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21 lines
1.1 KiB
Plaintext
21 lines
1.1 KiB
Plaintext
;; NES "Hello World" character tables
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;; We spell out "Hello World" and we make sure that the colors are
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;; different so our palette shift works.
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.text
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.org $0000
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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.byte $c6,$c6,$c6,$fe,$c6,$c6,$c6,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; H (color 1) #1
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$fe,$c0,$c0,$fc,$c0,$c0,$fe,$00 ; E (color 2) #2
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.byte $60,$60,$60,$60,$60,$60,$7e,$00,$60,$60,$60,$60,$60,$60,$7e,$00 ; L (color 3) #3
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.byte $60,$60,$60,$60,$60,$60,$7e,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; L (color 1) #4
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$7c,$c6,$c6,$c6,$c6,$c6,$7c,$00 ; O (color 2) #5
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.byte $c6,$c6,$d6,$fe,$fe,$ee,$c6,$00,$c6,$c6,$d6,$fe,$fe,$ee,$c6,$00 ; W (color 3) #6
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.byte $7c,$c6,$c6,$c6,$c6,$c6,$7c,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; O (color 1) #7
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$fc,$c6,$c6,$fc,$d8,$cc,$c6,$00 ; R (color 2) #8
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; L (color 3) #3
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.byte $f8,$cc,$c6,$c6,$c6,$cc,$f8,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; D (color 1) #9
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.advance $2000 ; Fill in the rest of the CHR-ROM chip.
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