EightBitNet/EightBit/UnusedMemory.cs

27 lines
1.0 KiB
C#

// <copyright file="UnusedMemory.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit
{
using System.IO;
public class UnusedMemory(int size, byte unchanging) : Memory
{
private readonly int size = size;
private readonly byte unchanging = unchanging;
public override int Size => this.size;
public override int Load(FileStream file, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override int Load(string path, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override int Load(byte[] from, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override byte Peek(ushort address) => this.unchanging;
protected override void Poke(ushort address, byte value) => throw new System.NotImplementedException();
}
}