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Replay game
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@ -30,7 +30,7 @@ var sprtEgg1, sprtEgg2, sprtEgg3, sprtEgg
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var sprtSpider1, sprtSpider2, sprtSpider3, sprtSpider
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var sprtSplat1, sprtSplat2
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var sprtWeb1, sprtWeb2, sprtWeb3
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var sprtShip, sprtMissle, sprtDummy
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var sprtShip, sprtMissle, sprtDummy, heapstart
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var[NUMSTARS] xstar
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byte[NUMSTARS] ystar
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byte curstar, buzz
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@ -303,7 +303,7 @@ def game(spdrcnt)#1
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if misslecnt and missleloading
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missleloading--
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fin
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if btn0 and not missleloading
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if btn1 and not missleloading and ymissle == 255
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//
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// Fire missle
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//
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@ -375,7 +375,7 @@ def game(spdrcnt)#1
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hgrColor(1)
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hgrRect(81 - lasercharging*4, YSHIP+6, 84 - lasercharging*4, 188)
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fin
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if btn1 and not lasercharging
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if btn0 and not lasercharging
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//
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// Fire laser
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//
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@ -572,45 +572,66 @@ for curstar = 0 to 50
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spritePosIndex(0, 0, 0)
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spriteDrawXorList()
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next
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hgrMode
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spriteDrawBuf(hgrDrawBuf(0)) // Single buffered
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spriteAdd(SHIP_SPRTNUM, sprtShip)
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spriteAdd(SPIDER_SPRTEBASE, sprtEgg3)
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//
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// Init stars
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//
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xstar[0] = 99
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ystar[0] = 10
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hgrColor(3)
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hgrXorPlot(xstar[0], ystar[0])
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for curstar = 1 to NUMSTARS-1
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heapstart = heapmark()
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//puts("\nBeginning available memory: "); puti(heapavail()); putln
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repeat
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hgrMode
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spriteDrawBuf(hgrDrawBuf(0)) // Single buffered
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spriteAdd(SHIP_SPRTNUM, sprtShip)
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spriteAdd(SPIDER_SPRTEBASE, sprtEgg3)
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//
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// Init stars
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//
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xstar[0] = 99
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ystar[0] = 10
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hgrColor(3)
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hgrXorPlot(xstar[0], ystar[0])
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for curstar = 1 to NUMSTARS-1
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xstar[curstar] = (xstar[curstar - 1] + 97 - curstar) % 280
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ystar[curstar] = (ystar[curstar - 1] + 19 + curstar) % YSHIP
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hgrXorPlot(xstar[curstar], ystar[curstar])
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next
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curstar = 0
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if game(8)
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next
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curstar = 0
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if game(8)
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//
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// Won
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//
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spriteDrawXorList()
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(@_spkrTone)(100, 20)#0
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(@_spkrTone)(75, 20)#0
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(@_spkrTone)(15, 20)#0
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(@_spkrTone)(25, 100)#0
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puts("\nZiggy Stardust has saved Earth!\n")
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else
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//
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// Lost
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//
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spriteDrawXorList()
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(@_spkrTone)(100, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(150, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(100, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(150, 50)#0
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puts("\nEarth has been overrun")
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puts("\nby the Spiders from Mars\n")
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fin
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txtMode
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//
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// Won
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// Clear sprite lists
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//
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for curstar = 0 to 15
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spriteDel(curstar)
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next
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spriteDrawXorList()
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(@_spkrTone)(100, 20)#0
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(@_spkrTone)(75, 20)#0
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(@_spkrTone)(15, 20)#0
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(@_spkrTone)(25, 100)#0
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else
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//
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// Lost
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//
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spriteDrawXorList()
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(@_spkrTone)(100, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(150, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(100, 50)#0
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spriteDrawXor(sprtShip)
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(@_spkrTone)(150, 50)#0
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fin
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txtMode
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puts("\nAvailable memory: "); puti(heapavail()); putln
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//
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// Reset heap
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//
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heaprelease(heapstart)
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//puts("\nAvailable memory: "); puti(heapavail()); putln
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puts("Play again (Y/N)?")
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until toupper(getc) <> 'Y'
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putln
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done
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