// // Copyright (c) Adrian Conlon. All rights reserved. // namespace EightBit.GameBoy { public static class DisplayCharacteristics { public const int BufferWidth = 256; public const int BufferHeight = 256; public const int BufferCharacterWidth = BufferWidth / 8; public const int BufferCharacterHeight = BufferHeight / 8; public const int RasterWidth = 160; public const int RasterHeight = 144; public const int PixelCount = RasterWidth * RasterHeight; } }