EightBitNet/LR35902
2024-05-18 22:14:51 +01:00
..
LR35902.BlarggTest Fix compilation issues 2024-05-18 22:14:51 +01:00
LR35902.FuseTest Ugrade to .NET 8.0: First pass 2024-05-18 21:57:33 +01:00
AbstractColourPalette.cs Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on. 2019-07-28 23:43:22 +01:00
Bus.cs Work my way through a bunch of the analysis suggestions. 2020-06-22 00:00:15 +01:00
CartridgeType.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
CharacterDefinition.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
ColourShades.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
Disassembler.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
Display.cs Work my way through a bunch of the analysis suggestions. 2020-06-22 00:00:15 +01:00
DisplayCharacteristics.cs Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on. 2019-07-28 23:43:22 +01:00
Interrupts.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
IoRegisters.cs Work my way through a bunch of the analysis suggestions. 2020-06-22 00:00:15 +01:00
LcdcControl.cs Work my way through a bunch of the analysis suggestions. 2020-06-22 00:00:15 +01:00
LcdStatusMode.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
LcdStatusModeEventArgs.cs Turn the AbstractColourPalette into a templated class, so I can use Monogame "Color" type later on. 2019-07-28 23:43:22 +01:00
LR35902.cs Work towards accurate bus/memory/io timings. Especially Z80 m-cycle timing. 2020-07-05 00:09:51 +01:00
LR35902.csproj Ugrade to .NET 8.0: First pass 2024-05-18 21:57:33 +01:00
ObjectAttribute.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00
StatusBits.cs Tidy up EightBit.GameBoy namespace definition. 2019-07-28 11:50:25 +01:00