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LR35902.BlarggTest
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Fix compilation issues
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2024-05-18 22:14:51 +01:00 |
LR35902.FuseTest
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Ugrade to .NET 8.0: First pass
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2024-05-18 21:57:33 +01:00 |
AbstractColourPalette.cs
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Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on.
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2019-07-28 23:43:22 +01:00 |
Bus.cs
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Work my way through a bunch of the analysis suggestions.
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2020-06-22 00:00:15 +01:00 |
CartridgeType.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
CharacterDefinition.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
ColourShades.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
Disassembler.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
Display.cs
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Work my way through a bunch of the analysis suggestions.
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2020-06-22 00:00:15 +01:00 |
DisplayCharacteristics.cs
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Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on.
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2019-07-28 23:43:22 +01:00 |
Interrupts.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
IoRegisters.cs
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Work my way through a bunch of the analysis suggestions.
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2020-06-22 00:00:15 +01:00 |
LcdcControl.cs
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Work my way through a bunch of the analysis suggestions.
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2020-06-22 00:00:15 +01:00 |
LcdStatusMode.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
LcdStatusModeEventArgs.cs
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Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on.
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2019-07-28 23:43:22 +01:00 |
LR35902.cs
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Work towards accurate bus/memory/io timings. Especially Z80 m-cycle timing.
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2020-07-05 00:09:51 +01:00 |
LR35902.csproj
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Ugrade to .NET 8.0: First pass
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2024-05-18 21:57:33 +01:00 |
ObjectAttribute.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |
StatusBits.cs
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Tidy up EightBit.GameBoy namespace definition.
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2019-07-28 11:50:25 +01:00 |