#pragma once #include "EventArgs.h" #include "Signal.h" #define DECLARE_PIN_SIGNALS(name) \ Signal Raising ## name; \ Signal Raised ## name; \ Signal Lowering ## name; \ Signal Lowered ## name; #define DECLARE_PIN_LEVEL_RAISE(name) \ virtual void raise ## name(); #define DECLARE_PIN_LEVEL_LOWER(name) \ virtual void lower ## name(); #define DECLARE_PIN_LEVEL_CHANGERS(name) \ DECLARE_PIN_LEVEL_RAISE(name) \ DECLARE_PIN_LEVEL_LOWER(name) #define DEFINE_PIN_LEVEL_RAISE(name, within) \ void EightBit:: within ::raise ## name() { \ if (lowered( name ())) { \ Raising ## name.fire(); \ raise( name ()); \ Raised ## name.fire(); \ } \ } #define DEFINE_PIN_LEVEL_LOWER(name, within) \ void EightBit:: within ::lower ## name() { \ if (raised( name ())) { \ Lowering ## name.fire(); \ lower( name ()); \ Lowered ## name.fire(); \ } \ } #define DEFINE_PIN_LEVEL_CHANGERS(name, within) \ DEFINE_PIN_LEVEL_RAISE(name, within) \ DEFINE_PIN_LEVEL_LOWER(name, within) #define DECLARE_PIN_MEMBER(name) \ PinLevel m_## name ## _Line = PinLevel::Low; #define DEFINE_PIN_ACTIVATOR(name, on, off) \ template class _Activate ## name final { \ T& m_parent; \ public: \ _Activate ## name(T& parent) \ : m_parent(parent) { \ m_parent. on ## name(); \ } \ ~_Activate ## name() { \ m_parent. off ## name(); \ } \ }; #define DEFINE_PIN_ACTIVATOR_LOW(name) \ DEFINE_PIN_ACTIVATOR(name, lower, raise) #define DEFINE_PIN_ACTIVATOR_HIGH(name) \ DEFINE_PIN_ACTIVATOR(name, raise, lower) #define DECLARE_PIN(name, visibility) \ public: \ DECLARE_PIN_SIGNALS(name) \ [[nodiscard]] PinLevel& name () noexcept { \ return m_## name ## _Line; \ } \ [[nodiscard]] const PinLevel& name () const noexcept { \ return m_## name ## _Line; \ } \ visibility : \ DECLARE_PIN_LEVEL_CHANGERS(name) \ private: \ DECLARE_PIN_MEMBER(name) // Input pins may be external controlled #define DECLARE_PIN_INPUT(name) \ DECLARE_PIN(name, public) // Output pins can only be internally controlled #define DECLARE_PIN_OUTPUT(name) \ DECLARE_PIN(name, protected) namespace EightBit { class Device { public: enum class PinLevel { Low, High }; [[nodiscard]] static constexpr auto raised(const PinLevel line) { return line == PinLevel::High; } static void raise(PinLevel& line) noexcept { line = PinLevel::High; } [[nodiscard]] static constexpr auto lowered(const PinLevel line) { return line == PinLevel::Low; } static void lower(PinLevel& line) noexcept { line = PinLevel::Low; } static void match(PinLevel& line, int condition) noexcept { match(line, condition != 0); } static void match(PinLevel& line, bool condition) noexcept { condition ? raise(line) : lower(line); } static void match(PinLevel& out, PinLevel in) noexcept { out = in; } virtual ~Device() = default; [[nodiscard]] bool powered() noexcept { return raised(POWER()); } DECLARE_PIN_INPUT(POWER) protected: Device() noexcept = default; }; }