Some scan line render corrections.

Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
This commit is contained in:
Adrian Conlon 2017-10-04 00:30:59 +01:00
parent c92b0642a1
commit e2ea6d1445
2 changed files with 15 additions and 20 deletions

View File

@ -37,7 +37,8 @@ namespace EightBit {
Bus& m_bus; Bus& m_bus;
const AbstractColourPalette* m_colours; const AbstractColourPalette* m_colours;
std::array<ObjectAttribute, 40> m_objectAttributes; std::array<ObjectAttribute, 40> m_objectAttributes;
uint8_t m_currentScanLine; uint8_t m_control;
uint8_t m_scanLine;
std::array<int, 4> createPalette(int address); std::array<int, 4> createPalette(int address);

View File

@ -9,7 +9,8 @@
EightBit::GameBoy::Display::Display(const AbstractColourPalette* colours, Bus& bus) EightBit::GameBoy::Display::Display(const AbstractColourPalette* colours, Bus& bus)
: m_bus(bus), : m_bus(bus),
m_colours(colours), m_colours(colours),
m_currentScanLine(0) { m_control(0),
m_scanLine(0) {
} }
const std::vector<uint32_t>& EightBit::GameBoy::Display::pixels() const { const std::vector<uint32_t>& EightBit::GameBoy::Display::pixels() const {
@ -21,15 +22,12 @@ void EightBit::GameBoy::Display::initialise() {
} }
void EightBit::GameBoy::Display::render() { void EightBit::GameBoy::Display::render() {
m_control = m_bus.peekRegister(Bus::LCDC);
auto control = m_bus.peekRegister(Bus::LCDC); if (m_control & Bus::LcdEnable) {
if (control & Bus::LcdEnable) { m_scanLine = m_bus.peekRegister(Bus::LY);
if (m_control & Bus::DisplayBackground)
m_currentScanLine = m_bus.peekRegister(Bus::LY);
if (control & Bus::DisplayBackground)
renderBackground(); renderBackground();
if (m_control & Bus::ObjectEnable)
if (control & Bus::ObjectEnable)
renderObjects(); renderObjects();
} }
} }
@ -45,8 +43,7 @@ std::array<int, 4> EightBit::GameBoy::Display::createPalette(const int address)
} }
void EightBit::GameBoy::Display::renderObjects() { void EightBit::GameBoy::Display::renderObjects() {
const auto control = m_bus.peekRegister(Bus::LCDC); const auto objBlockHeight = (m_control & Bus::ObjectBlockCompositionSelection) ? 16 : 8;
const auto objBlockHeight = (control & Bus::ObjectBlockCompositionSelection) ? 16 : 8;
renderObjects(objBlockHeight); renderObjects(objBlockHeight);
} }
@ -54,8 +51,7 @@ void EightBit::GameBoy::Display::loadObjectAttributes() {
const auto oamAddress = 0xfe00; const auto oamAddress = 0xfe00;
const auto control = m_bus.peekRegister(Bus::LCDC); const auto objBlockHeight = (m_control & Bus::ObjectBlockCompositionSelection) ? 16 : 8;
const auto objBlockHeight = (control & Bus::ObjectBlockCompositionSelection) ? 16 : 8;
for (int i = 0; i < 40; ++i) { for (int i = 0; i < 40; ++i) {
m_objectAttributes[i] = ObjectAttribute(m_bus, oamAddress + 4 * i, objBlockHeight); m_objectAttributes[i] = ObjectAttribute(m_bus, oamAddress + 4 * i, objBlockHeight);
@ -99,13 +95,11 @@ void EightBit::GameBoy::Display::renderObjects(int objBlockHeight) {
void EightBit::GameBoy::Display::renderBackground() { void EightBit::GameBoy::Display::renderBackground() {
const auto control = m_bus.peekRegister(Bus::LCDC);
auto palette = createPalette(Bus::BGP); auto palette = createPalette(Bus::BGP);
const auto window = (control & Bus::WindowEnable) != 0; const auto window = (m_control & Bus::WindowEnable) != 0;
const auto bgArea = (control & Bus::BackgroundCodeAreaSelection) ? 0x9c00 : 0x9800; const auto bgArea = (m_control & Bus::BackgroundCodeAreaSelection) ? 0x9c00 : 0x9800;
const auto bgCharacters = (control & Bus::BackgroundCharacterDataSelection) ? 0x8000 : 0x8800; const auto bgCharacters = (m_control & Bus::BackgroundCharacterDataSelection) ? 0x8000 : 0x8800;
const auto wx = m_bus.peekRegister(Bus::WX); const auto wx = m_bus.peekRegister(Bus::WX);
const auto wy = m_bus.peekRegister(Bus::WY); const auto wy = m_bus.peekRegister(Bus::WY);
@ -124,7 +118,7 @@ void EightBit::GameBoy::Display::renderBackground(
int offsetX, int offsetY, int offsetX, int offsetY,
const std::array<int, 4>& palette) { const std::array<int, 4>& palette) {
const int row = (m_currentScanLine - offsetY) / 8; const int row = (m_scanLine - offsetY) / 8;
for (int column = 0; column < BufferCharacterWidth; ++column) { for (int column = 0; column < BufferCharacterWidth; ++column) {