Ophis/book/x805.html
2012-06-16 02:07:47 -07:00

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>Comparison with the other indexed forms</A
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> Pointers are slow. It sounds odd saying this, when C is the
fastest language around on modern machines precisely because of
its powerful and extensive use of pointers. However, modern
architectures are designed to be optimized for C-style code (as an
example, the x86 architecture allows statements like <TT
CLASS="LITERAL"
>mov
eax, [bs+bx+4*di]</TT
> as a single instruction), while the
6502 is not. An (Indirect, Y) operation can take up to 6 cycles
to complete just on its own, while the preparation of that command
costs additional time <I
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>and</I
> scribbles over a
bunch of registers, meaning memory operations to save the values
and yet more time spent. The simple code given at the beginning
of this essay&#8212;loading <TT
CLASS="LITERAL"
>*b</TT
> into the
accumulator&#8212;takes 7 cycles, not counting the 6 it takes to
load b with the appropriate value to begin with. If b is known to
contain a specific value, we can write a single Absolute mode
instruction to load its value, which takes only 4 cycles and also
preserves the value in the Y register. Clearly, Absolute mode
should be used whenever possible.
</P
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> One might be tempted to use self-modifying code to solve this
problem. This actually doesn't pay off near enough for the hassle
it generates; for self-modifying code, the address must be
generated, then stored in the instruction, and then the data must
be loaded. Cost: 16 cycles for 2 immediate loads, 2 absolute
stores, and 1 absolute load. For the straight pointer
dereference, we generate the address, store it in the pointer,
clear the index, then dereference that. Cost: 17 cycles for 3
immediate loads, 2 zero page stores, and 1 indexed indirect load.
Furthermore, unlike in the self-modifying case, loops where simple
arithmetic is being continuously performed only require repeating
the final load instruction, which allows for much greater time
savings over an equivalent self-modifying loop.
</P
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> (This point is also completely moot for NES programmers or anyone
else whose programs are sitting in ROM, because programs stored on
a ROM cannot modify themselves.)
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