EightBit/M6502/documentation/64doc.txt
Adrian Conlon f5125b2a35 Add some documentation regarding instruction cycle timings.
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[C= commodore 64]
---------------------------------------------------------------------------
64doc
# $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $
#
# This file is part of Commodore 64 emulator
# and Program Development System.
#
# See README for copyright notice
#
# This file contains documentation for 6502/6510/8500/8502 instruction set.
#
#
# Written by
# John West (john@ucc.gu.uwa.edu.au)
# Marko Mäkelä (Marko.Makela@HUT.FI)
#
#
# $Log: 64doc,v $
# Revision 1.8 1994/06/03 19:50:04 jopi
# Patchlevel 2
#
# Revision 1.7 1994/04/15 13:07:04 jopi
# 65xx Register descriptions added
#
# Revision 1.6 1994/02/18 16:09:36 jopi
#
# Revision 1.5 1994/01/26 16:08:37 jopi
# X64 version 0.2 PL 1
#
# Revision 1.4 1993/11/10 01:55:34 jopi
#
# Revision 1.3 93/06/21 13:37:18 jopi
# X64 version 0.2 PL 0
#
# Revision 1.2 93/06/21 13:07:15 jopi
# *** empty log message ***
#
#
Note: To extract the uuencoded ML programs in this article most
easily you may use e.g. "uud" by Edwin Kremer ,
which extracts them all at once.
Documentation for the NMOS 65xx/85xx Instruction Set
6510 Instructions by Addressing Modes
6502 Registers
6510/8502 Undocumented Commands
Register selection for load and store
Decimal mode in NMOS 6500 series
6510 features
Different CPU types
6510 Instruction Timing
How Real Programmers Acknowledge Interrupts
Memory Management
Autostart Code
Notes
References
6510 Instructions by Addressing Modes
off- ++++++++++ Positive ++++++++++ ---------- Negative ----------
set 00 20 40 60 80 a0 c0 e0 mode
+00 BRK JSR RTI RTS NOP* LDY CPY CPX Impl/immed
+01 ORA AND EOR ADC STA LDA CMP SBC (indir,x)
+02 t t t t NOP*t LDX NOP*t NOP*t ? /immed
+03 SLO* RLA* SRE* RRA* SAX* LAX* DCP* ISB* (indir,x)
+04 NOP* BIT NOP* NOP* STY LDY CPY CPX Zeropage
+05 ORA AND EOR ADC STA LDA CMP SBC Zeropage
+06 ASL ROL LSR ROR STX LDX DEC INC Zeropage
+07 SLO* RLA* SRE* RRA* SAX* LAX* DCP* ISB* Zeropage
+08 PHP PLP PHA PLA DEY TAY INY INX Implied
+09 ORA AND EOR ADC NOP* LDA CMP SBC Immediate
+0a ASL ROL LSR ROR TXA TAX DEX NOP Accu/impl
+0b ANC** ANC** ASR** ARR** ANE** LXA** SBX** SBC* Immediate
+0c NOP* BIT JMP JMP () STY LDY CPY CPX Absolute
+0d ORA AND EOR ADC STA LDA CMP SBC Absolute
+0e ASL ROL LSR ROR STX LDX DEC INC Absolute
+0f SLO* RLA* SRE* RRA* SAX* LAX* DCP* ISB* Absolute
+10 BPL BMI BVC BVS BCC BCS BNE BEQ Relative
+11 ORA AND EOR ADC STA LDA CMP SBC (indir),y
+12 t t t t t t t t ?
+13 SLO* RLA* SRE* RRA* SHA** LAX* DCP* ISB* (indir),y
+14 NOP* NOP* NOP* NOP* STY LDY NOP* NOP* Zeropage,x
+15 ORA AND EOR ADC STA LDA CMP SBC Zeropage,x
+16 ASL ROL LSR ROR STX y) LDX y) DEC INC Zeropage,x
+17 SLO* RLA* SRE* RRA* SAX* y) LAX* y) DCP* ISB* Zeropage,x
+18 CLC SEC CLI SEI TYA CLV CLD SED Implied
+19 ORA AND EOR ADC STA LDA CMP SBC Absolute,y
+1a NOP* NOP* NOP* NOP* TXS TSX NOP* NOP* Implied
+1b SLO* RLA* SRE* RRA* SHS** LAS** DCP* ISB* Absolute,y
+1c NOP* NOP* NOP* NOP* SHY** LDY NOP* NOP* Absolute,x
+1d ORA AND EOR ADC STA LDA CMP SBC Absolute,x
+1e ASL ROL LSR ROR SHX**y) LDX y) DEC INC Absolute,x
+1f SLO* RLA* SRE* RRA* SHA**y) LAX* y) DCP* ISB* Absolute,x
ROR intruction is available on MC650x microprocessors after
June, 1976.
Legend:
t Jams the machine
*t Jams very rarely
* Undocumented command
** Unusual operation
y) indexed using Y instead of X
() indirect instead of absolute
Note that the NOP instructions do have other addressing modes
than the implied addressing. The NOP instruction is just like
any other load instruction, except it does not store the
result anywhere nor affects the flags.
6502 Registers
The NMOS 65xx processors are not ruined with too many registers. In
addition to that, the registers are mostly 8-bit. Here is a brief
description of each register:
PC Program Counter
This register points the address from which the next
instruction byte (opcode or parameter) will be fetched.
Unlike other registers, this one is 16 bits in length. The
low and high 8-bit halves of the register are called PCL
and PCH, respectively.
The Program Counter may be read by pushing its value on
the stack. This can be done either by jumping to a
subroutine or by causing an interrupt.
S Stack pointer
The NMOS 65xx processors have 256 bytes of stack memory,
ranging from $0100 to $01FF. The S register is a 8-bit
offset to the stack page. In other words, whenever
anything is being pushed on the stack, it will be stored
to the address $0100+S.
The Stack pointer can be read and written by transfering
its value to or from the index register X (see below) with
the TSX and TXS instructions.
P Processor status
This 8-bit register stores the state of the processor. The
bits in this register are called flags. Most of the flags
have something to do with arithmetic operations.
The P register can be read by pushing it on the stack
(with PHP or by causing an interrupt). If you only need to
read one flag, you can use the branch instructions.
Setting the flags is possible by pulling the P register
from stack or by using the flag set or clear instructions.
Following is a list of the flags, starting from the 8th
bit of the P register (bit 7, value $80):
N Negative flag
This flag will be set after any arithmetic operations
(when any of the registers A, X or Y is being loaded
with a value). Generally, the N flag will be copied
from the topmost bit of the register being loaded.
Note that TXS (Transfer X to S) is not an arithmetic
operation. Also note that the BIT instruction affects
the Negative flag just like arithmetic operations.
Finally, the Negative flag behaves differently in
Decimal operations (see description below).
V oVerflow flag
Like the Negative flag, this flag is intended to be
used with 8-bit signed integer numbers. The flag will
be affected by addition and subtraction, the
instructions PLP, CLV and BIT, and the hardware signal
-SO. Note that there is no SEV instruction, even though
the MOS engineers loved to use East European abbreviations,
like DDR (Deutsche Demokratische Republik vs. Data
Direction Register). (The Russian abbreviation for their
former trade association COMECON is SEV.) The -SO
(Set Overflow) signal is available on some processors,
at least the 6502, to set the V flag. This enables
response to an I/O activity in equal or less than
three clock cycles when using a BVC instruction branching
to itself ($50 $FE).
The CLV instruction clears the V flag, and the PLP and
BIT instructions copy the flag value from the bit 6 of
the topmost stack entry or from memory.
After a binary addition or subtraction, the V flag
will be set on a sign overflow, cleared otherwise.
What is a sign overflow? For instance, if you are
trying to add 123 and 45 together, the result (168)
does not fit in a 8-bit signed integer (upper limit
127 and lower limit -128). Similarly, adding -123 to
-45 causes the overflow, just like subtracting -45
from 123 or 123 from -45 would do.
Like the N flag, the V flag will not be set as
expected in the Decimal mode. Later in this document
is a precise operation description.
A common misbelief is that the V flag could only be
set by arithmetic operations, not cleared.
1 unused flag
To the current knowledge, this flag is always 1.
B Break flag
This flag is used to distinguish software (BRK)
interrupts from hardware interrupts (IRQ or NMI). The
B flag is always set except when the P register is
being pushed on stack when jumping to an interrupt
routine to process only a hardware interrupt.
The official NMOS 65xx documentation claims that the
BRK instruction could only cause a jump to the IRQ
vector ($FFFE). However, if an NMI interrupt occurs
while executing a BRK instruction, the processor will
jump to the NMI vector ($FFFA), and the P register
will be pushed on the stack with the B flag set.
D Decimal mode flag
This flag is used to select the (Binary Coded) Decimal
mode for addition and subtraction. In most
applications, the flag is zero.
The Decimal mode has many oddities, and it operates
differently on CMOS processors. See the description
of the ADC, SBC and ARR instructions below.
I Interrupt disable flag
This flag can be used to prevent the processor from
jumping to the IRQ handler vector ($FFFE) whenever the
hardware line -IRQ is active. The flag will be
automatically set after taking an interrupt, so that
the processor would not keep jumping to the interrupt
routine if the -IRQ signal remains low for several
clock cycles.
Z Zero flag
The Zero flag will be affected in the same cases than
the Negative flag. Generally, it will be set if an
arithmetic register is being loaded with the value
zero, and cleared otherwise. The flag will behave
differently in Decimal operations.
C Carry flag
This flag is used in additions, subtractions,
comparisons and bit rotations. In additions and
subtractions, it acts as a 9th bit and lets you to
chain operations to calculate with bigger than 8-bit
numbers. When subtracting, the Carry flag is the
negative of Borrow: if an overflow occurs, the flag
will be clear, otherwise set. Comparisons are a
special case of subtraction: they assume Carry flag
set and Decimal flag clear, and do not store the
result of the subtraction anywhere.
There are four kinds of bit rotations. All of them
store the bit that is being rotated off to the Carry
flag. The left shifting instructions are ROL and ASL.
ROL copies the initial Carry flag to the lowmost bit
of the byte; ASL always clears it. Similarly, the ROR
and LSR instructions shift to the right.
A Accumulator
The accumulator is the main register for arithmetic and
logic operations. Unlike the index registers X and Y, it
has a direct connection to the Arithmetic and Logic Unit
(ALU). This is why many operations are only available for
the accumulator, not the index registers.
X Index register X
This is the main register for addressing data with
indices. It has a special addressing mode, indexed
indirect, which lets you to have a vector table on the
zero page.
Y Index register Y
The Y register has the least operations available. On the
other hand, only it has the indirect indexed addressing
mode that enables access to any memory place without
having to use self-modifying code.
6510/8502 Undocumented Commands
-- A brief explanation about what may happen while
using don't care states.
ANE $8B A = (A | #$EE) & X & #byte
same as
A = ((A & #$11 & X) | ( #$EE & X)) & #byte
In real 6510/8502 the internal parameter #$11
may occasionally be #$10, #$01 or even #$00.
This occurs when the video chip starts DMA
between the opcode fetch and the parameter fetch
of the instruction. The value probably depends
on the data that was left on the bus by the VIC-II.
LXA $AB C=Lehti: A = X = ANE
Alternate: A = X = (A & #byte)
TXA and TAX have to be responsible for these.
SHA $93,$9F Store (A & X & (ADDR_HI + 1))
SHX $9E Store (X & (ADDR_HI + 1))
SHY $9C Store (Y & (ADDR_HI + 1))
SHS $9B SHA and TXS, where X is replaced by (A & X).
Note: The value to be stored is copied also
to ADDR_HI if page boundary is crossed.
SBX $CB Carry and Decimal flags are ignored but the
Carry flag will be set in substraction. This
is due to the CMP command, which is executed
instead of the real SBC.
ARR $6B This instruction first performs an AND
between the accumulator and the immediate
parameter, then it shifts the accumulator to
the right. However, this is not the whole
truth. See the description below.
Many undocumented commands do not use AND between registers, the CPU
just throws the bytes to a bus simultaneously and lets the
open-collector drivers perform the AND. I.e. the command called 'SAX',
which is in the STORE section (opcodes $A0...$BF), stores the result
of (A & X) by this way.
More fortunate is its opposite, 'LAX' which just loads a byte
simultaneously into both A and X.
$6B ARR
This instruction seems to be a harmless combination of AND and ROR at
first sight, but it turns out that it affects the V flag and also has
a special kind of decimal mode. This is because the instruction has
inherited some properties of the ADC instruction ($69) in addition to
the ROR ($6A).
In Binary mode (D flag clear), the instruction effectively does an AND
between the accumulator and the immediate parameter, and then shifts
the accumulator to the right, copying the C flag to the 8th bit. It
sets the Negative and Zero flags just like the ROR would. The ADC code
shows up in the Carry and oVerflow flags. The C flag will be copied
from the bit 6 of the result (which doesn't seem too logical), and the
V flag is the result of an Exclusive OR operation between the bit 6
and the bit 5 of the result. This makes sense, since the V flag will
be normally set by an Exclusive OR, too.
In Decimal mode (D flag set), the ARR instruction first performs the
AND and ROR, just like in Binary mode. The N flag will be copied from
the initial C flag, and the Z flag will be set according to the ROR
result, as expected. The V flag will be set if the bit 6 of the
accumulator changed its state between the AND and the ROR, cleared
otherwise.
Now comes the funny part. If the low nybble of the AND result,
incremented by its lowmost bit, is greater than 5, the low nybble in
the ROR result will be incremented by 6. The low nybble may overflow
as a consequence of this BCD fixup, but the high nybble won't be
adjusted. The high nybble will be BCD fixed in a similar way. If the
high nybble of the AND result, incremented by its lowmost bit, is
greater than 5, the high nybble in the ROR result will be incremented
by 6, and the Carry flag will be set. Otherwise the C flag will be
cleared.
To help you understand this description, here is a C routine that
illustrates the ARR operation in Decimal mode:
unsigned
A, /* Accumulator */
AL, /* low nybble of accumulator */
AH, /* high nybble of accumulator */
C, /* Carry flag */
Z, /* Zero flag */
V, /* oVerflow flag */
N, /* Negative flag */
t, /* temporary value */
s; /* value to be ARRed with Accumulator */
t = A & s; /* Perform the AND. */
AH = t >> 4; /* Separate the high */
AL = t & 15; /* and low nybbles. */
N = C; /* Set the N and */
Z = !(A = (t >> 1) | (C << 7)); /* Z flags traditionally */
V = (t ^ A) & 64; /* and V flag in a weird way. */
if (AL + (AL & 1) > 5) /* BCD "fixup" for low nybble. */
A = (A & 0xF0) | ((A + 6) & 0xF);
if (C = AH + (AH & 1) > 5) /* Set the Carry flag. */
A = (A + 0x60) & 0xFF; /* BCD "fixup" for high nybble. */
$CB SBX X <- (A & X) - Immediate
The 'SBX' ($CB) may seem to be very complex operation, even though it
is a combination of the subtraction of accumulator and parameter, as
in the 'CMP' instruction, and the command 'DEX'. As a result, both A
and X are connected to ALU but only the subtraction takes place. Since
the comparison logic was used, the result of subtraction should be
normally ignored, but the 'DEX' now happily stores to X the value of
(A & X) - Immediate. That is why this instruction does not have any
decimal mode, and it does not affect the V flag. Also Carry flag will
be ignored in the subtraction but set according to the result.
Proof:
begin 644 vsbx
M`0@9$,D'GL(H-#,IJC(U-JS"*#0T*:HR-@```*D`H#V1*Z`_D2N@09$KJ0>%
M^QBE^VEZJ+$KH#F1*ZD`2"BI`*(`RP`(:-B@.5$K*4#P`E@`H#VQ*SAI`)$K
JD-Z@/[$K:0"1*Y#4J2X@TO\XH$&Q*VD`D2N0Q,;[$+188/_^]_:_OK>V
`
end
and
begin 644 sbx
M`0@9$,D'GL(H-#,IJC(U-JS"*#0T*:HR-@```'BI`*!-D2N@3Y$KH%&1*ZD#
MA?L8I?M*2)`#J1@LJ3B@29$K:$J0`ZGX+*G8R)$K&/BXJ?2B8\L)AOP(:(7]
MV#B@3;$KH$\Q*Z!1\2L(1?SP`0!H1?TIM]#XH$VQ*SAI`)$KD,N@3[$K:0"1
9*Y#!J2X@TO\XH%&Q*VD`D2N0L<;[$))88-#X
`
end
These test programs show if your machine is compatible with ours
regarding the opcode $CB. The first test, vsbx, proves that SBX does
not affect the V flag. The latter one, sbx, proves the rest of our
theory. The vsbx test tests 33554432 SBX combinations (16777216
different A, X and Immediate combinations, and two different V flag
states), and the sbx test doubles that amount (16777216*4 D and C flag
combinations). Both tests have run successfully on a C64 and a Vic20.
They ought to run on C16, +4 and the PET series as well. The tests
stop with BRK, if the opcode $CB does not work as expected. Successful
operation ends in RTS. As the tests are very slow, they print dots on
the screen while running so that you know that the machine has not
jammed. On computers running at 1 MHz, the first test prints
approximately one dot every four seconds and a total of 2048 dots,
whereas the second one prints half that amount, one dot every seven
seconds.
If the tests fail on your machine, please let us know your processor's
part number and revision. If possible, save the executable (after it
has stopped with BRK) under another name and send it to us so that we
know at which stage the program stopped.
The following program is a Commodore 64 executable that Marko Mäkelä
developed when trying to find out how the V flag is affected by SBX.
(It was believed that the SBX affects the flag in a weird way, and
this program shows how SBX sets the flag differently from SBC.) You
may find the subroutine at $C150 useful when researching other
undocumented instructions' flags. Run the program in a machine
language monitor, as it makes use of the BRK instruction. The result
tables will be written on pages $C2 and $C3.
begin 644 sbx-c100
M`,%XH`",#L&,$,&,$L&XJ8*B@LL7AOL(:(7\N#BM#L$M$,'M$L$(Q?OP`B@`
M:$7\\`,@4,'N#L'0U.X0P=#/SB#0[A+!T,<``````````````)BJ\!>M#L$M
L$,'=_\'0":T2P=W_PM`!8,K0Z:T.P2T0P9D`PID`!*T2P9D`PYD`!HL2N@
M3Y$KH%R1*XII>ZBQ*Z!3D2N@8)$KBFE_J+$KH%61*Z!BD2OX.+BE^^;\Q_S8
L"&B%_3BXI?OF_,?\"&A%_?`!`.;[T-_F_-#;RA"M8!@X&#CFYL;&Q\?GYP#8
`
end
6510 features
o PHP always pushes the Break (B) flag as a `1' to the stack.
Jukka Tapanimäki claimed in C=lehti issue 3/89, on page 27 that the
processor makes a logical OR between the status register's bit 4
and the bit 8 of the stack pointer register (which is always 1).
He did not give any reasons for this argument, and has refused to clarify
it afterwards. Well, this was not the only error in his article...
o Indirect addressing modes do not handle page boundary crossing at all.
When the parameter's low byte is $FF, the effective address wraps
around and the CPU fetches high byte from $xx00 instead of $xx00+$0100.
E.g. JMP ($01FF) fetches PCL from $01FF and PCH from $0100,
and LDA ($FF),Y fetches the base address from $FF and $00.
o Indexed zero page addressing modes never fix the page address on
crossing the zero page boundary.
E.g. LDX #$01 : LDA ($FF,X) loads the effective address from $00 and $01.
o The processor always fetches the byte following a relative branch
instruction. If the branch is taken, the processor reads then the
opcode from the destination address. If page boundary is crossed, it
first reads a byte from the old page from a location that is bigger
or smaller than the correct address by one page.
o If you cross a page boundary in any other indexed mode,
the processor reads an incorrect location first, a location that is
smaller by one page.
o Read-Modify-Write instructions write unmodified data, then modified
(so INC effectively does LDX loc;STX loc;INX;STX loc)
o -RDY is ignored during writes
(This is why you must wait 3 cycles before doing any DMA --
the maximum number of consecutive writes is 3, which occurs
during interrupts except -RESET.)
o Some undefined opcodes may give really unpredictable results.
o All registers except the Program Counter remain unmodified after -RESET.
(This is why you must preset D and I flags in the RESET handler.)
Different CPU types
The Rockwell data booklet 29651N52 (technical information about R65C00
microprocessors, dated October 1984), lists the following differences between
NMOS R6502 microprocessor and CMOS R65C00 family:
1. Indexed addressing across page boundary.
NMOS: Extra read of invalid address.
CMOS: Extra read of last instruction byte.
2. Execution of invalid op codes.
NMOS: Some terminate only by reset. Results are undefined.
CMOS: All are NOPs (reserved for future use).
3. Jump indirect, operand = XXFF.
NMOS: Page address does not increment.
CMOS: Page address increments and adds one additional cycle.
4. Read/modify/write instructions at effective address.
NMOS: One read and two write cycles.
CMOS: Two read and one write cycle.
5. Decimal flag.
NMOS: Indeterminate after reset.
CMOS: Initialized to binary mode (D=0) after reset and interrupts.
6. Flags after decimal operation.
NMOS: Invalid N, V and Z flags.
CMOS: Valid flag adds one additional cycle.
7. Interrupt after fetch of BRK instruction.
NMOS: Interrupt vector is loaded, BRK vector is ignored.
CMOS: BRK is executed, then interrupt is executed.
6510 Instruction Timing
The NMOS 6500 series processors always perform at least two reads
for each instruction. In addition to the operation code (opcode), they
fetch the next byte. This is quite efficient, as most instructions are
two or three bytes long.
The processors also use a sort of pipelining. If an instruction does
not store data in memory on its last cycle, the processor can fetch
the opcode of the next instruction while executing the last cycle. For
instance, the instruction EOR #$FF truly takes three cycles. On the
first cycle, the opcode $49 will be fetched. During the second cycle
the processor decodes the opcode and fetches the parameter #$FF. On
the third cycle, the processor will perform the operation and store
the result to accumulator, but simultaneously it fetches the opcode
for the next instruction. This is why the instruction effectively
takes only two cycles.
The following tables show what happens on the bus while executing
different kinds of instructions.
Interrupts
NMI and IRQ both take 7 cycles. Their timing diagram is much like
BRK's (see below). IRQ will be executed only when the I flag is
clear. IRQ and BRK both set the I flag, whereas the NMI does not
affect its state.
The processor will usually wait for the current instruction to
complete before executing the interrupt sequence. To process the
interrupt before the next instruction, the interrupt must occur
before the last cycle of the current instruction.
There is one exception to this rule: the BRK instruction. If a
hardware interrupt (NMI or IRQ) occurs before the fourth (flags
saving) cycle of BRK, the BRK instruction will be skipped, and
the processor will jump to the hardware interrupt vector. This
sequence will always take 7 cycles.
You do not completely lose the BRK interrupt, the B flag will be
set in the pushed status register if a BRK instruction gets
interrupted. When BRK and IRQ occur at the same time, this does
not cause any problems, as your program will consider it as a
BRK, and the IRQ would occur again after the processor returned
from your BRK routine, unless you cleared the interrupt source in
your BRK handler. But the simultaneous occurrence of NMI and BRK
is far more fatal. If you do not check the B flag in the NMI
routine and subtract two from the return address when needed, the
BRK instruction will be skipped.
If the NMI and IRQ interrupts overlap each other (one interrupt
occurs before fetching the interrupt vector for the other
interrupt), the processor will most probably jump to the NMI
vector in every case, and then jump to the IRQ vector after
processing the first instruction of the NMI handler. This has not
been measured yet, but the IRQ is very similar to BRK, and many
sources state that the NMI has higher priority than IRQ. However,
it might be that the processor takes the interrupt that comes
later, i.e. you could lose an NMI interrupt if an IRQ occurred in
four cycles after it.
After finishing the interrupt sequence, the processor will start
to execute the first instruction of the interrupt routine. This
proves that the processor uses a sort of pipelining: it finishes
the current instruction (or interrupt sequence) while reading the
opcode of the next instruction.
RESET does not push program counter on stack, and it lasts
probably 6 cycles after deactivating the signal. Like NMI, RESET
preserves all registers except PC.
Instructions accessing the stack
BRK
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away),
increment PC
3 $0100,S W push PCH on stack, decrement S
4 $0100,S W push PCL on stack, decrement S
5 $0100,S W push P on stack (with B flag set), decrement S
6 $FFFE R fetch PCL
7 $FFFF R fetch PCH
RTI
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away)
3 $0100,S R increment S
4 $0100,S R pull P from stack, increment S
5 $0100,S R pull PCL from stack, increment S
6 $0100,S R pull PCH from stack
RTS
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away)
3 $0100,S R increment S
4 $0100,S R pull PCL from stack, increment S
5 $0100,S R pull PCH from stack
6 PC R increment PC
PHA, PHP
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away)
3 $0100,S W push register on stack, decrement S
PLA, PLP
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away)
3 $0100,S R increment S
4 $0100,S R pull register from stack
JSR
# address R/W description
--- ------- --- -------------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low address byte, increment PC
3 $0100,S R internal operation (predecrement S?)
4 $0100,S W push PCH on stack, decrement S
5 $0100,S W push PCL on stack, decrement S
6 PC R copy low address byte to PCL, fetch high address
byte to PCH
Accumulator or implied addressing
# address R/W description
--- ------- --- -----------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R read next instruction byte (and throw it away)
Immediate addressing
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch value, increment PC
Absolute addressing
JMP
# address R/W description
--- ------- --- -------------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low address byte, increment PC
3 PC R copy low address byte to PCL, fetch high address
byte to PCH
Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,
LAX, NOP)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address, increment PC
4 address R read from effective address
Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,
SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address, increment PC
4 address R read from effective address
5 address W write the value back to effective address,
and do the operation on it
6 address W write the new value to effective address
Write instructions (STA, STX, STY, SAX)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address, increment PC
4 address W write register to effective address
Zero page addressing
Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,
LAX, NOP)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address R read from effective address
Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,
SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address R read from effective address
4 address W write the value back to effective address,
and do the operation on it
5 address W write the new value to effective address
Write instructions (STA, STX, STY, SAX)
# address R/W description
--- ------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address W write register to effective address
Zero page indexed addressing
Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,
LAX, NOP)
# address R/W description
--- --------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address R read from address, add index register to it
4 address+I* R read from effective address
Notes: I denotes either index register (X or Y).
* The high byte of the effective address is always zero,
i.e. page boundary crossings are not handled.
Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,
SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- --------- --- ---------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address R read from address, add index register X to it
4 address+X* R read from effective address
5 address+X* W write the value back to effective address,
and do the operation on it
6 address+X* W write the new value to effective address
Note: * The high byte of the effective address is always zero,
i.e. page boundary crossings are not handled.
Write instructions (STA, STX, STY, SAX)
# address R/W description
--- --------- --- -------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch address, increment PC
3 address R read from address, add index register to it
4 address+I* W write to effective address
Notes: I denotes either index register (X or Y).
* The high byte of the effective address is always zero,
i.e. page boundary crossings are not handled.
Absolute indexed addressing
Read instructions (LDA, LDX, LDY, EOR, AND, ORA, ADC, SBC, CMP, BIT,
LAX, LAE, SHS, NOP)
# address R/W description
--- --------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address,
add index register to low address byte,
increment PC
4 address+I* R read from effective address,
fix the high byte of effective address
5+ address+I R re-read from effective address
Notes: I denotes either index register (X or Y).
* The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100.
+ This cycle will be executed only if the effective address
was invalid during cycle #4, i.e. page boundary was crossed.
Read-Modify-Write instructions (ASL, LSR, ROL, ROR, INC, DEC,
SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- --------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address,
add index register X to low address byte,
increment PC
4 address+X* R read from effective address,
fix the high byte of effective address
5 address+X R re-read from effective address
6 address+X W write the value back to effective address,
and do the operation on it
7 address+X W write the new value to effective address
Notes: * The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100.
Write instructions (STA, STX, STY, SHA, SHX, SHY)
# address R/W description
--- --------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch low byte of address, increment PC
3 PC R fetch high byte of address,
add index register to low address byte,
increment PC
4 address+I* R read from effective address,
fix the high byte of effective address
5 address+I W write to effective address
Notes: I denotes either index register (X or Y).
* The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100. Because
the processor cannot undo a write to an invalid
address, it always reads from the address first.
Relative addressing (BCC, BCS, BNE, BEQ, BPL, BMI, BVC, BVS)
# address R/W description
--- --------- --- ---------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch operand, increment PC
3 PC R Fetch opcode of next instruction,
If branch is taken, add operand to PCL.
Otherwise increment PC.
4+ PC* R Fetch opcode of next instruction.
Fix PCH. If it did not change, increment PC.
5! PC R Fetch opcode of next instruction,
increment PC.
Notes: The opcode fetch of the next instruction is included to
this diagram for illustration purposes. When determining
real execution times, remember to subtract the last
cycle.
* The high byte of Program Counter (PCH) may be invalid
at this time, i.e. it may be smaller or bigger by $100.
+ If branch is taken, this cycle will be executed.
! If branch occurs to different page, this cycle will be
executed.
Indexed indirect addressing
Read instructions (LDA, ORA, EOR, AND, ADC, CMP, SBC, LAX)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R read from the address, add X to it
4 pointer+X R fetch effective address low
5 pointer+X+1 R fetch effective address high
6 address R read from effective address
Note: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
Read-Modify-Write instructions (SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R read from the address, add X to it
4 pointer+X R fetch effective address low
5 pointer+X+1 R fetch effective address high
6 address R read from effective address
7 address W write the value back to effective address,
and do the operation on it
8 address W write the new value to effective address
Note: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
Write instructions (STA, SAX)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R read from the address, add X to it
4 pointer+X R fetch effective address low
5 pointer+X+1 R fetch effective address high
6 address W write to effective address
Note: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
Indirect indexed addressing
Read instructions (LDA, EOR, AND, ORA, ADC, SBC, CMP)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R fetch effective address low
4 pointer+1 R fetch effective address high,
add Y to low byte of effective address
5 address+Y* R read from effective address,
fix high byte of effective address
6+ address+Y R read from effective address
Notes: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
* The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100.
+ This cycle will be executed only if the effective address
was invalid during cycle #5, i.e. page boundary was crossed.
Read-Modify-Write instructions (SLO, SRE, RLA, RRA, ISB, DCP)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R fetch effective address low
4 pointer+1 R fetch effective address high,
add Y to low byte of effective address
5 address+Y* R read from effective address,
fix high byte of effective address
6 address+Y R read from effective address
7 address+Y W write the value back to effective address,
and do the operation on it
8 address+Y W write the new value to effective address
Notes: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
* The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100.
Write instructions (STA, SHA)
# address R/W description
--- ----------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address, increment PC
3 pointer R fetch effective address low
4 pointer+1 R fetch effective address high,
add Y to low byte of effective address
5 address+Y* R read from effective address,
fix high byte of effective address
6 address+Y W write to effective address
Notes: The effective address is always fetched from zero page,
i.e. the zero page boundary crossing is not handled.
* The high byte of the effective address may be invalid
at this time, i.e. it may be smaller by $100.
Absolute indirect addressing (JMP)
# address R/W description
--- --------- --- ------------------------------------------
1 PC R fetch opcode, increment PC
2 PC R fetch pointer address low, increment PC
3 PC R fetch pointer address high, increment PC
4 pointer R fetch low address to latch
5 pointer+1* R fetch PCH, copy latch to PCL
Note: * The PCH will always be fetched from the same page
than PCL, i.e. page boundary crossing is not handled.
How Real Programmers Acknowledge Interrupts
With RMW instructions:
; beginning of combined raster/timer interrupt routine
LSR $D019 ; clear VIC interrupts, read raster interrupt flag to C
BCS raster ; jump if VIC caused an interrupt
... ; timer interrupt routine
Operational diagram of LSR $D019:
# data address R/W
--- ---- ------- --- ---------------------------------
1 4E PC R fetch opcode
2 19 PC+1 R fetch address low
3 D0 PC+2 R fetch address high
4 xx $D019 R read memory
5 xx $D019 W write the value back, rotate right
6 xx/2 $D019 W write the new value back
The 5th cycle acknowledges the interrupt by writing the same
value back. If only raster interrupts are used, the 6th cycle
has no effect on the VIC. (It might acknowledge also some
other interrupts.)
With indexed addressing:
; acknowledge interrupts to both CIAs
LDX #$10
LDA $DCFD,X
Operational diagram of LDA $DCFD,X:
# data address R/W description
--- ---- ------- --- ---------------------------------
1 BD PC R fetch opcode
2 FD PC+1 R fetch address low
3 DC PC+2 R fetch address high, add X to address low
4 xx $DC0D R read from address, fix high byte of address
5 yy $DD0D R read from right address
; acknowledge interrupts to CIA 2
LDX #$10
STA $DDFD,X
Operational diagram of STA $DDFD,X:
# data address R/W description
--- ---- ------- --- ---------------------------------
1 9D PC R fetch opcode
2 FD PC+1 R fetch address low
3 DC PC+2 R fetch address high, add X to address low
4 xx $DD0D R read from address, fix high byte of address
5 ac $DE0D W write to right address
With branch instructions:
; acknowledge interrupts to CIA 2
LDA #$00 ; clear N flag
JMP $DD0A
DD0A BPL $DC9D ; branch
DC9D BRK ; return
You need the following preparations to initialize the CIA registers:
LDA #$91 ; argument of BPL
STA $DD0B
LDA #$10 ; BPL
STA $DD0A
STA $DD08 ; load the ToD values from the latches
LDA $DD0B ; freeze the ToD display
LDA #$7F
STA $DC0D ; assure that $DC0D is $00
Operational diagram of BPL $DC9D:
# data address R/W description
--- ---- ------- --- ---------------------------------
1 10 $DD0A R fetch opcode
2 91 $DD0B R fetch argument
3 xx $DD0C R fetch opcode, add argument to PCL
4 yy $DD9D R fetch opcode, fix PCH
( 5 00 $DC9D R fetch opcode )
; acknowledge interrupts to CIA 1
LSR ; clear N flag
JMP $DCFA
DCFA BPL $DD0D
DD0D BRK
; Again you need to set the ToD registers of CIA 1 and the
; Interrupt Control Register of CIA 2 first.
Operational diagram of BPL $DD0D:
# data address R/W description
--- ---- ------- --- ---------------------------------
1 10 $DCFA R fetch opcode
2 11 $DCFB R fetch argument
3 xx $DCFC R fetch opcode, add argument to PCL
4 yy $DC0D R fetch opcode, fix PCH
( 5 00 $DD0D R fetch opcode )
; acknowledge interrupts to CIA 2 automagically
; preparations
LDA #$7F
STA $DD0D ; disable all interrupt sources of CIA2
LDA $DD0E
AND #$BE ; ensure that $DD0C remains constant
STA $DD0E ; and stop the timer
LDA #$FD
STA $DD0C ; parameter of BPL
LDA #$10
STA $DD0B ; BPL
LDA #$40
STA $DD0A ; RTI/parameter of LSR
LDA #$46
STA $DD09 ; LSR
STA $DD08 ; load the ToD values from the latches
LDA $DD0B ; freeze the ToD display
LDA #$09
STA $0318
LDA #$DD
STA $0319 ; change NMI vector to $DD09
LDA #$FF ; Try changing this instruction's operand
STA $DD05 ; (see comment below).
LDA #$FF
STA $DD04 ; set interrupt frequency to 1/65536 cycles
LDA $DD0E
AND #$80
ORA #$11
LDX #$81
STX $DD0D ; enable timer interrupt
STA $DD0E ; start timer
LDA #$00 ; To see that the interrupts really occur,
STA $D011 ; use something like this and see how
LOOP DEC $D020 ; changing the byte loaded to $DD05 from
BNE LOOP ; #$FF to #$0F changes the image.
When an NMI occurs, the processor jumps to Kernal code, which jumps to
($0318), which points to the following routine:
DD09 LSR $40 ; clear N flag
BPL $DD0A ; Note: $DD0A contains RTI.
Operational diagram of BPL $DD0A:
# data address R/W description
--- ---- ------- --- ---------------------------------
1 10 $DD0B R fetch opcode
2 11 $DD0C R fetch argument
3 xx $DD0D R fetch opcode, add argument to PCL
4 40 $DD0A R fetch opcode, (fix PCH)
With RTI:
; the fastest possible interrupt handler in the 6500 family
; preparations
SEI
LDA $01 ; disable ROM and enable I/O
AND #$FD
ORA #$05
STA $01
LDA #$7F
STA $DD0D ; disable CIA 2's all interrupt sources
LDA $DD0E
AND #$BE ; ensure that $DD0C remains constant
STA $DD0E ; and stop the timer
LDA #$40
STA $DD0C ; store RTI to $DD0C
LDA #$0C
STA $FFFA
LDA #$DD
STA $FFFB ; change NMI vector to $DD0C
LDA #$FF ; Try changing this instruction's operand
STA $DD05 ; (see comment below).
LDA #$FF
STA $DD04 ; set interrupt frequency to 1/65536 cycles
LDA $DD0E
AND #$80
ORA #$11
LDX #$81
STX $DD0D ; enable timer interrupt
STA $DD0E ; start timer
LDA #$00 ; To see that the interrupts really occur,
STA $D011 ; use something like this and see how
LOOP DEC $D020 ; changing the byte loaded to $DD05 from
BNE LOOP ; #$FF to #$0F changes the image.
When an NMI occurs, the processor jumps to Kernal code, which
jumps to ($0318), which points to the following routine:
DD0C RTI
How on earth can this clear the interrupts? Remember, the
processor always fetches two successive bytes for each
instruction.
A little more practical version of this is redirecting the NMI
(or IRQ) to your own routine, whose last instruction is JMP
$DD0C or JMP $DC0C. If you want to confuse more, change the 0
in the address to a hexadecimal digit different from the one
you used when writing the RTI.
Or you can combine the latter two methods:
DD09 LSR $xx ; xx is any appropriate BCD value 00-59.
BPL $DCFC
DCFC RTI
This example acknowledges interrupts to both CIAs.
If you want to confuse the examiners of your code, you can use any
of these techniques. Although these examples use no undefined opcodes,
they do not necessarily run correctly on CMOS processors. However, the
RTI example should run on 65C02 and 65C816, and the latter branch
instruction example might work as well.
The RMW instruction method has been used in some demos, others were
developed by Marko Mäkelä. His favourite is the automagical RTI
method, although it does not have any practical applications, except
for some time dependent data decryption routines for very complicated
copy protections.
Memory Management
The processor's point of view
The Commodore 64 has access to more memory than its processor can
directly handle. This is possible by banking the memory. There are
five user configurable inputs that affect the banking. Three of them
can be controlled by program, and the rest two serve as control lines
on the memory expansion port.
The 6510 MPU has an integrated I/O port with six I/O lines. This
port is accessed through the memory locations 0 and 1. The location 0
is the Data Direction Register for the Peripheral data Register, which
is mapped to the other location. When a bit in the DDR is set, the
corresponding PR bit controls the state of a corresponding Peripheral
line as an output. When it is clear, the state of the Peripheral line
is reflected by the Peripheral register. The Peripheral lines are
numbered from 0 to 5, and they are mapped to the DDR and PR bits 0 - 5,
respectively. The 8502 processor, which is used in the Commodore 128,
has seven Peripheral lines in its I/O port. The pin P6 is connected to
the ASC/CC key (Caps lock in English versions).
The I/O lines have the following functions:
Direction Line Function
--------- ---- --------
out P5 Cassette motor control. (0 = motor spins)
in P4 Cassette sense. (0 = PLAY button depressed)
out P3 Cassette write data.
out P2 CHAREN
out P1 HIRAM
out P0 LORAM
The default value of the DDR register is $2F, so all lines except
Cassette sense are outputs. The default PR value is $37 (Datassette
motor stopped, and all three memory management lines high).
If you turn any memory management line to input, the external pull-up
resistors make it to look like it is outputting logical "1". This
is actually why the computer always switches the ROMs in upon startup:
Pulling the -RESET line low resets all Peripheral lines to inputs,
thus setting all three processor-driven memory management lines to
logical "1" level.
The two remaining memory management lines are -EXROM and -GAME on
the cartridge port. Each line has a pull-up resistor, so the lines
are "1" by default.
Even though the memory banking has been implemented with a 82S100
Programmable _Logic_ Array, there is only one control line that seems
to behave logically at first sight, the -CHAREN line. It is mostly
used to choose between I/O address space and the character generator
ROM. The following memory map introduces the oddities of -CHAREN and
the other memory management lines. It is based on the memory maps in
the Commodore 64 Programmer's Reference Guide, pp. 263 - 267, and some
errors and inaccuracies have been corrected.
The leftmost column of the table contains addresses in hexadecimal
notation. The columns aside it introduce all possible memory
configurations. The default mode is on the left, and the absolutely
most rarely used Ultimax game console configuration is on the right.
(Has anybody ever seen any Ultimax games?) Each memory configuration
column has one or more four-digit binary numbers as a title. The bits,
from left to right, represent the state of the -LORAM, -HIRAM, -GAME
and -EXROM lines, respectively. The bits whose state does not matter
are marked with "x". For instance, when the Ultimax video game
configuration is active (the -GAME line is shorted to ground), the
-LORAM and -HIRAM lines have no effect.
default 001x Ultimax
1111 101x 1000 011x 00x0 1110 0100 1100 xx01
10000
----------------------------------------------------------------------
F000
Kernal RAM RAM Kernal RAM Kernal Kernal Kernal ROMH(*
E000
----------------------------------------------------------------------
D000 IO/C IO/C IO/RAM IO/C RAM IO/C IO/C IO/C I/O
----------------------------------------------------------------------
C000 RAM RAM RAM RAM RAM RAM RAM RAM -
----------------------------------------------------------------------
B000
BASIC RAM RAM RAM RAM BASIC ROMH ROMH -
A000
----------------------------------------------------------------------
9000
RAM RAM RAM RAM RAM ROML RAM ROML ROML(*
8000
----------------------------------------------------------------------
7000
6000
RAM RAM RAM RAM RAM RAM RAM RAM -
5000
4000
----------------------------------------------------------------------
3000
2000 RAM RAM RAM RAM RAM RAM RAM RAM -
1000
----------------------------------------------------------------------
0000 RAM RAM RAM RAM RAM RAM RAM RAM RAM
----------------------------------------------------------------------
*) Internal memory does not respond to write accesses to these
areas.
Legend: Kernal E000-FFFF Kernal ROM.
IO/C D000-DFFF I/O address space or Character
generator ROM, selected by
-CHAREN. If the CHAREN bit is
clear, the character generator
ROM will be selected. If it is
set, the I/O chips are
accessible.
IO/RAM D000-DFFF I/O address space or RAM,
selected by -CHAREN. If the
CHAREN bit is clear, the
character generator ROM will
be selected. If it is set, the
internal RAM is accessible.
I/O D000-DFFF I/O address space.
The -CHAREN line has no effect.
BASIC A000-BFFF BASIC ROM.
ROMH A000-BFFF or External ROM with the -ROMH line
E000-FFFF connected to its -CS line.
ROML 8000-9FFF External ROM with the -ROML line
connected to its -CS line.
RAM various ranges Commodore 64's internal RAM.
- 1000-7FFF and Open address space.
A000-CFFF The Commodore 64's memory chips
do not detect any memory accesses
to this area except the VIC-II's
DMA and memory refreshes.
NOTE: Whenever the processor tries to write to any ROM area
(Kernal, BASIC, CHAROM, ROML, ROMH), the data will get
"through the ROM" to the C64's internal RAM.
For this reason, you can easily copy data from ROM to RAM,
without any bank switching. But implementing external
memory expansions without DMA is very hard, as you have to
use a 256 byte window on the I/O1 or I/O2 area, like
GEORAM, or the Ultimax memory configuration, if you do not
want the data to be written both to internal and external
RAM.
However, this is not true for the Ultimax video game
configuration. In that mode, the internal RAM ignores all
memory accesses outside the area $0000-$0FFF, unless they
are performed by the VIC, and you can write to external
memory at $1000-$CFFF and $E000-$FFFF, if any, without
changing the contents of the internal RAM.
A note concerning the I/O area
The I/O area of the Commodore 64 is divided as follows:
Address range Owner
------------- -----
D000-D3FF MOS 6567/6569 VIC-II Video Interface Controller
D400-D7FF MOS 6581 SID Sound Interface Device
D800-DBFF Color RAM (only lower nybbles are connected)
DC00-DCFF MOS 6526 CIA Complex Interface Adapter #1
DD00-DDFF MOS 6526 CIA Complex Interface Adapter #2
DE00-DEFF User expansion #1 (-I/O1 on Expansion Port)
DF00-DFFF User expansion #2 (-I/O2 on Expansion Port)
As you can see, the address ranges for the chips are much larger
than required. Because of this, you can access the chips through
multiple memory areas. The VIC-II appears in its window every $40
addresses. For instance, the addresses $D040 and $D080 are both mapped
to the Sprite 0 X co-ordinate register. The SID has one register
selection line less, thus it appears at every $20 bytes. The CIA chips
have only 16 registers, so there are 16 copies of each in their memory
area.
However, you should not use other addresses than those specified by
Commodore. For instance, the Commodore 128 mapped its additional I/O
chips to this same memory area, and the SID responds only to the
addresses D400-D4FF, also when in C64 mode. And the Commodore 65, or
the C64DX, which unfortunately did not make its way to the market,
could narrow the memory window reserved for its CSG 4567 VIC-III.
The video chip
The MOS 6567/6569 VIC-II Video Interface Controller has access to
only 16 kilobytes at a time. To enable the VIC-II to access the whole
64 kB memory space, the main memory is divided to four banks of 16 kB
each. The lines PA0 and PA1 of the second CIA are the inverse of the
virtual VIC-II address lines VA14 and VA15, respectively. To select a
VIC-II bank other than the default, you must program the CIA lines to
output the desired bit pair. For instance, the following code selects
the memory area $4000-$7FFF (bank 1) for the video controller:
LDA $DD02 ; Data Direction Register A
ORA #$03 ; Set pins PA0 and PA1 to outputs
STA $DD02
LDA $DD00
AND #$FC ; Mask the lowmost bit pair off
ORA #$02 ; Select VIC-II bank 1 (the inverse of binary 01 is 10)
STA $DD00
Why should you set the pins to outputs? Hardware RESET resets all
I/O lines to inputs, and thanks to the CIA's internal pull-up
resistors, the inputs actually output logical high voltage level. So,
upon -RESET, the video bank 0 is selected automatically, and older
Kernals could leave it uninitialized.
Note that the VIC-II always fetches its information from the
internal RAM, totally ignoring the memory configuration lines. There
is only one exception to this rule: The character generator ROM.
Unless the Ultimax mode is selected, VIC-II "sees" character generator
ROM in the memory areas 1000-1FFF and 9000-9FFF. If the Ultimax
configuration is active, the VIC-II fetches all data from the internal
RAM.
Accessing the memory places 0 and 1
Although the addresses 0 and 1 of the processor are hard-wired to
its on-chip I/O port registers, you can access the memory places 0 and
1. The video chip always reads from RAM (or character generator ROM),
so you can use it to read also from 0 and 1. Enable the bit-map screen
and set the start address of the graphics screen to 0. Now you can see
these two memory locations in the upper left corner. Alternatively,
you could set the character generator start address to 0, in which
case you would see these locations in @ characters (code 0). Or, you
can activate a sprite with start address 0. Whichever method you
choose, you can read these locations with sprite collision registers.
Define a sprite consisting of only one dot, and move it to read the 8
bits of each byte with the sprite to sprite or sprite to background
collision registers.
But how can you write to these locations? If you execute the command
POKE 53265,59, you will see that the memory place 1 changes its value
wildly. If you disable the interrupts (POKE53664,127), it will remain
stable. How is this possible? When the processor writes to 0 or 1, it
will put the address on the address bus and set the R/-W line to indicate
a write cycle, but it does not put the data on the data bus. Thus, it
writes "random" data. Of course this data is not truly random. Actually
it is something that the video chip left on the bus on its clock half.
So, if you want to write a certain value on 0 or 1, you have to make the
video chip to read that value just before the store cycle. This requires
very accurate timing, but it can be achieved even with a carefully
written BASIC program. Just wait the video chip to be in the top or
bottom border and the beam to be in the middle of the screen (not in the
side borders). At this area, the video chip will always read the last
byte of the video bank (by default $3FFF). Now, if you store anything to
the I/O port registers 0 or 1 while the video chip is refreshing this
screen area, the contents of the memory place $3FFF will be written to
the respective memory place (0 or 1). Note that this trick does not work
reliably on all computers. You need good RF protection, as the data bus
will not be driven at all when the value remains on it.
On the C128 in its 2 MHz mode, you can write to the memory places
with an easier kludge. Just make sure that the video chip is not
performing the memory refresh (as it would slow down to 1 MHz in that
case), and use some instruction that reads from a proper memory location
before writing to 0 or 1. Indexed zero-page addressing modes are good
for it. I tested this trick with LDX#1 followed by STA $FF,X. As you
can read from the instruction timing section of this document, the
instruction first reads from $FF (the base address) and then writes to 0.
The timing can be done with a simple LDA$D012:CMP$D012:BEQ *-3 loop.
But in the C128 mode you can relocate the stack page to zero page, so
this trick is not really useful.
You can also read the memory places 0 and 1 much faster than with
sprite collisions. Just make the video chip to read from 0 or 1, and
then read from non-connected address space ($DE00-$DFFF on a stock C64;
also $D700-$D7FF on C128's). Actually, you can produce a complete map
of the video timing on your computer by making a loop that reads from
open address space, pausing one frame and one cycle in between. And if
you are into copy protections, you could write a program on the open
address space. Just remember that there must be a byte on the bus for
each clock cycle.
These tricks unfortunately do not work reliably on all units. So far
I have had the opportunity to try it on three computers, two of which
were Commodore 128 DCR's (C128's housed in metal case with a 1571 floppy
disk drive, whose controller is integrated on the mother board). One
C128DCR drove some of its data bits too heavily to high state. No wonder,
since its housing consisted of some newspapers spread on the floor.
Autostart Code
Although this document concentrates on hardware, there is one thing
that you must know about the firmware to get complete control over
your computer. As the Commodore 64 always switches the ROMs on upon
-RESET, you cannot relocate the RESET vector by writing something in
RAM. Instead, you have to use the Autostart code that will be
recognized by the KERNAL ROM. If the memory places from $8004 through
$8008 contain the PETSCII string 'CBM80' (C3 C2 CD 38 30), the RESET
routine jumps to ($8000) and the default NMI handler jumps to ($8002).
Some programs that load into RAM take advantage of this and don't
let the machine to be reset. You don't have to modify the ROM to get
rid of this annoying behaviour. Simply ground the -EXROM line for the
beginning of the RESET sequence.
Notes
See the MCS 6500 Microcomputer Family Programming Manual for less
information.
References:
C64 Memory Maps C64 Programmer's Reference Guide, pp. 262-267
C64 Schematic Diagram
6510 Block Diagram C64 Programmer's Reference Guide, p. 404
Instruction Set C64 Programmer's Reference Guide, pp. 254-255, 416-417
C64/128 Real Programmer's Revenge Guide
C=Lehti magazine 4/87
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Marko Mäkelä (Marko.Makela@HUT.FI)