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BigEndianProcessor.h
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Use nodiscard, where appropriate and try not to inline virtual methods.
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2021-01-02 11:49:34 +00:00 |
Bus.h
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Reflect that the I/O for Intel style processors isn't part of the CPU, but attached to the Bus and access controlled by the CPU.
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2020-02-09 11:51:58 +00:00 |
Chip.h
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Modify virtual default destructor specification to better match core guidelines.
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2020-05-03 20:29:18 +01:00 |
ClockedChip.h
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Modify virtual default destructor specification to better match core guidelines.
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2020-05-03 20:29:18 +01:00 |
Device.h
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GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
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2020-11-07 09:41:12 +00:00 |
EightBitCompilerDefinitions.h
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Add a non-intrinsic version of findFirstSet to the EightBit library.
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2019-07-21 11:25:06 +01:00 |
EventArgs.h
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InputOutput.h
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Correct a couple of small oddities in the IntelProcessor InputOutput class.
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2020-12-27 15:46:05 +00:00 |
IntelHexFile.h
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Use nodiscard, where appropriate and try not to inline virtual methods.
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2021-01-02 11:49:34 +00:00 |
IntelProcessor.h
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Use nodiscard, where appropriate and try not to inline virtual methods.
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2021-01-02 11:49:34 +00:00 |
LittleEndianProcessor.h
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Use nodiscard, where appropriate and try not to inline virtual methods.
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2021-01-02 11:49:34 +00:00 |
Mapper.h
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Improve the flexibility of the BUS mapping/read/write architecture.
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2018-12-29 19:17:36 +00:00 |
Memory.h
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GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
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2020-11-07 09:41:12 +00:00 |
MemoryMapping.h
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Make better use of modern c++
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2020-05-02 11:36:43 +01:00 |
Processor.h
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Use nodiscard, where appropriate and try not to inline virtual methods.
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2021-01-02 11:49:34 +00:00 |
Ram.h
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Correct some EightBit project analysis warnings.
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2020-04-06 23:11:21 +01:00 |
Register.h
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Rom.h
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GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
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2020-11-07 09:41:12 +00:00 |
Signal.h
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TestHarness.h
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Start big refactor of device/CPU pin usage (to allow pin events throughout).
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2019-01-14 02:10:17 +00:00 |
UnusedMemory.h
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GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes.
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2020-11-07 09:41:12 +00:00 |