Commit Graph

8 Commits

Author SHA1 Message Date
Adrian.Conlon
ea3f154989 Preliminary support for 16 row high sprites. Don't think it's working!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-17 09:46:28 +01:00
Adrian.Conlon
26e99f6934 Whoops: broke sprite transparency and flipping!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 18:29:47 +01:00
Adrian.Conlon
f4c8496882 Generalise tile rendering code for background and sprites.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 18:23:02 +01:00
Adrian.Conlon
e40ee1d7a6 X/Y sprite flip implemented. Easy!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 17:48:06 +01:00
Adrian.Conlon
94fe1a7494 Add support for sprite transparencies.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 17:37:57 +01:00
Adrian.Conlon
f6181400c4 First stab at sprites. Lots of bugs!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 17:25:55 +01:00
Adrian.Conlon
129286f1a7 Ensure LR35902 fuse tests run successfully to completion.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-07 01:15:28 +01:00
Adrian.Conlon
ea033d3984 Move a fair amount of code from the GameBoy implementation into the EightBit library for the LR35902
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-08-29 22:23:32 +01:00