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Start the process of audio frame generation.
Signed-off-by: Adrian.Conlon <adrian.conlon@arup.com>
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@ -343,6 +343,7 @@ int EightBit::GameBoy::LR35902::runRasterLine() {
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if ((m_bus.peekRegister(Bus::STAT) & Bit6) && (m_bus.peekRegister(Bus::LYC) == m_bus.peekRegister(Bus::LY)))
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m_bus.triggerInterrupt(Bus::Interrupts::DisplayControlStatus);
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}
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m_bus.audio().stepFrame(count);
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return count;
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}
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