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https://github.com/MoleskiCoder/EightBit.git
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More Noise Register to Audo structure conversions.
Signed-off-by: Adrian.Conlon <adrian.conlon@arup.com>
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@ -24,6 +24,17 @@ namespace EightBit {
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return (default() == 0) && (stepLength() == 0) && (direction() == Attenuate);
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}
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uint8_t toNR() const {
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return (default() << 4) | (direction() << 3) | stepLength();
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}
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void fromNR(uint8_t value) {
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setDefault((value >> 4) & Processor::Mask4); // Bits 4-7
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setDirection((value >> 3) & Processor::Mask1); // Bit 3
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setStepLength(value & Processor::Mask3); // Bits 0-2
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}
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int default() const { return m_defaultValue; }
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void setDefault(int value) { m_defaultValue = value; }
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@ -54,6 +65,16 @@ namespace EightBit {
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m_time = m_direction = m_shift = 0;
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}
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uint8_t toNR() const {
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return Processor::Bit7 | (time() << 4) | (direction() << 3) | shift();
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}
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void fromNR(uint8_t value) {
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setTime((value >> 4) & Processor::Mask3); // Bits 4-6
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setDirection((value >> 3) & Processor::Mask1); // Bit 3
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setShift(value & Processor::Mask3); // Bits 0-2
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}
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bool zeroed() const {
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return (time() == 0) && (shift() == 0) && (direction() == Addition);
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}
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@ -175,6 +196,15 @@ namespace EightBit {
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return WaveVoice::zeroed() && (waveFormDutyCycle() == 0) && (length() == 0);
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}
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uint8_t toNR() const {
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return Processor::Bit7 | (waveFormDutyCycle() << 6) | length();
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}
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void fromNR(uint8_t value) {
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setWaveFormDutyCycle((value >> 6) & Processor::Mask2); // Bits 6-7
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setLength(value & Processor::Mask6); // Bits 0-5
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}
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int waveFormDutyCycle() const { return m_waveFormDutyCycle; }
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void setWaveFormDutyCycle(int value) { m_waveFormDutyCycle = value; }
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@ -113,14 +113,21 @@ void EightBit::GameBoy::Bus::Bus_ReadingByte(const uint16_t address) {
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// Sound Registers
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case NR10:
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mask(Processor::Mask7);
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poke(address, audio().voice1()->sweep().toNR());
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break;
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case NR11:
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poke(address, audio().voice1()->toNR());
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break;
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case NR12:
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poke(address, audio().voice1()->envelope().toNR());
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break;
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case NR13:
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case NR14:
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case NR21:
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break;
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case NR22:
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poke(address, audio().voice2()->envelope().toNR());
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break;
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case NR23:
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case NR24:
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break;
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@ -139,6 +146,8 @@ void EightBit::GameBoy::Bus::Bus_ReadingByte(const uint16_t address) {
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mask(Processor::Mask6);
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break;
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case NR42:
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poke(address, audio().voice4()->envelope().toNR());
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break;
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case NR43:
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break;
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case NR44:
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@ -250,22 +259,17 @@ void EightBit::GameBoy::Bus::Bus_WrittenByte(const uint16_t address) {
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break;
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case BASE + NR10: // Sound mode 1 register: Sweep
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audio().voice1()->sweep().setTime((value >> 4) & Processor::Mask3); // Bits 4-6
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audio().voice1()->sweep().setDirection((value >> 3) & Processor::Mask1); // Bit 3
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audio().voice1()->sweep().setShift(value & Processor::Mask3); // Bits 0-2
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audio().voice1()->sweep().fromNR(value);
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audio().dumpVoice(0);
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break;
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case BASE + NR11: // Sound mode 1 register: Sound length / Wave pattern duty
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audio().voice1()->setWaveFormDutyCycle((value >> 6) & Processor::Mask2); // Bits 6-7
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audio().voice1()->setLength(value & Processor::Mask6); // Bits 0-5
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audio().voice1()->fromNR(value);
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audio().dumpVoice(0);
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break;
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case BASE + NR12: // Sound mode 1 register: Envelope
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audio().voice1()->envelope().setDefault((value >> 4) & Processor::Mask4); // Bits 4-7
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audio().voice1()->envelope().setDirection((value >> 3) & Processor::Mask1); // Bit 3
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audio().voice1()->envelope().setStepLength(value & Processor::Mask3); // Bits 0-2
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audio().voice1()->envelope().fromNR(value);
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audio().dumpVoice(0);
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break;
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@ -282,15 +286,12 @@ void EightBit::GameBoy::Bus::Bus_WrittenByte(const uint16_t address) {
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break;
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case BASE + NR21: // Sound mode 2 register: Sound length / Wave pattern duty
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audio().voice2()->setWaveFormDutyCycle((value >> 6) & Processor::Mask2); // Bits 6-7
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audio().voice2()->setLength(value & Processor::Mask6); // Bits 0-5
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audio().voice2()->fromNR(value);
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audio().dumpVoice(1);
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break;
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case BASE + NR22: // Sound mode 2 register: Envelope
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audio().voice2()->envelope().setDefault((value >> 4) & Processor::Mask4); // Bits 4-7
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audio().voice2()->envelope().setDirection((value >> 3) & Processor::Mask1); // Bit 3
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audio().voice2()->envelope().setStepLength(value & Processor::Mask3); // Bits 0-2
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audio().voice2()->envelope().fromNR(value);
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audio().dumpVoice(1);
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break;
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@ -339,9 +340,7 @@ void EightBit::GameBoy::Bus::Bus_WrittenByte(const uint16_t address) {
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break;
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case BASE + NR42: // Sound mode 4 register: Envelope
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audio().voice4()->envelope().setDefault((value >> 4) & Processor::Mask4); // Bits 4-7
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audio().voice4()->envelope().setDirection((value >> 3) & Processor::Mask1); // Bit 3
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audio().voice4()->envelope().setStepLength(value & Processor::Mask3); // Bits 0-2
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audio().voice4()->envelope().fromNR(value);
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audio().dumpVoice(3);
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break;
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