EightBit/LR35902/inc
Adrian Conlon 4dd3106af0 Tidy up some C++ issues in GameBoy emulator
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2021-03-08 16:42:01 +00:00
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AbstractColourPalette.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
CharacterDefinition.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
Disassembler.h Include interrupt information in the disassembler output. 2020-11-12 16:22:44 +00:00
Display.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
GameBoyBus.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
IoRegisters.h LR35902: Fix lots of timing issues by attaching to the "tick" event. 2020-11-13 10:14:06 +00:00
LR35902.h Tidy up some C++ issues in GameBoy emulator 2021-03-08 16:42:01 +00:00
ObjectAttribute.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
Profiler.h Don't expose the bus via the CPU any more: if a component needs the bus, it should be prepared to hold a reference to it. 2018-10-20 20:52:41 +01:00