#include "stdafx.h" #include "Game.h" #include Game::Game(const Configuration& configuration) : m_configuration(configuration), m_board(configuration) { } void Game::initialise() { m_board.initialise(); } void Game::runLoop() { auto& cpu = m_board.getCPUMutable(); auto cycles = 0; while (!cpu.isHalted()) { cycles = cpu.step(); } }