Ophis/platform
2014-05-24 05:48:26 -07:00
..
c64_0.oph Refactor c64_0.oph to include a minimal BASIC loader 2014-05-14 23:05:43 -07:00
c64header.oph Refactor c64_0.oph to include a minimal BASIC loader 2014-05-14 23:05:43 -07:00
c64kernal.oph Documentation and examples reorganization 2012-06-08 23:41:16 -07:00
libbasic64.oph libbasic64 is now vaguely usable 2014-05-14 23:05:43 -07:00
nes.oph Documentation and examples reorganization 2012-06-08 23:41:16 -07:00
README.txt Improvements to c64_0.oph startup/teardown code 2014-05-14 07:33:07 -07:00
stella.oph Documentation and examples reorganization 2012-06-08 23:41:16 -07:00
vic20.oph VIC-20 header files 2014-05-24 05:48:26 -07:00
vic20x.oph VIC-20 header files 2014-05-24 05:48:26 -07:00

This directory holds files likely to be of use to you in developing your own
programs. The contents of each file is summarized below.


c64_0.oph:     A Commodore 64 equivalent to a modern compiler's "crt0.s" - it
               contains a .PRG file header, a short BASIC program that launches
               the machine language program, and a prologue and epilogue that
               prepare memory for your use and then clean it up again when you
               are done. Memory locations $02 through $8F on the zero page are
               available for your use, and the program lives at the beginning
               a contiguous block of RAM from $0800 through $CFFF. The BASIC
               ROM is swapped out of memory (leaving $A000-$BFFF as RAM) for
               the duration of your program. BASIC's working storage on the
               zero page is backed up in the RAM underneath the KERNAL ROM
               while your program runs.

c64kernal.oph: A collection of standard aliases for the KERNAL routines on the
               Commodore 64. Names for these routines have been chosen to match
               the Commodore 64 Programmer's Reference Guide. Additional useful
               constants are defined for the character codes for color changes
               and case-changing.

nes.oph:       A somewhat skeletal collection of aliases for the PPU registers
               on the Nintendo Entertainment System. These names were chosen
               to match the constant names given on the NESdev Wiki.

stella.oph:    A collection of aliases for the registers of the Atari 2600.
               These names were taken from the "Stella Programmer's Guide" and
               are in wide use amongst developers and code analysts alike.