EightBit/Gaming/inc
Adrian Conlon 89fae1cb6f Tidy the Gaming library a little:
*) Add an SDLWrapper class to control the lifetime of SDL_Init/SDL_Quit
*) Pass FPS as a float, rather than int
*) Allow the key and button handlers to show whether an event was handled or not
*) Add a full screen render option (F12)
*) Use smart pointers in the GameController class

Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
2019-10-01 23:54:48 +01:00
..
Game.h Tidy the Gaming library a little: 2019-10-01 23:54:48 +01:00
GameController.h Tidy the Gaming library a little: 2019-10-01 23:54:48 +01:00
SDLWrapper.h Tidy the Gaming library a little: 2019-10-01 23:54:48 +01:00