EightBitNet/EightBit/Device.cs

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C#
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namespace EightBit
{
using System;
public class Device
{
private PinLevel powerLine;
protected Device() { }
public event EventHandler<EventArgs> RaisingPOWER;
public event EventHandler<EventArgs> RaisedPOWER;
public event EventHandler<EventArgs> LoweringPOWER;
public event EventHandler<EventArgs> LoweredPOWER;
public ref PinLevel POWER() { return ref powerLine; }
public bool Powered => POWER().Raised();
public virtual void RaisePOWER()
{
OnRaisingPOWER();
POWER().Raise();
OnRaisedPOWER();
}
public virtual void LowerPOWER()
{
OnLoweringPOWER();
POWER().Lower();
OnLoweredPOWER();
}
protected virtual void OnRaisingPOWER() => RaisingPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnRaisedPOWER() => RaisedPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnLoweringPOWER() => LoweringPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnLoweredPOWER() => LoweredPOWER?.Invoke(this, EventArgs.Empty);
}
}