mirror of
https://github.com/MoleskiCoder/EightBit.git
synced 2024-11-19 02:08:25 +00:00
44ff68d6f3
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
343 lines
8.8 KiB
C++
343 lines
8.8 KiB
C++
#pragma once
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#include <array>
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#include <tuple>
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#include <Rom.h>
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#include <Ram.h>
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#include <Bus.h>
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#include <Processor.h>
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#include <Signal.h>
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namespace EightBit {
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namespace GameBoy {
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class Bus : public EightBit::Bus {
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public:
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enum CartridgeType {
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ROM = 0,
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ROM_MBC1 = 1,
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ROM_MBC1_RAM = 2,
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ROM_MBC1_RAM_BATTERY = 3,
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};
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enum {
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CyclesPerSecond = 4 * 1024 * 1024,
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FramesPerSecond = 60,
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CyclesPerFrame = CyclesPerSecond / FramesPerSecond,
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TotalLineCount = 154,
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CyclesPerLine = CyclesPerFrame / TotalLineCount,
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RomPageSize = 0x4000
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};
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enum {
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BASE = 0xFF00,
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// Port/Mode Registers
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P1 = 0x0, // R/W Mask5
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SB = 0x1, // R/W Mask8
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SC = 0x2, // R/W Bit7 | Bit0
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// Timer control
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DIV = 0x4, // R/W Mask8
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TIMA = 0x5, // R/W Mask8
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TMA = 0x6, // R/W Mask8
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TAC = 0x7, // R/W Mask3
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// Interrupt Flags
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IF = 0xF, // R/W Mask5
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IE = 0xFF, // R/W Mask5
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// Sound Registers
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NR10 = 0x10, // R/W Mask7
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NR11 = 0x11, // R/W Bit7 | Bit6
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NR12 = 0x12, // R/W Mask8
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NR13 = 0x13, // W 0
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NR14 = 0x14, // R/W Bit6
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NR21 = 0x16, // R/W Bit7 | Bit6
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NR22 = 0x17, // R/W Mask8
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NR23 = 0x18, // W 0
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NR24 = 0x19, // R/W Bit6
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NR30 = 0x1A, // R/W Bit7
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NR31 = 0x1B, // R/W Mask8
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NR32 = 0x1C, // R/W Bit6 | Bit5
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NR33 = 0x1D, // W 0
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NR34 = 0x1E, // R/W Bit6
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NR41 = 0x20, // R/W Mask6
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NR42 = 0x21, // R/W Mask8
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NR43 = 0x22, // R/W Mask8
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NR44 = 0x23, // R/W Bit6
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NR50 = 0x24, // R/W Mask8
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NR51 = 0x25, // R/W Mask8
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NR52 = 0x26, // R/W Mask8 Mask8
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WAVE_PATTERN_RAM_START = 0x30,
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WAVE_PATTERN_RAM_END = 0x3F,
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// LCD Display Registers
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LCDC = 0x40, // R/W Mask8
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STAT = 0x41, // R/W Mask7
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SCY = 0x42, // R/W Mask8
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SCX = 0x43, // R/W Mask8
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LY = 0x44, // R Mask8 zeroed
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LYC = 0x45, // R/W Mask8
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DMA = 0x46, // W 0
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BGP = 0x47, // R/W Mask8
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OBP0 = 0x48, // R/W Mask8
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OBP1 = 0x49, // R/W Mask8
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WY = 0x4A, // R/W Mask8
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WX = 0x4B, // R/W Mask8
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// Boot rom control
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BOOT_DISABLE = 0x50,
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};
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// IF and IE flags
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enum Interrupts {
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VerticalBlank = Processor::Bit0, // VBLANK
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DisplayControlStatus = Processor::Bit1, // LCDC Status
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TimerOverflow = Processor::Bit2, // Timer Overflow
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SerialTransfer = Processor::Bit3, // Serial Transfer
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KeypadPressed = Processor::Bit4 // Hi-Lo transition of P10-P13
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};
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enum LcdcControl {
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DisplayBackground = Processor::Bit0,
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ObjectEnable = Processor::Bit1,
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ObjectBlockCompositionSelection = Processor::Bit2,
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BackgroundCodeAreaSelection = Processor::Bit3,
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BackgroundCharacterDataSelection = Processor::Bit4,
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WindowEnable = Processor::Bit5,
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WindowCodeAreaSelection = Processor::Bit6,
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LcdEnable = Processor::Bit7
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};
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enum LcdStatusMode {
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HBlank = 0b00,
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VBlank = 0b01,
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SearchingOamRam = 0b10,
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TransferringDataToLcd = 0b11
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};
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Bus();
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Signal<int> DisplayStatusModeUpdated;
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void reset();
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void triggerInterrupt(int cause) {
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pokeRegister(IF, peekRegister(IF) | cause);
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}
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void writeRegister(int offset, uint8_t content) {
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write(BASE + offset, content);
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}
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void pokeRegister(int offset, uint8_t content) {
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poke(BASE + offset, content);
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}
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uint8_t readRegister(int offset) {
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return read(BASE + offset);
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}
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uint8_t peekRegister(int offset) {
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return peek(BASE + offset);
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}
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void checkTimers(int cycles);
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int timerClockTicks() {
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switch (timerClock()) {
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case 0b00:
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return 1024; // 4.096 Khz
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case 0b01:
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return 16; // 262.144 Khz
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case 0b10:
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return 64; // 65.536 Khz
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case 0b11:
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return 256; // 16.384 Khz
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default:
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UNREACHABLE;
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}
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throw std::domain_error("Invalid timer clock specification");
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}
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int timerClock() {
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return peekRegister(TAC) & Processor::Mask2;
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}
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bool timerEnabled() {
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return !timerDisabled();
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}
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bool timerDisabled() {
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return (peekRegister(TAC) & Processor::Bit2) == 0;
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}
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void incrementDIV(int cycles) {
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m_divCounter.word += cycles;
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pokeRegister(DIV, m_divCounter.high);
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}
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void incrementTIMA() {
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uint16_t updated = peekRegister(TIMA) + 1;
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if (updated & Processor::Bit8) {
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triggerInterrupt(TimerOverflow);
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updated = peekRegister(TMA);
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}
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pokeRegister(TIMA, updated & Processor::Mask8);
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}
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void incrementLY() {
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pokeRegister(LY, (peekRegister(LY) + 1) % TotalLineCount);
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}
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void resetLY() {
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pokeRegister(LY, 0);
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}
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void transferDma() {
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if (m_dmaTransferActive) {
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m_oamRam.poke(m_dmaAddress.low, peek(m_dmaAddress.word));
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m_dmaTransferActive = ++m_dmaAddress.low < 0xa0;
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}
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}
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void updateLcdStatusMode(int mode) {
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const auto current = m_ioPorts.peek(STAT) & ~Processor::Mask2;
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m_ioPorts.poke(STAT, current | mode);
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DisplayStatusModeUpdated.fire(mode);
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}
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void disableBootRom() { m_disableBootRom = true; }
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void enableBootRom() { m_disableBootRom = false; }
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void disableGameRom() { m_disableGameRom = true; }
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void enableGameRom() { m_disableGameRom = false; }
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bool bootRomDisabled() const { return m_disableBootRom; }
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bool bootRomEnabled() const { return !bootRomDisabled(); }
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bool gameRomDisabled() const { return m_disableGameRom; }
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bool gameRomEnabled() const { return !gameRomDisabled(); }
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void loadBootRom(const std::string& path);
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void loadGameRom(const std::string& path);
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void pressRight() { m_p14 = m_p10 = false; triggerKeypadInterrupt(); }
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void releaseRight() { m_p14 = m_p10 = true; }
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void pressLeft() { m_p14 = m_p11 = false, triggerKeypadInterrupt(); }
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void releaseLeft() { m_p14 = m_p11 = true; }
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void pressUp() { m_p14 = m_p12 = false, triggerKeypadInterrupt(); }
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void releaseUp() { m_p14 = m_p12 = true; }
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void pressDown() { m_p14 = m_p13 = false, triggerKeypadInterrupt(); }
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void releaseDown() { m_p14 = m_p13 = true; }
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void pressA() { m_p15 = m_p10 = false, triggerKeypadInterrupt(); }
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void releaseA() { m_p15 = m_p10 = true; }
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void pressB() { m_p15 = m_p11 = false, triggerKeypadInterrupt(); }
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void releaseB() { m_p15 = m_p11 = true; }
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void pressSelect() { m_p15 = m_p12 = false, triggerKeypadInterrupt(); }
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void releaseSelect() { m_p15 = m_p12 = true; }
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void pressStart() { m_p15 = m_p13 = false, triggerKeypadInterrupt(); }
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void releaseStart() { m_p15 = m_p13 = true; }
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protected:
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virtual uint8_t& reference(uint16_t address, bool& rom) {
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rom = true;
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if ((address < 0x100) && bootRomEnabled())
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return m_bootRom.reference(address);
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if ((address < 0x4000) && gameRomEnabled())
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return m_gameRomBanks[0].reference(address);
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if ((address < 0x8000) && gameRomEnabled())
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return m_gameRomBanks[m_romBank].reference(address - 0x4000);
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rom = false;
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if (address < 0xa000)
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return m_videoRam.reference(address - 0x8000);
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if (address < 0xc000)
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return m_ramBanks.size() == 0 ? rom = true, placeDATA(0xff) : m_ramBanks[m_ramBank].reference(address - 0xa000);
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if (address < 0xe000)
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return m_lowInternalRam.reference(address - 0xc000);
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if (address < 0xfe00)
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return m_lowInternalRam.reference(address - 0xe000); // Low internal RAM mirror
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if (address < 0xfea0)
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return m_oamRam.reference(address - 0xfe00);
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if (address < 0xff00)
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return rom = true, placeDATA(0xff);
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if (address < 0xff80)
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return m_ioPorts.reference(address - 0xff00);
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return m_highInternalRam.reference(address - 0xff80);
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}
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private:
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Rom m_bootRom; // 0x0000 - 0x00ff
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std::vector<Rom> m_gameRomBanks; // 0x0000 - 0x3fff, 0x4000 - 0x7fff (switchable)
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Ram m_videoRam; // 0x8000 - 0x9fff
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std::vector<Ram> m_ramBanks; // 0xa000 - 0xbfff (switchable)
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Ram m_lowInternalRam; // 0xc000 - 0xdfff (mirrored at 0xe000)
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Ram m_oamRam; // 0xfe00 - 0xfe9f
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Ram m_ioPorts; // 0xff00 - 0xff7f
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Ram m_highInternalRam; // 0xff80 - 0xffff
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bool m_disableBootRom;
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bool m_disableGameRom;
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bool m_rom;
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bool m_banked;
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bool m_ram;
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bool m_battery;
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bool m_higherRomBank;
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bool m_ramBankSwitching;
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int m_romBank;
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int m_ramBank;
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register16_t m_divCounter;
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int m_timerCounter;
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int m_timerRate;
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register16_t m_dmaAddress;
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bool m_dmaTransferActive;
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bool m_scanP15;
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bool m_scanP14;
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bool m_p15; // misc keys
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bool m_p14; // direction keys
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bool m_p13; // down/start
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bool m_p12; // up/select
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bool m_p11; // left/b
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bool m_p10; // right/a
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void checkTimer(int cycles);
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void validateCartridgeType();
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void mask(uint16_t address, uint8_t masking) {
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poke(address, peek(address) | ~masking);
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}
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void mask(uint8_t masking) {
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mask(ADDRESS().word, masking);
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}
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void triggerKeypadInterrupt() {
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triggerInterrupt(Interrupts::KeypadPressed);
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}
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void Bus_WrittenByte(uint16_t address);
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void Bus_ReadingByte(uint16_t address);
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};
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}
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} |