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mirror of https://github.com/dschmenk/PLASMA.git synced 2025-03-27 18:35:06 +00:00

Formatting (which editor keeps messing up the tabs vs spaces?)

This commit is contained in:
David Schmenk 2020-01-08 17:27:08 -08:00
parent d92d5dd6cd
commit 5e0053569e
2 changed files with 138 additions and 138 deletions

View File

@ -402,7 +402,7 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
// Update distance
//
occluded = 1
dist = dist + 1
dist = dist + 1
fin
next
break
@ -419,12 +419,12 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if adjtile & OPAQUE_TILE
^(viewmap + imap - mapcols) = adjtile | VIEWED_TILE
screen.[ycentr-xbeam[l]-1, xcentr+ybeam[l]] = adjtile
fin
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr-xbeam[l], xcentr+ybeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -437,24 +437,24 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
occluded = 0
fin
if tile & LIT_TILE
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr-xbeam[l], xcentr+ybeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
is 2
for l = 1 to dbeam[lightdist]
@ -464,17 +464,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap + mapcols) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap + mapcols) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap + mapcols) = adjtile | VIEWED_TILE
screen.[ycentr+xbeam[l]+1, xcentr+ybeam[l]] = adjtile
fin
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr+xbeam[l], xcentr+ybeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -486,25 +486,25 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr+xbeam[l], xcentr+ybeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
is 3
for l = 1 to dbeam[lightdist]
@ -514,17 +514,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap + 1) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap + 1) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap + 1) = adjtile | VIEWED_TILE
screen.[ycentr+ybeam[l], xcentr+xbeam[l]+1] = adjtile
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr+ybeam[l], xcentr+xbeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -536,25 +536,25 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr+ybeam[l], xcentr+xbeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
is 4
for l = 1 to dbeam[lightdist]
@ -564,17 +564,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap - 1) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap - 1) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap - 1) = adjtile | VIEWED_TILE
screen.[ycentr+ybeam[l], xcentr-xbeam[l]-1] = adjtile
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr+ybeam[l], xcentr-xbeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -586,25 +586,25 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr+ybeam[l], xcentr-xbeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
is 5
for l = 1 to dbeam[lightdist]
@ -614,17 +614,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap + mapcols) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap + mapcols) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap + mapcols) = adjtile | VIEWED_TILE
screen.[ycentr+xbeam[l]+1, xcentr-ybeam[l]] = adjtile
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr+xbeam[l], xcentr-ybeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -636,26 +636,26 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr+xbeam[l], xcentr-ybeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
break
dist = dist + 1
fin
next
break
is 6
for l = 1 to dbeam[lightdist]
if vispix[vbeam[l]]
@ -664,17 +664,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap - mapcols) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap - mapcols) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap - mapcols) = adjtile | VIEWED_TILE
screen.[ycentr-xbeam[l]-1, xcentr-ybeam[l]] = adjtile
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr-xbeam[l], xcentr-ybeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -686,25 +686,25 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr-xbeam[l], xcentr-ybeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
is 7
for l = 1 to dbeam[lightdist]
@ -714,17 +714,17 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
adjtile = ^(map + imap - 1) & INV_TILE
vispix[l] = 1
adjtile = ^(map + imap - 1) & INV_TILE
if adjtile & OPAQUE_TILE
^(viewmap + imap - 1) = adjtile | VIEWED_TILE
screen.[ycentr-ybeam[l], xcentr-xbeam[l]-1] = adjtile
fin
fin
^(viewmap + imap) = tile | VIEWED_TILE
if tile <> PIT_TILE
if tile <> PIT_TILE
screen.[ycentr-ybeam[l], xcentr-xbeam[l]] = tile & INV_TILE
fin
fin
else
vispix[l] = 0
fin
@ -736,25 +736,25 @@ export def drawmap(xorg, yorg, viewfield, viewdir, lightdist, viewdist)
if tile & OPAQUE_TILE
vispix[l] = 0
else
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
vispix[l] = 1
occluded = 0
fin
if tile & LIT_TILE
^(viewmap + imap) = tile | VIEWED_TILE
screen.[ycentr-ybeam[l], xcentr-xbeam[l]] = tile & INV_TILE
darkness = 0
fin
fin
else
vispix[l] = 0
fin
if l == dbeam[dist]
if occluded
break
fin
if l == dbeam[dist]
if occluded
break
fin
occluded = 1
dist = dist + 1
fin
next
dist = dist + 1
fin
next
break
wend
next

View File

@ -535,47 +535,47 @@ def play
is KEY_TILE
player.key = 1
updtmaptile(player.xpos, player.ypos, FLOOR_TILE)
gotit
break
gotit
break
is RAFT_TILE
player.raft = 1
updtmaptile(player.xpos, player.ypos, FLOOR_TILE)
gotit
break
gotit
break
is GOLD_TILE
player.gold = player.gold + 1
updtmaptile(player.xpos, player.ypos, FLOOR_TILE)
gotit
gotit
break
is TORCH_TILE
if player.oil < 1000
if player.oil < 1000
player:oil = player:oil + TORCH_OIL
if player:oil > 1000
player:oil = 1000
fin
if player:oil > 1000
player:oil = 1000
fin
setmaptile(player.xpos, player.ypos, FLOOR_TILE)
for yt = player.ypos - 1 to player.ypos + 1
for xt = player.xpos - 1 to player.xpos + 1
setmaptile(xt, yt, getmaptile(xt, yt) & MAP_TILE)
next
next
gotit
fin
for xt = player.xpos - 1 to player.xpos + 1
setmaptile(xt, yt, getmaptile(xt, yt) & MAP_TILE)
next
next
gotit
fin
break
is FOOD_TILE
if player.health < 100 or player.energy < 100
if player.health < 100 or player.energy < 100
player.health = player.health + MANA/2
if player.health > 100
player.health = 100
fin
if player.health > 100
player.health = 100
fin
player.energy = player.energy + MANA
if player.energy > 100
player.energy = 100
fin
updtmaptile(player.xpos, player.ypos, FLOOR_TILE)
player.fov = 1
gotit
fin
if player.energy > 100
player.energy = 100
fin
updtmaptile(player.xpos, player.ypos, FLOOR_TILE)
player.fov = 1
gotit
fin
break
wend
break