2019-09-28 13:29:44 +00:00
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#pragma once
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2019-10-01 22:54:48 +00:00
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#include <memory>
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2019-09-28 13:29:44 +00:00
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#include <SDL.h>
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namespace Gaming {
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class GameController final {
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public:
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GameController(int index);
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virtual ~GameController();
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void startRumble() noexcept;
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void stopRumble() noexcept;
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static auto buildJoystickId(SDL_GameController* controller) noexcept {
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auto joystick = ::SDL_GameControllerGetJoystick(controller);
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return ::SDL_JoystickInstanceID(joystick);
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}
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auto getJoystickId() const noexcept {
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2019-10-01 22:54:48 +00:00
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return buildJoystickId(m_gameController.get());
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2019-09-28 13:29:44 +00:00
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}
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private:
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int m_index;
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2019-10-01 22:54:48 +00:00
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std::shared_ptr<SDL_GameController> m_gameController;
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2019-09-28 13:29:44 +00:00
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void open();
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void close() noexcept;
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2019-10-01 22:54:48 +00:00
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std::shared_ptr<SDL_Haptic> m_hapticController;
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2019-09-28 13:29:44 +00:00
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bool m_hapticRumbleSupported = false;
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void openHapticController();
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void closeHapticController() noexcept;
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};
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}
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