Ophis/book/x855.html
2012-06-16 02:07:47 -07:00

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>Dispatch-on-type and Data-Directed Assembler</A
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><P
> Most of the time, you care about function pointers because you've
arranged them in some kind of table. You hand it an index
representing the type of your argument, or which method it is
you're calling, or some other determinator, and then you index
into an array of routines and execute the right one.
</P
><P
> Writing a generic routine to do this is kind of a pain. First you
have to pass a 16-bit pointer in, then you have to dereference it
to figure out where your table is, then you have to do an indexed
dereference on <I
CLASS="EMPHASIS"
>that</I
> to get the routine you
want to run, then you need to copy it out to somewhere fixed so
that you can write your jump instruction. And making this
non-generic doesn't help a whole lot, since that only saves you
the first two steps, but now you have to write them out in every
single indexed jump instruction. If only there were some way to
easily and quickly pass in a local pointer directly...
</P
><P
> Something, say, like the <TT
CLASS="LITERAL"
>JSR</TT
> instruction, only not for
program code.
</P
><P
> Or we could just use the <TT
CLASS="LITERAL"
>JSR</TT
> statement itself,
but only call this routine at the ends of other routines, much
like we were organizing for indirect jumps to begin with. This
lets us set up routines that look like this:
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>jump'table'alpha:
jsr do'jump'table
.word alpha'0, alpha'1, alpha'2</PRE
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> Where the <TT
CLASS="LITERAL"
>alpha'x</TT
> routines are the ones to be
called when the index has that value. This leaves the
implementation of do'jump'table, which in this case uses the Y
register to hold the index:
</P
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CLASS="PROGRAMLISTING"
>do'jump'table:
sta _scratch
pla
sta _jmpptr
pla
sta _jmpptr+1
tya
asl
tay
iny
lda (_jmpptr), y
sta _target
iny
lda (_jmpptr), y
sta _target+1
lda _scratch
jmp (_target)</PRE
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> The <TT
CLASS="LITERAL"
>TYA:ASL:TAY:INY</TT
> sequence can actually be
omitted if you don't mind having your Y indices be 1, 3, 5, 7, 9,
etc., instead of 0, 1, 2, 3, 4, etc. Likewise, the instructions
dealing with <TT
CLASS="LITERAL"
>_scratch</TT
> can be omitted if you
don't mind trashing the accumulator. Keeping the accumulator and
X register pristine for the target call comes in handy, though,
because it means we can pass in a pointer argument purely in
registers. This will come in handy soon...
</P
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