Commit Graph

12 Commits

Author SHA1 Message Date
Adrian Conlon
a065199098 Tidy up some leftover work from the scanline rendering update.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-22 21:25:06 +01:00
Adrian Conlon
94604b355d Tidy up include file usage.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-19 22:43:09 +01:00
Adrian Conlon
e8715b941b Explicit use of OAM and VRAM
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-04 18:00:53 +01:00
Adrian Conlon
e2ea6d1445 Some scan line render corrections.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-04 00:30:59 +01:00
Adrian Conlon
c92b0642a1 First stab at scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-03 23:54:39 +01:00
Adrian Conlon
c06c0d2cf9 Small tidy ups + optimisations.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-02 15:28:41 +01:00
Adrian Conlon
63f7216341 More preparation for scan line rendering.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2017-10-01 11:32:41 +01:00
Adrian.Conlon
ea3f154989 Preliminary support for 16 row high sprites. Don't think it's working!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-17 09:46:28 +01:00
Adrian.Conlon
f4c8496882 Generalise tile rendering code for background and sprites.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 18:23:02 +01:00
Adrian.Conlon
f6181400c4 First stab at sprites. Lots of bugs!
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-15 17:25:55 +01:00
Adrian.Conlon
129286f1a7 Ensure LR35902 fuse tests run successfully to completion.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-07 01:15:28 +01:00
Adrian.Conlon
ea033d3984 Move a fair amount of code from the GameBoy implementation into the EightBit library for the LR35902
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-08-29 22:23:32 +01:00