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*) Add an SDLWrapper class to control the lifetime of SDL_Init/SDL_Quit *) Pass FPS as a float, rather than int *) Allow the key and button handlers to show whether an event was handled or not *) Add a full screen render option (F12) *) Use smart pointers in the GameController class Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com> |
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Game.h | ||
GameController.h | ||
SDLWrapper.h |