EightBit/inc/Processor.h

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C
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#pragma once
#include <cstdint>
#include "Memory.h"
#ifdef _MSC_VER
# define UNREACHABLE __assume(0)
#endif
#ifdef __GNUG__
# define __popcnt __builtin_popcount
# define UNREACHABLE __builtin_unreachable();
#endif
namespace EightBit {
class Processor {
public:
enum Bits {
Bit0 = 1,
Bit1 = Bit0 << 1,
Bit2 = Bit1 << 1,
Bit3 = Bit2 << 1,
Bit4 = Bit3 << 1,
Bit5 = Bit4 << 1,
Bit6 = Bit5 << 1,
Bit7 = Bit6 << 1,
Bit8 = Bit7 << 1,
Bit9 = Bit8 << 1,
Bit10 = Bit9 << 1,
Bit11 = Bit10 << 1,
Bit12 = Bit11 << 1,
Bit13 = Bit12 << 1,
Bit14 = Bit13 << 1,
Bit15 = Bit14 << 1,
Bit16 = Bit15 << 1,
};
enum Masks {
Mask1 = Bit1 - 1,
Mask2 = Bit2 - 1,
Mask3 = Bit3 - 1,
Mask4 = Bit4 - 1,
Mask5 = Bit5 - 1,
Mask6 = Bit6 - 1,
Mask7 = Bit7 - 1,
Mask8 = Bit8 - 1,
Mask9 = Bit9 - 1,
Mask10 = Bit10 - 1,
Mask11 = Bit11 - 1,
Mask12 = Bit12 - 1,
Mask13 = Bit13 - 1,
Mask14 = Bit14 - 1,
Mask15 = Bit15 - 1,
Mask16 = Bit16 - 1,
};
static int highNibble(int value) { return value >> 4; }
static int lowNibble(int value) { return value & Mask4; }
static int promoteNibble(int value) { return value << 4; }
static int demoteNibble(int value) { return highNibble(value); }
Memory& getMemory() { return m_memory; }
register16_t& PC() { return pc; }
register16_t& MEMPTR() { return m_memptr; }
bool isHalted() const { return m_halted; }
void halt() { --PC().word; m_halted = true; }
void proceed() { ++PC().word; m_halted = false; }
bool powered() const { return m_power; }
void powerOn() { m_power = true; }
void powerOff() { m_power = false; }
virtual void initialise();
virtual void reset();
virtual int run(int limit);
virtual int singleStep();
virtual int step() = 0;
virtual int execute(uint8_t opcode) = 0;
protected:
static void clearFlag(uint8_t& f, int flag) { f &= ~flag; }
static void setFlag(uint8_t& f, int flag) { f |= flag; }
static void setFlag(uint8_t& f, int flag, int condition) { setFlag(f, flag, condition != 0); }
static void setFlag(uint8_t& f, int flag, uint32_t condition) { setFlag(f, flag, condition != 0); }
static void setFlag(uint8_t& f, int flag, bool condition) { condition ? setFlag(f, flag) : clearFlag(f, flag); }
static void clearFlag(uint8_t& f, int flag, int condition) { clearFlag(f, flag, condition != 0); }
static void clearFlag(uint8_t& f, int flag, uint32_t condition) { clearFlag(f, flag, condition != 0); }
static void clearFlag(uint8_t& f, int flag, bool condition) { condition ? clearFlag(f, flag) : setFlag(f, flag); }
Processor(Memory& memory);
Memory& m_memory;
int cycles;
virtual uint8_t fetchByte() {
return getByte(PC().word++);
}
virtual void fetchWord(register16_t& output) {
output.low = fetchByte();
output.high = fetchByte();
}
void fetchWord() {
fetchWord(MEMPTR());
}
virtual int fetchExecute() {
if (!powered())
return 0;
return execute(fetchByte());
}
uint8_t getByte() { return m_memory.read(); }
template<class T> uint8_t getByte(T offset) { return m_memory.read(offset); }
void setByte(uint8_t value) { m_memory.write(value); }
template<class T> void setByte(T offset, uint8_t value) { m_memory.write(offset, value); }
virtual void push(uint8_t value) = 0;
virtual uint8_t pop() = 0;
void pushWord(const register16_t& value) {
push(value.high);
push(value.low);
}
void popWord(register16_t& output) {
output.low = pop();
output.high = pop();
}
void jump() {
PC() = MEMPTR();
}
void call() {
pushWord(PC());
jump();
}
void ret() {
popWord(MEMPTR());
jump();
}
private:
register16_t pc;
register16_t m_memptr;
bool m_halted;
bool m_power;
};
}