EightBitNet/EightBit/Device.cs
Adrian Conlon 1d976e811d Introduce a little consistency with regards to pin naming and usage.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2019-04-23 00:58:33 +01:00

52 lines
1.3 KiB
C#

// <copyright file="Device.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit
{
using System;
public class Device
{
private PinLevel powerLine;
protected Device()
{
}
public event EventHandler<EventArgs> RaisingPOWER;
public event EventHandler<EventArgs> RaisedPOWER;
public event EventHandler<EventArgs> LoweringPOWER;
public event EventHandler<EventArgs> LoweredPOWER;
public bool Powered => this.POWER.Raised();
public ref PinLevel POWER => ref this.powerLine;
public virtual void RaisePOWER()
{
this.OnRaisingPOWER();
this.POWER.Raise();
this.OnRaisedPOWER();
}
public virtual void LowerPOWER()
{
this.OnLoweringPOWER();
this.POWER.Lower();
this.OnLoweredPOWER();
}
protected virtual void OnRaisingPOWER() => this.RaisingPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnRaisedPOWER() => this.RaisedPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnLoweringPOWER() => this.LoweringPOWER?.Invoke(this, EventArgs.Empty);
protected virtual void OnLoweredPOWER() => this.LoweredPOWER?.Invoke(this, EventArgs.Empty);
}
}