diff --git a/src/samplesrc/rogue.map.pla b/src/samplesrc/rogue.map.pla index d1ca209..4d3c9b0 100644 --- a/src/samplesrc/rogue.map.pla +++ b/src/samplesrc/rogue.map.pla @@ -126,8 +126,7 @@ const mapsize = maprows*mapcols const WALL_TILE = '#' const FLOOR_TILE = '.' -const TORCH1_TILE = '*' -const TORCH2_TILE = 'X' +const TORCH_TILE = '*' const PIT_TILE = ' ' const DOOR_TILE = '+' const LOCKED_TILE = '%' @@ -260,7 +259,7 @@ export def lighttorches#0 rowmap = map + (ymap << rowshift) for xmap = 1 to mapcols - 2 imap = rowmap + xmap - if ^imap & MAP_TILE == TORCH1_TILE // or ^imap & MAP_TILE == TORCH2_TILE + if ^imap & MAP_TILE == TORCH_TILE for yt = ymap - 1 to ymap + 1 imap = map + (yt << rowshift) for xt = xmap - 1 to xmap + 1 @@ -283,11 +282,8 @@ end export def animate(tile) if animseq when tile & MAP_TILE - is TORCH1_TILE - tile = TORCH2_TILE - break - is TORCH2_TILE - tile = TORCH1_TILE + is TORCH_TILE + tile = 'X' break is WATER1_TILE tile = '(' diff --git a/src/samplesrc/rogue.pla b/src/samplesrc/rogue.pla index 8881fc6..11ef935 100755 --- a/src/samplesrc/rogue.pla +++ b/src/samplesrc/rogue.pla @@ -12,8 +12,7 @@ import roguemap const FLOOR_TILE = '.' const WALL_TILE = '#' - const TORCH1_TILE = '*' - const TORCH2_TILE = 'X' + const TORCH_TILE = '*' const PIT_TILE = ' ' const DOOR_TILE = '+' const LOCKED_TILE = '%' @@ -251,8 +250,7 @@ def moveplayer(dir)#0 break fin is FLOOR_TILE - is TORCH1_TILE - is TORCH2_TILE + is TORCH_TILE is KEY_TILE is RAFT_TILE is GOLD_TILE @@ -427,8 +425,7 @@ def moveentities(playerisvis)#0 fin when getmaptile(xmove, ymove) & MAP_TILE is FLOOR_TILE - is TORCH1_TILE - is TORCH2_TILE + is TORCH_TILE is KEY_TILE is GOLD_TILE is FOOD_TILE @@ -579,8 +576,7 @@ def play updtmaptile(player.xpos, player.ypos, FLOOR_TILE) gotit break - is TORCH1_TILE - is TORCH2_TILE + is TORCH_TILE if player.oil < 1000 player:oil = player:oil + TORCH_OIL if player:oil > 1000