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<chapter id="part1">
<title>The basics</title>
<para>
In this first part of the tutorial we will create a
simple <quote>Hello World</quote> program to run on the Commodore
64. This will cover:
<itemizedlist>
<listitem><para>How to make programs run on a Commodore 64</para></listitem>
<listitem><para>Writing simple code with labels</para></listitem>
<listitem><para>Numeric and string data</para></listitem>
<listitem><para>Invoking the assembler</para></listitem>
</itemizedlist>
</para>
<section>
<title>A note on numeric notation</title>
<para>
Throughout these tutorials, I will be using a lot of both
decimal and hexadecimal notation. Hex numbers will have a
dollar sign in front of them. Thus, 100 = $64, and $100 = 256.
</para>
</section>
<section>
<title>Producing Commodore 64 programs</title>
<para>
Commodore 64 programs are stored in
the <filename>PRG</filename> format on disk. Some emulators
(such as CCS64 or VICE) can run <filename>PRG</filename>
programs directly; others need them to be transferred to
a <filename>D64</filename> image first.
</para>
<para>
The <filename>PRG</filename> format is ludicrously simple. It
has two bytes of header data: This is a little-endian number
indicating the starting address. The rest of the file is a
single continuous chunk of data loaded into memory, starting at
that address. BASIC memory starts at memory location 2048, and
that's probably where we'll want to start.
</para>
<para>
Well, not quite. We want our program to be callable from BASIC,
so we should have a BASIC program at the start. We guess the
size of a simple one line BASIC program to be about 16 bytes.
Thus, we start our program at memory location 2064 ($0810), and
the BASIC program looks like this:
</para>
<programlisting>
10 SYS 2064
</programlisting>
<para>
We <userinput>SAVE</userinput> this program to a file, then
study it in a debugger. It's 15 bytes long:
</para>
<screen>
1070:0100 01 08 0C 08 0A 00 9E 20-32 30 36 34 00 00 00
</screen>
<para>
The first two bytes are the memory location: $0801. The rest of
the data breaks down as follows:
</para>
<table frame="all">
<title>BASIC program breakdown</title>
<tgroup cols='2'>
<thead>
<row>
<entry align="center">Memory Locations</entry>
<entry align="center">Value</entry>
</row>
</thead>
<tbody>
<row><entry>$0801-$0802</entry><entry>2-byte pointer to the next line of BASIC code ($080C).</entry></row>
<row><entry>$0803-$0804</entry><entry>2-byte line number ($000A = 10).</entry></row>
<row><entry>$0805</entry><entry>Byte code for the <userinput>SYS</userinput> command.</entry></row>
<row><entry>$0806-$080A</entry><entry>The rest of the line, which is just the string <quote> 2064</quote>.</entry></row>
<row><entry>$080B</entry><entry>Null byte, terminating the line.</entry></row>
<row><entry>$080C-$080D</entry><entry>2-byte pointer to the next line of BASIC code ($0000 = end of program).</entry></row>
</tbody>
</tgroup>
</table>
<para>
That's 13 bytes. We started at 2049, so we need 2 more bytes of
filler to make our code actually start at location 2064. These
17 bytes will give us the file format and the BASIC code we need
to have our machine language program run.
</para>
<para>
These are just bytes—indistinguishable from any other sort of
data. In Ophis, bytes of data are specified with
the <literal>.byte</literal> command. We'll also have to tell
Ophis what the program counter should be, so that it knows what
values to assign to our labels. The <literal>.org</literal>
(origin) command tells Ophis this. Thus, the Ophis code for our
header and linking info is:
</para>
<programlisting>
.byte $01, $08, $0C, $08, $0A, $00, $9E, $20
.byte $32, $30, $36, $34, $00, $00, $00, $00
.byte $00, $00
.org $0810
</programlisting>
<para>
This gets the job done, but it's completely incomprehensible,
and it only uses two directives—not very good for a
tutorial. Here's a more complicated, but much clearer, way of
saying the same thing.
</para>
<programlisting>
.word $0801
.org $0801
.word next, 10 ; Next line and current line number
.byte $9e," 2064",0 ; SYS 2064
next: .word 0 ; End of program
.advance 2064
</programlisting>
<para>
This code has many advantages over the first.
<itemizedlist>
<listitem><para> It describes better what is actually
happening. The <literal>.word</literal> directive at the
beginning indicates a 16-bit value stored in the typical
65xx way (small byte first). This is followed by
an <literal>.org</literal> statement, so we let the
assembler know right away where everything is supposed to
be.
</para></listitem>
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<listitem><para>
Instead of hardcoding in the value $080C, we instead use a
label to identify the location it's pointing to. Ophis
will compute the address of <literal>next</literal> and
put that value in as data. We also describe the line
number in decimal since BASIC line numbers
generally <emphasis>are</emphasis> in decimal. Labels are
defined by putting their name, then a colon, as seen in
the definition of <literal>next</literal>.
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</para></listitem>
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<listitem><para>
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Instead of putting in the hex codes for the string part of
the BASIC code, we included the string directly. Each
character in the string becomes one byte.
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</para></listitem>
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<listitem><para>
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Instead of adding the buffer ourselves, we
used <literal>.advance</literal>, which outputs zeros until
the specified address is reached. Attempting
to <literal>.advance</literal> backwards produces an
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assemble-time error. (If we wanted to output something
besides zeros, we could add it as a second
argument: <literal>.advance 2064,$FF</literal>, for
instance.)
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</para></listitem>
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<listitem><para>
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It has comments that explain what the data are for. The
semicolon is the comment marker; everything from a semicolon
to the end of the line is ignored.
</para></listitem>
</itemizedlist>
</para>
</section>
<section>
<title>Related commands and options</title>
<para>
This code includes constants that are both in decimal and in
hex. It is also possible to specify constants in octal, binary,
or with an ASCII character.
<itemizedlist>
<listitem><para>To specify decimal constants, simply write the number.</para></listitem>
<listitem><para>To specify hexadecimal constants, put a $ in front.</para></listitem>
<listitem><para>To specify octal constants, put a 0 (zero) in front.</para></listitem>
<listitem><para>To specify binary constants, put a % in front.</para></listitem>
<listitem><para>To specify ASCII constants, put an apostrophe in front.</para></listitem>
</itemizedlist>
Example: 65 = $41 = 0101 = %1000001 = 'A
</para>
<para>
There are other commands besides <literal>.byte</literal>
and <literal>.word</literal> to specify data. In particular,
the <literal>.dword</literal> command specifies four-byte values
which some applications will find useful. Also, some linking
formats (such as the <filename>SID</filename> format) have
header data in big-endian (high byte first) format.
The <literal>.wordbe</literal> and <literal>.dwordbe</literal>
directives provide a way to specify multibyte constants in
big-endian formats cleanly.
</para>
</section>
<section>
<title>Writing the actual code</title>
<para>
Now that we have our header information, let's actually write
the <quote>Hello world</quote> program. It's pretty
short—a simple loop that steps through a hardcoded array
until it reaches a 0 or outputs 256 characters. It then returns
control to BASIC with an <literal>RTS</literal> statement.
</para>
<para>
Each character in the array is passed as an argument to a
subroutine at memory location $FFD2. This is part of the
Commodore 64's BIOS software, which its development
documentation calls the KERNAL. Location $FFD2 prints out the
character corresponding to the character code in the
accumulator.
</para>
<programlisting>
ldx #0
loop: lda hello, x
beq done
jsr $ffd2
inx
bne loop
done: rts
hello: .byte "HELLO, WORLD!", 0
</programlisting>
<para>
The complete, final source is available in
the <xref linkend="tutor1-src" endterm="tutor1-fname"> file.
</para>
</section>
<section>
<title>Assembling the code</title>
<para>
The Ophis assembler is a collection of Python modules,
controlled by a master script. On Windows, this should all
have been combined into an executable
file <command>ophis.exe</command>; on other platforms, the
Ophis modules should be in the library and
the <command>ophis</command> script should be in your path.
Typing <command>ophis</command> with no arguments should give a
summary of available command line options.
</para>
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<para>
Ophis takes a list of source files and produces an output file
based on assembling each file you give it, in order. You can add
a line to your program like this to name the output file:
</para>
<programlisting>
.outfile "hello.prg"
</programlisting>
<para>
Alternately, you can use the <option>-o</option> option on the
command line. This will override any <literal>.outfile</literal>
directives. If you don't specify any name, it will put the
output into a file named <filename>ophis.bin</filename>.
</para>
<para>
If you are using Ophis as part of some larger toolchain, you can
also make it run in <emphasis>pipe mode</emphasis>. If you give
a dash <option>-</option> as an input file or as the output
target, Ophis will use standard input or output for
communication.
</para>
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<table frame="all">
<title>Ophis Options</title>
<tgroup cols='2'>
<thead>
<row>
<entry align="center">Option</entry>
<entry align="center">Effect</entry>
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</row>
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</thead>
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<tbody>
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<row><entry><option>-o FILE</option></entry><entry>Overrides the default filename for output.</entry></row>
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<row><entry><option>-l FILE</option></entry><entry>Specifies an optional listing file that gives the emitted binary in human-readable form, with disassembly.</entry></row>
<row><entry><option>-m FILE</option></entry><entry>Specifies an optional map file that gives the in-source names for every label used in the program.</entry></row>
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<row><entry><option>-u</option></entry><entry>Allows the 6510 undocumented opcodes as listed in the VICE documentation.</entry></row>
<row><entry><option>-c</option></entry><entry>Allows opcodes and addressing modes added by the 65C02.</entry></row>
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<row><entry><option>-4</option></entry><entry>Allows opcodes and addressing modes added by the 4502. (Experimental.)</entry></row>
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<row><entry><option>-q</option></entry><entry>Quiet operation. Only reports warnings and errors.</entry></row>
<row><entry><option>-v</option></entry><entry>Verbose operation. Reports files as they are loaded.</entry></row>
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</tbody>
</tgroup>
</table>
<para>
The only options Ophis demands are an input file and an output
file. Here's a sample session, assembling the tutorial file
here:
</para>
<screen>
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localhost$ ophis -v hello1.oph
Loading hello1.oph
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Assembly complete: 45 bytes output (14 code, 29 data, 2 filler)
</screen>
<para>
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This will produce a file
named <filename>hello.prg</filename>. If your emulator can
run <filename>PRG</filename> files directly, this file will now
run (and print <computeroutput>HELLO, WORLD!</computeroutput>)
as many times as you type <userinput>RUN</userinput>.
Otherwise, use a <filename>D64</filename> management utility to
put the <filename>PRG</filename> on a <filename>D64</filename>,
then load and run the file off that. If you have access to a
device like the 1541 Ultimate II, you can even load the file
directly into the actual hardware.
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</para>
</section>
</chapter>