#pragma once #include #include #include #include #include #include #include namespace EightBit { namespace GameBoy { class Bus : public EightBit::Bus { public: enum CartridgeType { ROM = 0, ROM_MBC1 = 1, ROM_MBC1_RAM = 2, ROM_MBC1_RAM_BATTERY = 3, }; enum { CyclesPerSecond = 4 * 1024 * 1024, FramesPerSecond = 60, CyclesPerFrame = CyclesPerSecond / FramesPerSecond, TotalLineCount = 154, CyclesPerLine = CyclesPerFrame / TotalLineCount, RomPageSize = 0x4000 }; enum { BASE = 0xFF00, // Port/Mode Registers P1 = 0x0, // R/W Mask5 SB = 0x1, // R/W Mask8 SC = 0x2, // R/W Bit7 | Bit0 // Timer control DIV = 0x4, // R/W Mask8 TIMA = 0x5, // R/W Mask8 TMA = 0x6, // R/W Mask8 TAC = 0x7, // R/W Mask3 // Interrupt Flags IF = 0xF, // R/W Mask5 IE = 0xFF, // R/W Mask5 // Sound Registers NR10 = 0x10, // R/W Mask7 NR11 = 0x11, // R/W Bit7 | Bit6 NR12 = 0x12, // R/W Mask8 NR13 = 0x13, // W 0 NR14 = 0x14, // R/W Bit6 NR21 = 0x16, // R/W Bit7 | Bit6 NR22 = 0x17, // R/W Mask8 NR23 = 0x18, // W 0 NR24 = 0x19, // R/W Bit6 NR30 = 0x1A, // R/W Bit7 NR31 = 0x1B, // R/W Mask8 NR32 = 0x1C, // R/W Bit6 | Bit5 NR33 = 0x1D, // W 0 NR34 = 0x1E, // R/W Bit6 NR41 = 0x20, // R/W Mask6 NR42 = 0x21, // R/W Mask8 NR43 = 0x22, // R/W Mask8 NR44 = 0x23, // R/W Bit6 NR50 = 0x24, // R/W Mask8 NR51 = 0x25, // R/W Mask8 NR52 = 0x26, // R/W Mask8 Mask8 WAVE_PATTERN_RAM_START = 0x30, WAVE_PATTERN_RAM_END = 0x3F, // LCD Display Registers LCDC = 0x40, // R/W Mask8 STAT = 0x41, // R/W Mask7 SCY = 0x42, // R/W Mask8 SCX = 0x43, // R/W Mask8 LY = 0x44, // R Mask8 zeroed LYC = 0x45, // R/W Mask8 DMA = 0x46, // W 0 BGP = 0x47, // R/W Mask8 OBP0 = 0x48, // R/W Mask8 OBP1 = 0x49, // R/W Mask8 WY = 0x4A, // R/W Mask8 WX = 0x4B, // R/W Mask8 // Boot rom control BOOT_DISABLE = 0x50, }; // IF and IE flags enum Interrupts { VerticalBlank = Processor::Bit0, // VBLANK DisplayControlStatus = Processor::Bit1, // LCDC Status TimerOverflow = Processor::Bit2, // Timer Overflow SerialTransfer = Processor::Bit3, // Serial Transfer KeypadPressed = Processor::Bit4 // Hi-Lo transition of P10-P13 }; enum LcdcControl { DisplayBackground = Processor::Bit0, ObjectEnable = Processor::Bit1, ObjectBlockCompositionSelection = Processor::Bit2, BackgroundCodeAreaSelection = Processor::Bit3, BackgroundCharacterDataSelection = Processor::Bit4, WindowEnable = Processor::Bit5, WindowCodeAreaSelection = Processor::Bit6, LcdEnable = Processor::Bit7 }; enum LcdStatusMode { HBlank = 0b00, VBlank = 0b01, SearchingOamRam = 0b10, TransferringDataToLcd = 0b11 }; Bus(); Signal DisplayStatusModeUpdated; Ram& VRAM() { return m_videoRam; } Ram& OAMRAM() { return m_oamRam; } void reset(); void triggerInterrupt(int cause) { pokeRegister(IF, peekRegister(IF) | cause); } void writeRegister(int offset, uint8_t content) { write(BASE + offset, content); } void pokeRegister(int offset, uint8_t content) { poke(BASE + offset, content); } uint8_t readRegister(int offset) { return read(BASE + offset); } uint8_t peekRegister(int offset) { return peek(BASE + offset); } void checkTimers(int cycles); int timerClockTicks() { switch (timerClock()) { case 0b00: return 1024; // 4.096 Khz case 0b01: return 16; // 262.144 Khz case 0b10: return 64; // 65.536 Khz case 0b11: return 256; // 16.384 Khz default: UNREACHABLE; } throw std::domain_error("Invalid timer clock specification"); } int timerClock() { return peekRegister(TAC) & Processor::Mask2; } bool timerEnabled() { return !timerDisabled(); } bool timerDisabled() { return (peekRegister(TAC) & Processor::Bit2) == 0; } void incrementDIV(int cycles) { m_divCounter.word += cycles; pokeRegister(DIV, m_divCounter.high); } void incrementTIMA() { uint16_t updated = peekRegister(TIMA) + 1; if (updated & Processor::Bit8) { triggerInterrupt(TimerOverflow); updated = peekRegister(TMA); } pokeRegister(TIMA, updated & Processor::Mask8); } void incrementLY() { pokeRegister(LY, (peekRegister(LY) + 1) % TotalLineCount); } void resetLY() { pokeRegister(LY, 0); } void transferDma() { if (m_dmaTransferActive) { OAMRAM().poke(m_dmaAddress.low, peek(m_dmaAddress.word)); m_dmaTransferActive = ++m_dmaAddress.low < 0xa0; } } void updateLcdStatusMode(int mode) { const auto current = m_ioPorts.peek(STAT) & ~Processor::Mask2; m_ioPorts.poke(STAT, current | mode); DisplayStatusModeUpdated.fire(mode); } void disableBootRom() { m_disableBootRom = true; } void enableBootRom() { m_disableBootRom = false; } void disableGameRom() { m_disableGameRom = true; } void enableGameRom() { m_disableGameRom = false; } bool bootRomDisabled() const { return m_disableBootRom; } bool bootRomEnabled() const { return !bootRomDisabled(); } bool gameRomDisabled() const { return m_disableGameRom; } bool gameRomEnabled() const { return !gameRomDisabled(); } void loadBootRom(const std::string& path); void loadGameRom(const std::string& path); void pressRight() { m_p14 = m_p10 = false; triggerKeypadInterrupt(); } void releaseRight() { m_p14 = m_p10 = true; } void pressLeft() { m_p14 = m_p11 = false, triggerKeypadInterrupt(); } void releaseLeft() { m_p14 = m_p11 = true; } void pressUp() { m_p14 = m_p12 = false, triggerKeypadInterrupt(); } void releaseUp() { m_p14 = m_p12 = true; } void pressDown() { m_p14 = m_p13 = false, triggerKeypadInterrupt(); } void releaseDown() { m_p14 = m_p13 = true; } void pressA() { m_p15 = m_p10 = false, triggerKeypadInterrupt(); } void releaseA() { m_p15 = m_p10 = true; } void pressB() { m_p15 = m_p11 = false, triggerKeypadInterrupt(); } void releaseB() { m_p15 = m_p11 = true; } void pressSelect() { m_p15 = m_p12 = false, triggerKeypadInterrupt(); } void releaseSelect() { m_p15 = m_p12 = true; } void pressStart() { m_p15 = m_p13 = false, triggerKeypadInterrupt(); } void releaseStart() { m_p15 = m_p13 = true; } protected: virtual uint8_t& reference(uint16_t address, bool& rom) { rom = true; if ((address < 0x100) && bootRomEnabled()) return m_bootRom.reference(address); if ((address < 0x4000) && gameRomEnabled()) return m_gameRomBanks[0].reference(address); if ((address < 0x8000) && gameRomEnabled()) return m_gameRomBanks[m_romBank].reference(address - 0x4000); rom = false; if (address < 0xa000) return VRAM().reference(address - 0x8000); if (address < 0xc000) return m_ramBanks.size() == 0 ? rom = true, placeDATA(0xff) : m_ramBanks[m_ramBank].reference(address - 0xa000); if (address < 0xe000) return m_lowInternalRam.reference(address - 0xc000); if (address < 0xfe00) return m_lowInternalRam.reference(address - 0xe000); // Low internal RAM mirror if (address < 0xfea0) return OAMRAM().reference(address - 0xfe00); if (address < 0xff00) return rom = true, placeDATA(0xff); if (address < 0xff80) return m_ioPorts.reference(address - 0xff00); return m_highInternalRam.reference(address - 0xff80); } private: Rom m_bootRom; // 0x0000 - 0x00ff std::vector m_gameRomBanks; // 0x0000 - 0x3fff, 0x4000 - 0x7fff (switchable) Ram m_videoRam; // 0x8000 - 0x9fff std::vector m_ramBanks; // 0xa000 - 0xbfff (switchable) Ram m_lowInternalRam; // 0xc000 - 0xdfff (mirrored at 0xe000) Ram m_oamRam; // 0xfe00 - 0xfe9f Ram m_ioPorts; // 0xff00 - 0xff7f Ram m_highInternalRam; // 0xff80 - 0xffff bool m_disableBootRom; bool m_disableGameRom; bool m_rom; bool m_banked; bool m_ram; bool m_battery; bool m_higherRomBank; bool m_ramBankSwitching; int m_romBank; int m_ramBank; register16_t m_divCounter; int m_timerCounter; int m_timerRate; register16_t m_dmaAddress; bool m_dmaTransferActive; bool m_scanP15; bool m_scanP14; bool m_p15; // misc keys bool m_p14; // direction keys bool m_p13; // down/start bool m_p12; // up/select bool m_p11; // left/b bool m_p10; // right/a void checkTimer(int cycles); void validateCartridgeType(); void mask(uint16_t address, uint8_t masking) { poke(address, peek(address) | ~masking); } void mask(uint8_t masking) { mask(ADDRESS().word, masking); } void triggerKeypadInterrupt() { triggerInterrupt(Interrupts::KeypadPressed); } void Bus_WrittenByte(uint16_t address); void Bus_ReadingByte(uint16_t address); }; } }