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mirror of https://github.com/dschmenk/PLASMA.git synced 2025-03-27 18:35:06 +00:00

More pixmaps

This commit is contained in:
David Schmenk 2020-01-04 19:51:39 -08:00
parent b006e18d26
commit 1fe6191343

View File

@ -44,6 +44,14 @@ byte = $83,$38,$83,$38,$83,$38
byte = $83,$38,$83,$38,$83,$38
byte = $33,$88,$83,$38,$88,$33
byte = $33,$33,$33,$33,$33,$33
byte web3 = $88,$83,$38,$88,$88,$88,$88,$83,$38,$88
byte = $88,$83,$38,$83,$38,$83,$38,$83,$38,$88
byte = $88,$33,$88,$33,$88,$88,$33,$88,$33,$88
byte = $88,$33,$33,$33,$33,$33,$33,$33,$33,$88
byte = $83,$38,$88,$33,$83,$38,$33,$88,$83,$38
byte = $83,$38,$83,$38,$83,$38,$83,$38,$83,$38
byte = $33,$88,$83,$38,$83,$38,$83,$38,$88,$33
byte = $33,$38,$33,$33,$33,$33,$33,$33,$33,$33
byte ship = $CC,$CC,$CC,$77,$CC,$CC,$CC
byte = $CC,$CC,$C7,$77,$7C,$CC,$CC
byte = $CC,$CC,$C7,$77,$7C,$CC,$CC
@ -74,7 +82,8 @@ byte = $88,$88,$88,$88
byte = $88,$88,$88,$88
byte = $88,$88,$88,$88
byte = $88,$88,$88,$88
var sprtEgg, sprtSpider, sprtShip, sprtMissle, sprtDummy
var sprtEgg, sprtSpider, sprtWeb1, sprtWeb2, sprtWeb3
var sprtShip, sprtMissle, sprtDummy
def moire#0
var i
@ -104,7 +113,7 @@ def game(spdrcnt)#0
hatch[0] = 1
spdrnum = spdrcnt - 1
for k = 1 to spdrnum
spriteAdd(k + 2, spriteDup(sprtEgg))
spriteAdd(k + 8, spriteDup(sprtEgg))
xspdr[k] = ((xspdr[k - 1] ^ 37) + 97) & 255
ixspdr[k] = -ixspdr[k - 1]
yspdr[k] = ((yspdr[k - 1] ^ 29) + 53) & 63
@ -122,6 +131,11 @@ def game(spdrcnt)#0
fin
if xspdr[k] < -5 or xspdr[k] > 284
ixspdr[k] = -ixspdr[k]
if xspdr[k] < -5
xspdr[k] = -5
else
xspdr[k] = 284
fin
fin
yspdr[k] = yspdr[k] + iyspdr[k]
if yspdr[k] < -5
@ -129,14 +143,14 @@ def game(spdrcnt)#0
if hatch[k]
hatch[k]--
if hatch[k] == 0
spriteAdd(k + 2, spriteDup(sprtSpider))
spriteAdd(k + 8, spriteDup(sprtSpider))
fin
fin
fin
if yspdr[k] > 64
iyspdr[k] = -iyspdr[k]
fin
spritePosIndex(xspdr[k], yspdr[k], k+2)
spritePosIndex(xspdr[k], yspdr[k], k + 8)
fin
next
xdelta, ydelta, btn0, btn1 = joypos(ymissle/4)
@ -164,8 +178,8 @@ def game(spdrcnt)#0
//
yspdr[k] = 255
ymissle = 255
spriteAdd(k + 2, spriteDup(sprtDummy))
spritePosIndex(0, 0, k + 2)
spriteAdd(k + 8, spriteDup(sprtDummy))
spritePosIndex(0, 0, k + 8)
spriteDel(1)
spdrcnt--
if not spdrcnt
@ -178,7 +192,8 @@ def game(spdrcnt)#0
fin
fin
spritePosIndex(xship, 190, 0)
spriteDrawList()
// spriteDrawList()
spriteDrawXorList()
spriteDrawBuf(hgrSwap())
until ^$C000 > 127
getc
@ -190,14 +205,18 @@ sprtShip = spriteCompile(14, 14, 7, 13, @ship)
sprtMissle = spriteCompile( 6, 8, 3, 0, @missle)
sprtEgg = spriteCompile(20, 10, 10, 5, @egg)
sprtSpider = spriteCompile(20, 13, 10, 6, @spider)
sprtWeb1 = spriteCompile( 8, 8, 4, 0, @web1)
sprtWeb2 = spriteCompile(12, 8, 6, 0, @web2)
sprtWeb3 = spriteCompile(20, 8, 10, 0, @web3)
sprtDummy = spriteCompile( 7, 8, 0, 0, @dummy)
hgrColor(4)
//hgrColor(4)
hgrColor(0)
hgrClear()
moire
//moire
memcpy($4000, $2000, $2000) // Copy to both buffers
spriteDrawBuf(hgrDrawBuf(1))
spriteAdd(0, sprtShip)
spriteAdd(2, sprtEgg)
game(4)
spriteAdd(8, sprtEgg)
game(8)
txtMode
done