Adrian Conlon
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759b4a9fa8
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GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
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2020-11-07 09:41:12 +00:00 |
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Adrian Conlon
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808251d0f6
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(Dr Mario Fixes) Second tile selection bank is indexed in a signed manner.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
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2020-10-28 14:02:42 +00:00 |
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Adrian Conlon
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70c70af969
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Sort out some exception and member initialisation rules.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2018-08-11 21:19:19 +01:00 |
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Adrian Conlon
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cac871cf2b
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Remove duplicated code (from const definitions) the performance benefit isn't worth the amount of duplicated code.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2018-06-24 20:58:20 +01:00 |
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Adrian Conlon
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740cf01085
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Slightly better use of vector/array for pixel display.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2018-05-04 03:38:39 +01:00 |
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Adrian Conlon
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0b2c1fa084
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Gameboy, some random tidy ups.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2018-05-02 02:47:47 +01:00 |
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Adrian Conlon
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c513f0cab1
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GSL was too problematic when used with GCC. Removed.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-11-20 19:17:49 +00:00 |
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Adrian Conlon
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67c27d4a3e
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GSL + CPP core guidelines changes.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-11-18 14:29:30 +00:00 |
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Adrian Conlon
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c18aeb9e63
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More updates from the CPP core guidelines
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-11-11 11:12:09 +00:00 |
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Adrian Conlon
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a065199098
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Tidy up some leftover work from the scanline rendering update.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-22 21:25:06 +01:00 |
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Adrian Conlon
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94604b355d
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Tidy up include file usage.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-19 22:43:09 +01:00 |
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Adrian Conlon
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e8715b941b
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Explicit use of OAM and VRAM
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-04 18:00:53 +01:00 |
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Adrian Conlon
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e2ea6d1445
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Some scan line render corrections.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-04 00:30:59 +01:00 |
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Adrian Conlon
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c92b0642a1
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First stab at scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-03 23:54:39 +01:00 |
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Adrian Conlon
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c06c0d2cf9
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Small tidy ups + optimisations.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-02 15:28:41 +01:00 |
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Adrian Conlon
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63f7216341
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More preparation for scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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2017-10-01 11:32:41 +01:00 |
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Adrian.Conlon
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ea3f154989
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Preliminary support for 16 row high sprites. Don't think it's working!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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2017-09-17 09:46:28 +01:00 |
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Adrian.Conlon
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f4c8496882
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Generalise tile rendering code for background and sprites.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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2017-09-15 18:23:02 +01:00 |
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Adrian.Conlon
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f6181400c4
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First stab at sprites. Lots of bugs!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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2017-09-15 17:25:55 +01:00 |
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Adrian.Conlon
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129286f1a7
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Ensure LR35902 fuse tests run successfully to completion.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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2017-09-07 01:15:28 +01:00 |
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Adrian.Conlon
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ea033d3984
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Move a fair amount of code from the GameBoy implementation into the EightBit library for the LR35902
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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2017-08-29 22:23:32 +01:00 |
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