Commit Graph

21 Commits

Author SHA1 Message Date
Adrian Conlon
759b4a9fa8 GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2020-11-07 09:41:12 +00:00
Adrian Conlon
808251d0f6 (Dr Mario Fixes) Second tile selection bank is indexed in a signed manner.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2020-10-28 14:02:42 +00:00
Adrian Conlon
70c70af969 Sort out some exception and member initialisation rules.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2018-08-11 21:19:19 +01:00
Adrian Conlon
cac871cf2b Remove duplicated code (from const definitions) the performance benefit isn't worth the amount of duplicated code.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2018-06-24 20:58:20 +01:00
Adrian Conlon
740cf01085 Slightly better use of vector/array for pixel display.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2018-05-04 03:38:39 +01:00
Adrian Conlon
0b2c1fa084 Gameboy, some random tidy ups.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2018-05-02 02:47:47 +01:00
Adrian Conlon
c513f0cab1 GSL was too problematic when used with GCC. Removed.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-11-20 19:17:49 +00:00
Adrian Conlon
67c27d4a3e GSL + CPP core guidelines changes.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-11-18 14:29:30 +00:00
Adrian Conlon
c18aeb9e63 More updates from the CPP core guidelines
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-11-11 11:12:09 +00:00
Adrian Conlon
a065199098 Tidy up some leftover work from the scanline rendering update.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-22 21:25:06 +01:00
Adrian Conlon
94604b355d Tidy up include file usage.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-19 22:43:09 +01:00
Adrian Conlon
e8715b941b Explicit use of OAM and VRAM
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-04 18:00:53 +01:00
Adrian Conlon
e2ea6d1445 Some scan line render corrections.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-04 00:30:59 +01:00
Adrian Conlon
c92b0642a1 First stab at scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-03 23:54:39 +01:00
Adrian Conlon
c06c0d2cf9 Small tidy ups + optimisations.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-02 15:28:41 +01:00
Adrian Conlon
63f7216341 More preparation for scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-01 11:32:41 +01:00
Adrian.Conlon
ea3f154989 Preliminary support for 16 row high sprites. Don't think it's working!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-17 09:46:28 +01:00
Adrian.Conlon
f4c8496882 Generalise tile rendering code for background and sprites.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 18:23:02 +01:00
Adrian.Conlon
f6181400c4 First stab at sprites. Lots of bugs!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 17:25:55 +01:00
Adrian.Conlon
129286f1a7 Ensure LR35902 fuse tests run successfully to completion.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-07 01:15:28 +01:00
Adrian.Conlon
ea033d3984 Move a fair amount of code from the GameBoy implementation into the EightBit library for the LR35902
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-08-29 22:23:32 +01:00