mirror of
https://github.com/MoleskiCoder/EightBit.git
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4afe6b6378
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
#pragma once
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <SDL.h>
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#include <Device.h>
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#include "GameController.h"
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class Configuration;
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namespace Gaming {
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class Game : public EightBit::Device {
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public:
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static void throwSDLException(std::string failure) {
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throw std::runtime_error(failure + ::SDL_GetError());
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}
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static void verifySDLCall(int returned, std::string failure) {
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if (returned < 0)
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throwSDLException(failure);
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}
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Game();
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virtual ~Game();
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virtual void runLoop();
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virtual void raisePOWER() override;
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protected:
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virtual int fps() const = 0;
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virtual bool useVsync() const = 0;
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virtual int displayWidth() const { return rasterWidth(); }
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virtual int displayHeight() const { return rasterHeight(); }
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virtual int displayScale() const = 0;
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virtual int rasterWidth() const = 0;
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virtual int rasterHeight() const = 0;
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virtual std::string title() const = 0;
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virtual void runFrame() = 0;
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void addJoystick(SDL_Event& e);
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void removeJoystick(SDL_Event& e);
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virtual void updateTexture();
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virtual void copyTexture();
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virtual void displayTexture();
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virtual const uint32_t* pixels() const = 0;
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std::shared_ptr<SDL_PixelFormat> m_pixelFormat;
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private:
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std::shared_ptr<SDL_Window> m_window;
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std::shared_ptr<SDL_Renderer> m_renderer;
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std::shared_ptr<SDL_Texture> m_bitmapTexture;
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Uint32 m_pixelType = SDL_PIXELFORMAT_ARGB8888;
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bool m_vsync = false;
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Uint32 m_startTicks = 0;
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Uint32 m_frames = 0;
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std::map<int, std::shared_ptr<GameController>> m_gameControllers;
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std::map<SDL_JoystickID, int> m_mappedControllers;
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void configureBackground() const;
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void createBitmapTexture();
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virtual void handleKeyDown(SDL_Keycode key) {}
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virtual void handleKeyUp(SDL_Keycode key) {}
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virtual void handleJoyButtonDown(SDL_JoyButtonEvent event) {}
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virtual void handleJoyButtonUp(SDL_JoyButtonEvent event) {}
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int chooseControllerIndex(int who) const;
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std::shared_ptr<GameController> chooseController(int who) const;
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};
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}
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