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https://github.com/MoleskiCoder/EightBit.git
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Refactor the processor class to give us a "Chip" class that gives up pin levels and power.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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78
inc/Chip.h
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78
inc/Chip.h
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#pragma once
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#include <cstdint>
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namespace EightBit {
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class Chip {
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public:
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enum Bits {
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Bit0 = 1,
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Bit1 = Bit0 << 1,
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Bit2 = Bit1 << 1,
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Bit3 = Bit2 << 1,
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Bit4 = Bit3 << 1,
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Bit5 = Bit4 << 1,
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Bit6 = Bit5 << 1,
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Bit7 = Bit6 << 1,
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Bit8 = Bit7 << 1,
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Bit9 = Bit8 << 1,
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Bit10 = Bit9 << 1,
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Bit11 = Bit10 << 1,
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Bit12 = Bit11 << 1,
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Bit13 = Bit12 << 1,
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Bit14 = Bit13 << 1,
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Bit15 = Bit14 << 1,
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Bit16 = Bit15 << 1
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};
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enum Masks {
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Mask1 = Bit1 - 1,
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Mask2 = Bit2 - 1,
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Mask3 = Bit3 - 1,
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Mask4 = Bit4 - 1,
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Mask5 = Bit5 - 1,
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Mask6 = Bit6 - 1,
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Mask7 = Bit7 - 1,
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Mask8 = Bit8 - 1,
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Mask9 = Bit9 - 1,
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Mask10 = Bit10 - 1,
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Mask11 = Bit11 - 1,
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Mask12 = Bit12 - 1,
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Mask13 = Bit13 - 1,
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Mask14 = Bit14 - 1,
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Mask15 = Bit15 - 1,
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Mask16 = Bit16 - 1
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};
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enum PinLevel {
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Low, High
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};
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static bool raised(const PinLevel line) { return line == High; }
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static void raise(PinLevel& line) { line = High; }
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static bool lowered(const PinLevel line) { return line == Low; }
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static void lower(PinLevel& line) { line = Low; }
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static int highNibble(const int value) { return value >> 4; }
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static int lowNibble(const int value) { return value & Mask4; }
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static int higherNibble(const int value) { return value & 0xf0; }
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static int lowerNibble(const int value) { return lowNibble(value); }
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static int promoteNibble(const int value) { return value << 4; }
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static int demoteNibble(const int value) { return highNibble(value); }
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PinLevel& POWER() { return m_powerLine; }
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bool powered() { return raised(POWER()); }
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virtual void powerOn();
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void powerOff() { lower(POWER()); }
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protected:
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Chip() = default;
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virtual ~Chip() = default;
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private:
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PinLevel m_powerLine = Low;
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};
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}
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@ -2,71 +2,15 @@
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#include <cstdint>
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#include "Chip.h"
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#include "Bus.h"
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#include "Register.h"
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#include "EightBitCompilerDefinitions.h"
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namespace EightBit {
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class Processor {
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class Processor : public Chip {
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public:
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enum Bits {
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Bit0 = 1,
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Bit1 = Bit0 << 1,
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Bit2 = Bit1 << 1,
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Bit3 = Bit2 << 1,
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Bit4 = Bit3 << 1,
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Bit5 = Bit4 << 1,
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Bit6 = Bit5 << 1,
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Bit7 = Bit6 << 1,
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Bit8 = Bit7 << 1,
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Bit9 = Bit8 << 1,
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Bit10 = Bit9 << 1,
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Bit11 = Bit10 << 1,
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Bit12 = Bit11 << 1,
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Bit13 = Bit12 << 1,
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Bit14 = Bit13 << 1,
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Bit15 = Bit14 << 1,
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Bit16 = Bit15 << 1
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};
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enum Masks {
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Mask1 = Bit1 - 1,
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Mask2 = Bit2 - 1,
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Mask3 = Bit3 - 1,
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Mask4 = Bit4 - 1,
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Mask5 = Bit5 - 1,
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Mask6 = Bit6 - 1,
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Mask7 = Bit7 - 1,
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Mask8 = Bit8 - 1,
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Mask9 = Bit9 - 1,
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Mask10 = Bit10 - 1,
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Mask11 = Bit11 - 1,
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Mask12 = Bit12 - 1,
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Mask13 = Bit13 - 1,
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Mask14 = Bit14 - 1,
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Mask15 = Bit15 - 1,
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Mask16 = Bit16 - 1
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};
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enum PinLevel {
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Low, High
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};
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static bool raised(const PinLevel line) { return line == High; }
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static void raise(PinLevel& line) { line = High; }
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static bool lowered(const PinLevel line) { return line == Low; }
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static void lower(PinLevel& line) { line = Low; }
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static int highNibble(const int value) { return value >> 4; }
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static int lowNibble(const int value) { return value & Mask4; }
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static int higherNibble(const int value) { return value & 0xf0; }
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static int lowerNibble(const int value) { return lowNibble(value); }
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static int promoteNibble(const int value) { return value << 4; }
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static int demoteNibble(const int value) { return highNibble(value); }
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// b: number of bits representing the number in x
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// x: sign extend this b-bit number to r
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static int8_t signExtend(int b, uint8_t x);
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@ -79,11 +23,8 @@ namespace EightBit {
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PinLevel& HALT() { return m_haltLine; }
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PinLevel& INT() { return m_intLine; }
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PinLevel& IRQ() { return INT(); } // Synonym
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PinLevel& POWER() { return m_powerLine; }
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bool powered() { return raised(POWER()); }
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virtual void powerOn();
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void powerOff() { lower(POWER()); }
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void reset() { lower(RESET()); }
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int run(int limit);
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@ -178,6 +119,5 @@ namespace EightBit {
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PinLevel m_intLine = Low;
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PinLevel m_haltLine = Low;
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PinLevel m_resetLine = Low;
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PinLevel m_powerLine = Low;
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};
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}
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6
src/Chip.cpp
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6
src/Chip.cpp
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#include "stdafx.h"
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#include "Chip.h"
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void EightBit::Chip::powerOn() {
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raise(POWER());
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}
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@ -138,6 +138,7 @@
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<ItemGroup>
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<ClInclude Include="..\inc\BigEndianProcessor.h" />
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<ClInclude Include="..\inc\Bus.h" />
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<ClInclude Include="..\inc\Chip.h" />
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<ClInclude Include="..\inc\EightBitCompilerDefinitions.h" />
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<ClInclude Include="..\inc\EventArgs.h" />
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<ClInclude Include="..\inc\InputOutput.h" />
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@ -155,6 +156,7 @@
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<ItemGroup>
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<ClCompile Include="BigEndianProcessor.cpp" />
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<ClCompile Include="Bus.cpp" />
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<ClCompile Include="Chip.cpp" />
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<ClCompile Include="EventArgs.cpp" />
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<ClCompile Include="InputOutput.cpp" />
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<ClCompile Include="IntelProcessor.cpp" />
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<ClInclude Include="..\inc\MemoryMapping.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\inc\Chip.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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@ -85,5 +88,8 @@
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<ClCompile Include="BigEndianProcessor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Chip.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -6,10 +6,10 @@ EightBit::Processor::Processor(Bus& bus)
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}
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void EightBit::Processor::powerOn() {
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Chip::powerOn();
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raise(RESET());
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raise(HALT());
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raise(INT());
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raise(POWER());
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}
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void EightBit::Processor::handleRESET() {
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