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Final refinements to documentation and examples for 2.2
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@ -106,35 +106,25 @@
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<section>
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<title>Getting a copy of Ophis</title>
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<para>
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As of this writing, the Ophis assembler is hosted at Github. The
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latest downloads and documentation will be available
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As of version 2.2, the Python Package Index offers Ophis
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at <ulink url="https://pypi.org/manage/project/ophis-asm/"></ulink>.
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This version may be installed on any system
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where <literal>pip</literal> or <literal>pipx</literal> works.
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</para>
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<para>
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Development is hosted at Github. The latest downloads and
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documentation will be available
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at <ulink url="http://github.com/michaelcmartin/Ophis"></ulink>. If
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this is out-of-date, a Web search on <quote>Ophis 6502
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assembler</quote> (without the quotation marks) should yield its
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page.
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</para>
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<para>
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Ophis is written entirely in Python and packaged using the
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distutils. The default installation script on Unix and Mac OS X
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systems should put the files where they need to go. If you are
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running it locally, you will need to install
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the <literal>Ophis</literal> package somewhere in your Python
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package path, and then put the <command>ophis</command> script
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somewhere in your path.
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</para>
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<para>
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For Windows users, a prepackaged system made
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with <command>py2exe</command> is also available. The default
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Windows installer will use this. In this case, all you need to
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do is have <command>ophis.exe</command> in your path.
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</para>
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<para>
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If you are working on a system with Python installed but to
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which you do not wish to install software, there is also a
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standalone pure-Python edition with an ophis.py script. This may
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be placed anywhere and running ophis.py will temporarily set the
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library path to point to your directory.
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</para>
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</section>
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<section>
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@ -1,13 +1,26 @@
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;;; HELLO WORLD for the Atari 800
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;;; This produces a file named "HELLO.OBJ" in the Atari DOS ("XEX")
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;;; format. Loading it into a DOS-capable disk will let it run
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;;; with the "LOAD BINARY FILE" command, and many emulators will
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;;; accept it as a boot image.
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.outfile "hello.obj"
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.word $ffff ; Binary file
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.word start ; start of code
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.word end-1 ; end of code
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.org $0600 ; Load into page 6
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;; `iostob OFFSET, VALUE
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;; `iostow OFFSET, VALUE
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;; Store value in OFFSET in I/O control block X>>4.
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;; Outputting text on the Atari is more reminiscent of modern
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;; Unix or Windows-based systems than like most 8-bit BIOSes.
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;; A series of 16-byte blocks of memory starting at $340 serve
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;; as "I/O channels", and writing text is a matter of
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;; outputting a string of bytes to the screen editor device in
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;; channel zero.
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;;
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;; Writing the arguments can be tedious, so this example
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;; includes two macros for simplifying that a bit: IOSTOB and
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;; IOSTOW (I/O Store Byte/Word). The first argument is the
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;; offset to write (0-15), and the second is the 8- or 16-bit
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;; value to write. The channel itself is selected by the X
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;; index register, and the value in .X should be the
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;; destination channel multiplied by 16 (so, 0 for channel 0,
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;; $10 for channel 1, etc.)
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.macro iostob
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lda #_2
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sta $340+_1,x
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@ -18,17 +31,59 @@
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`iostob _1+1,>_2
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.macend
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start: ldx #$00 ; Channel 0 (E:)
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;; With that out of the way, we may start producing our
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;; actual file. We open with a $FFFF word to mark ourselves
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;; as a binary file.
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.word $ffff
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;; Write message with one I/O call, and exit
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`iostob 2,11 ; WRITE command
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;; The rest of the file is a series of blocks, marking the
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;; first and last addresses that the block occupies, followed
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;; by the data itself. These addresses are inclusive, so we
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;; will need to subtract one from a label placed after the
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;; final line of the block to get the correct value.
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.word start
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.word end-1
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;; The main program block begins here. The .org instruction
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;; sets us to assemble at the location we want the program
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;; to actually live; this ensures that the start and end
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;; labels have the correct values. For this program, we will
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;; load into location $0600 --- the $0600-$06FF region ("page
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;; six") is reserved for use by support cartridges, but BASIC
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;; doesn't use it and the OS is guaranteed not to.
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.org $0600
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;; The program itself does a single write request.
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start: ldx #$00 ; I/O request on Channel 0
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`iostob 2,11 ; request type: WRITE
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`iostow 4,msg ; buffer pointer
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`iostow 8,msgend-msg ; buffer length
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jmp $e456 ; Do I/O call and quit
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`iostow 8,msglen ; buffer length
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jsr $e456 ; Do I/O call
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;; This program intends to return to DOS once it's done, so
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;; it returns with RTS. If this were to be a program to boot
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;; directly into the emulator, going into an infinite loop
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;; would be more polite.
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rts ; Return to DOS
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;; The message itself. Character $9B is the new-line on the
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;; Atari 800. Strings are written with length arguments here
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;; instead of with a terminator character, so we collect the
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;; length of the string here as well.
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msg: .byte "Hello, world!",$9b
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msgend: ; End of message
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end: ; End of code block
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.alias msglen ^-msg
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;; Autostart at start
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;; The end of the main file block. This mark lets the block
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;; header compute the correct address.
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end:
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;; Two memory locations are special during load. If a block
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;; load rewrites the word at $02E2, the load process will be
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;; interrupted and will call the routine at the address
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;; written to that location. $02E0 is similar, but the word
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;; written is taken to be the address of the start of the
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;; program, and controll will pass to that address once the
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;; load is complete. We don't need any intervening init
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;; routines, so we close by putting our entry point in $02e0
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;; as a two-byte block in its own right.
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.word $02e0,$02e1,start
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;;; ----------------------------------------------------------------------
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;;; HELLO WORLD for the Apple II
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;;; This is a ProDOS 8 program. Its output should be importable by
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;;; CiderPress without incident.
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;;; ----------------------------------------------------------------------
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.outfile "HI.SYSTEM#ff2000"
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.org $2000
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;; Write message
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ldx #$00
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* lda msg,x
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beq wait
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ora #$80 ; Disable inverse
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jsr $fded ; CHROUT
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inx
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bne -
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;; Wait for keypress
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wait: bit $c000 ; Check keypress bit
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bpl wait
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bit $c010 ; Acknowledge keypress
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;; Return to ProDOS
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jsr $bf00
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.byte $65
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.word +
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brk ; Unreachable
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* .byte 4, 0, 0, 0, 0, 0, 0
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msg: .byte "HELLO, WORLD!",13,"PRESS ANY KEY TO EXIT",0
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;;; ----------------------------------------------------------------------
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;;; HELLO WORLD for the Apple II
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;;; This is a ProDOS 8 program. Its output should be importable by
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;;; CiderPress without incident, and by CADIUS with only minor changes.
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;;; ----------------------------------------------------------------------
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;; All ProDOS 8 programs are loaded into location $2000 and
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;; own the memory from $0800 to $BEFF, as well as all of the
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;; zero page except for $30-$4F. The suffix of the output
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;; file is used by CiderPress to mark file type and
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;; attributes -- for ProDOS 8 programs this type is always
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;; $FF (System file) and the attribute is always $2000 (the
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;; load address). Be sure to set the option to infer type
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;; and attributes from filenames when adding files in
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;; CiderPress.
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.outfile "HI.SYSTEM#ff2000"
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.org $2000
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;; Write message
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ldx #$00
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* lda msg,x
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beq wait
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ora #$80 ; Disable inverse
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jsr $fded ; CHROUT
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inx
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bne -
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;; Wait for keypress
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wait: bit $c000 ; Check keypress bit
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bpl wait
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bit $c010 ; Acknowledge keypress
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;; Return to ProDOS with a QUIT call
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jsr $bf00
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.byte $65
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.word +
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brk ; Unreachable
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* .byte 4, 0, 0, 0, 0, 0, 0
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msg: .byte "HELLO, WORLD!",13,"PRESS ANY KEY TO EXIT",0
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