EightBit/LR35902/inc
Adrian Conlon 5631d2b367 (Dr. Mario Fixes) Correct out of range crash when palette selection is anything but zero.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2020-10-28 14:01:40 +00:00
..
AbstractColourPalette.h Tidy up GameBoy processor (LR35902) with respect to C++14/17 2018-10-27 19:23:02 +01:00
CharacterDefinition.h Remove duplicated code (from const definitions) the performance benefit isn't worth the amount of duplicated code. 2018-06-24 20:58:20 +01:00
Disassembler.h Use explicit enumeration types (improves type safety) where appropriate. 2018-12-01 15:24:29 +00:00
Display.h Sort out some exception and member initialisation rules. 2018-08-11 21:19:19 +01:00
GameBoyBus.h Use simpler LR35902 CPU/render sequence. 2019-11-18 00:54:52 +00:00
IoRegisters.h Tidy up GameBoy processor (LR35902) with respect to C++14/17 2018-10-27 19:23:02 +01:00
LR35902.h Reflect that the I/O for Intel style processors isn't part of the CPU, but attached to the Bus and access controlled by the CPU. 2020-02-09 11:51:58 +00:00
ObjectAttribute.h (Dr. Mario Fixes) Correct out of range crash when palette selection is anything but zero. 2020-10-28 14:01:40 +00:00
Profiler.h Don't expose the bus via the CPU any more: if a component needs the bus, it should be prepared to hold a reference to it. 2018-10-20 20:52:41 +01:00