab a date formatter and form a file name.
let dateFormatter = DateFormatter()
dateFormatter.dateStyle = .short
dateFormatter.timeStyle = .long
let filename = ("Clock Signal Screen Shot " + dateFormatter.string(from: Date()) + ".png").replacingOccurrences(of: "/", with: "-")
.replacingOccurrences(of: ":", with: ".")
let pictursURL = FileManager.default.urls(for: .picturesDirectory, in: .userDomainMask)[0]
let url = pictursURL.appendingPathComponent(filename)
// Obtain the machine's current display.
var imageRepresentation: NSBitmapImageRep? = nil
self.openGLView.perform {
imageRepresentation = self.machine.imageRepresentation
}
// Encode as a PNG and save.
let pngData = imageRepresentation!.representation(using: .png, properties: [:])
try! pngData?.write(to: url)
}
// MARK: Activity display.
class LED {
let levelIndicator: NSLevelIndicator
init(levelIndicator: NSLevelIndicator) {
self.levelIndicator = levelIndicator
}
var isLit = false
var isBlinking = false
}
fileprivate var leds: [String: LED] = [:]
func setupActivityDisplay() {
var leds = machine.leds
if leds.count > 0 {
Bundle.main.loadNibNamed(NSNib.Name(rawValue: "Activity"), owner: self, topLevelObjects: nil)
showActivity(nil)
// Inspect the activity panel for indicators.
var activityIndicators: [NSLevelIndicator] = []
var textFields: [NSTextField] = []
if let contentView = self.activityPanel.contentView {
for view in contentView.subviews {
if let levelIndicator = view as? NSLevelIndicator {
activityIndicators.append(levelIndicator)
}
if let textField = view as? NSTextField {
textFields.append(textField)
}
}
}
// If there are fewer level indicators than LEDs, trim that list.
if activityIndicators.count < leds.count {
leds.removeSubrange(activityIndicators.count ..< leds.count)
}
// Remove unused views.
for c in leds.count ..< activityIndicators.count {
textFields[c].removeFromSuperview()
activityIndicators[c].removeFromSuperview()
}
// Apply labels and create leds entries.
for c in 0 ..< leds.count {
textFields[c].stringValue = leds[c]
self.leds[leds[c]] = LED(levelIndicator: activityIndicators[c])
}
// Add a constraints to minimise window height.
let heightConstraint = NSLayoutConstraint(
item: self.activityPanel.contentView!,
attribute: .bottom,
relatedBy: .equal,
toItem: activityIndicators[leds.count-1],
attribute: .bottom,
multiplier: 1.0,
constant: 20.0)
self.activityPanel.contentView?.addConstraint(heightConstraint)
}
}
func machine(_ machine: CSMachine, ledShouldBlink ledName: String) {
// If there is such an LED, switch it off for 0.03 of a second; if it's meant
// to be off at the end of that, leave it off. Don't allow the blinks to
// pile up allow there to be only one in flight at a time.
if let led = leds[ledName] {
DispatchQueue.main.async {
if !led.isBlinking {
led.levelIndicator.floatValue = 0.0
led.isBlinking = true
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) {
led.levelIndicator.floatValue = led.isLit ? 1.0 : 0.0
led.isBlinking = false
}
}
}
}
}
func machine(_ machine: CSMachine, led ledName: String, didChangeToLit isLit: Bool) {
// If there is such an LED, switch it appropriately.
if let led = leds[ledName] {
DispatchQueue.main.async {
led.levelIndicator.floatValue = isLit ? 1.0 : 0.0
led.isLit = isLit
}
}
}
}