diff --git a/Gaming/src/Game.cpp b/Gaming/src/Game.cpp
index 0fcc4b7..e4f42a0 100644
--- a/Gaming/src/Game.cpp
+++ b/Gaming/src/Game.cpp
@@ -1,4 +1,4 @@
-#include "pch.h"
+#include "stdafx.h"
#include "Game.h"
namespace Gaming {
diff --git a/Gaming/src/GameController.cpp b/Gaming/src/GameController.cpp
index 27d305f..1ec5fc9 100644
--- a/Gaming/src/GameController.cpp
+++ b/Gaming/src/GameController.cpp
@@ -1,4 +1,4 @@
-#include "pch.h"
+#include "stdafx.h"
#include "GameController.h"
#include "Game.h"
diff --git a/Gaming/src/Gaming.vcxproj b/Gaming/src/Gaming.vcxproj
index bbc5037..9aa5277 100644
--- a/Gaming/src/Gaming.vcxproj
+++ b/Gaming/src/Gaming.vcxproj
@@ -89,7 +89,7 @@
Level3
true
NDEBUG;_LIB;%(PreprocessorDefinitions)
- pch.h
+ stdafx.h
stdcpp17
Speed
true
@@ -112,7 +112,7 @@
Disabled
true
WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)
- pch.h
+ stdafx.h
stdcpp17
@@ -127,7 +127,7 @@
Disabled
true
_DEBUG;_LIB;%(PreprocessorDefinitions)
- pch.h
+ stdafx.h
stdcpp17
@@ -141,7 +141,7 @@
Level3
true
WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
- pch.h
+ stdafx.h
stdcpp17
Speed
true
@@ -160,7 +160,7 @@
-
+
Create
Create
Create
@@ -172,7 +172,7 @@
-
+
diff --git a/Gaming/src/Gaming.vcxproj.filters b/Gaming/src/Gaming.vcxproj.filters
index f566862..60dd8c9 100644
--- a/Gaming/src/Gaming.vcxproj.filters
+++ b/Gaming/src/Gaming.vcxproj.filters
@@ -17,10 +17,10 @@
Source Files
-
+
Source Files
-
+
Source Files
@@ -31,10 +31,10 @@
Header Files
-
+
Header Files
-
+
Header Files
diff --git a/Gaming/src/SDLWrapper.cpp b/Gaming/src/SDLWrapper.cpp
index 257de9d..08d5a19 100644
--- a/Gaming/src/SDLWrapper.cpp
+++ b/Gaming/src/SDLWrapper.cpp
@@ -1,4 +1,4 @@
-#include "pch.h"
+#include "stdafx.h"
#include "SDLWrapper.h"
using namespace Gaming;
diff --git a/Gaming/src/pch.cpp b/Gaming/src/stdafx.cpp
similarity index 54%
rename from Gaming/src/pch.cpp
rename to Gaming/src/stdafx.cpp
index 64b7eef..447c795 100644
--- a/Gaming/src/pch.cpp
+++ b/Gaming/src/stdafx.cpp
@@ -1,5 +1,5 @@
-// pch.cpp: source file corresponding to the pre-compiled header
+// stdafx.cpp: source file corresponding to the pre-compiled header
-#include "pch.h"
+#include "stdafx.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/Gaming/src/pch.h b/Gaming/src/stdafx.h
similarity index 84%
rename from Gaming/src/pch.h
rename to Gaming/src/stdafx.h
index 49df2b3..4109c92 100644
--- a/Gaming/src/pch.h
+++ b/Gaming/src/stdafx.h
@@ -1,11 +1,11 @@
-// pch.h: This is a precompiled header file.
+// stdafx.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
-#ifndef PCH_H
-#define PCH_H
+#ifndef STDAFX_H
+#define STDAFX_H
#include
#include