EightBit/LR35902/inc
Adrian.Conlon acf0c53e1a Move the audio data (hopefully) correctly between the registers and the audio device.
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
2017-09-20 20:53:04 +01:00
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AbstractColourPalette.h Ensure LR35902 fuse tests run successfully to completion. 2017-09-07 01:15:28 +01:00
Audio.h Move the audio data (hopefully) correctly between the registers and the audio device. 2017-09-20 20:53:04 +01:00
CharacterDefinition.h Preliminary support for 16 row high sprites. Don't think it's working! 2017-09-17 09:46:28 +01:00
Disassembler.h Ensure LR35902 fuse tests run successfully to completion. 2017-09-07 01:15:28 +01:00
Display.h Preliminary support for 16 row high sprites. Don't think it's working! 2017-09-17 09:46:28 +01:00
GameBoyBus.h A different approach to audio handling. Just holding data at the moment. 2017-09-17 22:19:07 +01:00
LR35902.h Ensure LR35902 fuse tests run successfully to completion. 2017-09-07 01:15:28 +01:00
ObjectAttribute.h First stab at sprites. Lots of bugs! 2017-09-15 17:25:55 +01:00
Profiler.h Ensure LR35902 fuse tests run successfully to completion. 2017-09-07 01:15:28 +01:00