EightBit/Gaming/inc/Game.h

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C
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#pragma once
#include <cstdint>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <SDL.h>
#include <Device.h>
#include "GameController.h"
class Configuration;
namespace Gaming {
class Game : public EightBit::Device {
public:
static void throwSDLException(std::string failure) {
throw std::runtime_error(failure + ::SDL_GetError());
}
static void verifySDLCall(int returned, std::string failure) {
if (returned < 0)
throwSDLException(failure);
}
Game();
virtual ~Game();
virtual void runLoop();
virtual void raisePOWER() override;
protected:
virtual int fps() const = 0;
virtual bool useVsync() const = 0;
virtual int displayWidth() const { return rasterWidth(); }
virtual int displayHeight() const { return rasterHeight(); }
virtual int displayScale() const = 0;
virtual int rasterWidth() const = 0;
virtual int rasterHeight() const = 0;
virtual std::string title() const = 0;
virtual void runFrame() = 0;
void addJoystick(SDL_Event& e);
void removeJoystick(SDL_Event& e);
virtual void updateTexture();
virtual void copyTexture();
virtual void displayTexture();
virtual const uint32_t* pixels() const = 0;
std::shared_ptr<SDL_PixelFormat> m_pixelFormat;
private:
std::shared_ptr<SDL_Window> m_window;
std::shared_ptr<SDL_Renderer> m_renderer;
std::shared_ptr<SDL_Texture> m_bitmapTexture;
Uint32 m_pixelType = SDL_PIXELFORMAT_ARGB8888;
bool m_vsync = false;
Uint32 m_startTicks = 0;
Uint32 m_frames = 0;
std::map<int, std::shared_ptr<GameController>> m_gameControllers;
std::map<SDL_JoystickID, int> m_mappedControllers;
void configureBackground() const;
void createBitmapTexture();
virtual void handleKeyDown(SDL_Keycode key) {}
virtual void handleKeyUp(SDL_Keycode key) {}
virtual void handleJoyButtonDown(SDL_JoyButtonEvent event) {}
virtual void handleJoyButtonUp(SDL_JoyButtonEvent event) {}
int chooseControllerIndex(int who) const;
std::shared_ptr<GameController> chooseController(int who) const;
};
}