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Update manuals
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@ -117,7 +117,7 @@
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<listitem><para><literal><$D000+32</literal> evaluates to $20</para></listitem>
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<listitem><para><literal>>$D000+32</literal> evaluates to $F0</para></listitem>
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<listitem><para><literal>>[$D000+32]</literal> evaluates to $D0</para></listitem>
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<listitem><para><literal>>$D000-275</literal> evaluates to $CE</para></listitem>
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<listitem><para><literal>>[$D000-275]</literal> evaluates to $CE</para></listitem>
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</itemizedlist>
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</section>
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<section>
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@ -371,15 +371,16 @@
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</listitem>
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<listitem>
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<para>
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<literal>.advance</literal> <emphasis>address</emphasis>:
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Forces the program counter to
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be <emphasis>address</emphasis>. Unlike
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<literal>.advance</literal> <emphasis>address</emphasis>
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[, <emphasis>filler</emphasis>]: Forces the program
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counter to be <emphasis>address</emphasis>. Unlike
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the <literal>.org</literal>
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directive, <literal>.advance</literal> outputs zeroes
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until the program counter reaches a specified
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address. Attempting to <literal>.advance</literal> to a
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point behind the current program counter is an
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assemble-time error.
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directive, <literal>.advance</literal> outputs bytes (the
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value of <emphasis>filler</emphasis>, or zeroes if it is
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unspecified) until the program counter reaches a
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specified address. Attempting
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to <literal>.advance</literal> to a point behind the
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current program counter is an assemble-time error.
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</para>
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</listitem>
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<listitem>
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@ -423,10 +424,14 @@
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</listitem>
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<listitem>
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<para>
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<literal>.incbin</literal> <emphasis>filename</emphasis>:
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Inserts the contents of the file specified as binary
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data. Use it to include graphics information, precompiled
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code, or other non-assembler data.
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<literal>.incbin</literal> <emphasis>filename</emphasis>
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[, <emphasis>offset</emphasis>
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[, <emphasis>length</emphasis>]]: Inserts the contents of
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the file specified as binary data. Use it to include
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graphics information, precompiled code, or other
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non-assembler data. You may also optionally specify an
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index to start including from, or a length to only
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include a subset.
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</para>
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</listitem>
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<listitem>
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@ -1,26 +1,57 @@
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<preface>
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<title>Preface</title>
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<para>
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Ophis is an assembler for the 6502 microprocessor - the famous
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chip used in the vast majority of the classic 8-bit computers and
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consoles. Its primary design goals are code readability and output
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flexibility - Ophis has successfully been used to create programs
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for the Nintendo Entertainment System, the Atari 2600, and the
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Commodore 64.
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</para>
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<para>
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Ophis's syntax is noticably different from the formats
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traditionally used for these chips; it draws its syntactic
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inspiration primarily from the assemblers for more modern chips,
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where the role of tokens is determined more by what they're made
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of and their grammatical location on a line rather than their
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absolute position on a line. It also borrows the sophisticated
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methods of tracking the location of labels when writing relinkable
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code—Ophis expects that the final output it produces will have
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only a vague resemblance to the memory image when loaded. Most of
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the alternatives when Ophis was first designed would place
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instructions and data into a memory map and then dump that map.
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</para>
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<para>
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That said, there remain many actively used 6502 assemblers out
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there. If you're already a seasoned 6502 assembly programmer, or
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want to get your old sources built again, Ophis is likely not for
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you—however, if you are writing new code, or are new to the
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chip while still having other experience, then Ophis is a tool
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built with you in mind.
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</para>
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<section>
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<title>History of the project</title>
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<para>
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The Ophis project started on a lark back in 2001. My graduate
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studies required me to learn Perl and Python, and I'd been playing
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around with Commodore 64 emulators in my spare time, so I decided
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to learn both languages by writing a simple cross-assembler for
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the 6502 chip the C-64 used in both.
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studies required me to learn Perl and Python, and I'd been
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playing around with Commodore 64 emulators in my spare time, so
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I decided to learn both languages by writing a simple
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cross-assembler for the 6502 chip the C64 used in both.
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</para>
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<para>
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The Perl one—uncreatively
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dubbed <quote>Perl65</quote>—was quickly abandoned, but the
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Python one saw more work. When it came time to name it, one of the
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things I had been hoping to do with the assembler was to produce
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working Apple II programs. <quote>Ophis</quote> is Greek
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for <quote>snake</quote>, and a number of traditions also use it
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as the actual <emphasis>name</emphasis> of the serpent in the
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Garden of Eden. So, Pythons, snakes, and stories involving really
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old Apples all combined to name the
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dubbed <quote>Perl65</quote>—was quickly abandoned, but
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the Python one saw more work. When it came time to name it, one
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of the things I had been hoping to do with the assembler was to
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produce working Apple II programs. <quote>Ophis</quote> is
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Greek for <quote>snake</quote>, and a number of traditions also
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use it as the actual <emphasis>name</emphasis> of the serpent in
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the Garden of Eden. So, Pythons, snakes, and stories involving
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really old Apples all combined to name the
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assembler.<footnote><para>Ironically, cross-platform development
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for the Apple II is extremely difficult, and while Ophis has been
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very successfully used to develop code for the Commodore 64,
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Nintendo Entertainment System, and Atari 2600, it has yet to
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for the Apple II is extremely difficult, and while Ophis has
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been very successfully used to develop code for the Commodore
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64, Nintendo Entertainment System, and Atari 2600, it has yet to
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actually be deployed on any of the Apples which inspired its
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name.</para></footnote>
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</para>
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@ -28,22 +59,23 @@
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Ophis slowly grew in scope and power over the years, and by 2005
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was a very powerful, flexible macro assembler that saw more use
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than I'd expect. In 2007 Ophis 1.0 was formally released.
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However, Ophis was written for Python 2.1 and this became more and
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more untenable as time has gone by. As I started receiving patches
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for parts of Ophis, and as I used it for some projects of my own,
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it became clear that Ophis needed to be modernized and to become
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better able to interoperate with other toolchains. It was this
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process that led to Ophis 2.
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However, Ophis was written for Python 2.1 and this became more
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and more untenable as time has gone by. As I started receiving
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patches for parts of Ophis, and as I used it for some projects
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of my own, it became clear that Ophis needed to be modernized
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and to become better able to interoperate with other
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toolchains. It was this process that led to Ophis 2.
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</para>
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<para>
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This is an updated edition of <emphasis>Programming With
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Ophis</emphasis>, including documentation for all new features
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introduced and expanding the examples to include simple
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demonstration programs for platforms besides the Commodore 64. It
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also includes updated versions of the <emphasis>To HLL and
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Back</emphasis> essays I wrote using Ophis and Perl65 as example
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languages.
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demonstration programs for platforms besides the Commodore
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64. It also includes updated versions of the <emphasis>To HLL
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and Back</emphasis> essays I wrote using Ophis and Perl65 as
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example languages.
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</para>
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</section>
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<section>
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<title>Getting a copy of Ophis</title>
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@ -70,6 +102,13 @@
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Windows installer will use this. In this case, all you need to
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do is have <command>ophis.exe</command> in your path.
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</para>
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<para>
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If you are working on a system with Python installed but to
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which you do not wish to install software, there is also a
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standalone pure-Python edition with an ophis.py script. This may
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be placed anywhere and running ophis.py will temporarily set the
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library path to point to your directory.
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</para>
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</section>
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<section>
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@ -81,7 +120,11 @@
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The code in this book is available in
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the <literal>examples/</literal> subdirectory, while extra
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examples will be in subdirectories of their own with brief
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descriptions.
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descriptions. They are largely all simple <quote>Hello
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world</quote> applications, designed mainly to demonstrate how
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to package assembled binaries into forms that emulators or ROM
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loaders can use. They are not primarily intended as tutorials
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for writing for the platforms themselves.
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</para>
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<para>
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Most examples will require use of <emphasis>platform
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@ -144,14 +144,15 @@ next: .word 0 ; End of program
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assembler know right away where everything is supposed to
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be.
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</para></listitem>
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<listitem><para> Instead of hardcoding in the value $080C, we
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instead use a label to identify the location it's pointing
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to. Ophis will compute the address
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of <literal>next</literal> and put that value in as data.
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We also describe the line number in decimal since BASIC
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line numbers generally <emphasis>are</emphasis> in decimal.
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Labels are defined by putting their name, then a colon, as
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seen in the definition of <literal>next</literal>.
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<listitem><para>
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Instead of hardcoding in the value $080C, we instead use a
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label to identify the location it's pointing to. Ophis
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will compute the address of <literal>next</literal> and
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put that value in as data. We also describe the line
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number in decimal since BASIC line numbers
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generally <emphasis>are</emphasis> in decimal. Labels are
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defined by putting their name, then a colon, as seen in
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the definition of <literal>next</literal>.
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</para></listitem>
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<listitem><para>
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Instead of putting in the hex codes for the string part of
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@ -163,7 +164,10 @@ next: .word 0 ; End of program
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used <literal>.advance</literal>, which outputs zeros until
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the specified address is reached. Attempting
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to <literal>.advance</literal> backwards produces an
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assemble-time error.
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assemble-time error. (If we wanted to output something
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besides zeros, we could add it as a second
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argument: <literal>.advance 2064,$FF</literal>, for
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instance.)
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</para></listitem>
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<listitem><para>
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It has comments that explain what the data are for. The
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for linking in pre-created graphics or sound data.
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</para>
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<para>
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If you only wish to include part of a binary
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file, <literal>.incbin</literal> takes up to two optional
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arguments, naming the file offset at which to start reading and
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the number of characters to read.
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</para>
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<para>
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As a sample library, we will expand the definition of
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the <literal>chrout</literal> routine to include the standard
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