EightBit/LR35902/inc/Display.h

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#pragma once
#include <vector>
#include <array>
#include <cstdint>
#include "ObjectAttribute.h"
namespace EightBit {
class Ram;
namespace GameBoy {
class AbstractColourPalette;
class CharacterDefinition;
class Bus;
class Display {
public:
enum {
BufferWidth = 256,
BufferHeight = 256,
BufferCharacterWidth = BufferWidth / 8,
BufferCharacterHeight = BufferHeight / 8,
RasterWidth = 160,
RasterHeight = 144,
};
Display(const AbstractColourPalette* colours, Bus& bus, Ram& oam, Ram& vram);
const std::vector<uint32_t>& pixels() const;
void initialise();
void render();
void loadObjectAttributes();
private:
std::vector<uint32_t> m_pixels;
Bus& m_bus;
Ram& m_oam;
Ram& m_vram;
const AbstractColourPalette* m_colours;
std::array<ObjectAttribute, 40> m_objectAttributes;
uint8_t m_control;
uint8_t m_scanLine;
std::array<int, 4> createPalette(int address);
void renderBackground();
void renderBackground(
int bgArea, int bgCharacters,
int offsetX, int offsetY,
const std::array<int, 4>& palette);
void renderObjects();
void renderObjects(int objBlockHeight);
void renderTile(
int height,
int drawX, int drawY,
bool flipX, bool flipY, bool allowTransparencies,
const std::array<int, 4>& palette,
const CharacterDefinition& definition);
};
}
}