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PLASMA/src/libsrc/apple/grlib.pla

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include "inc/cmdsys.plh"
//
// Apple II hardware constants.
//
const showgraphics = $C050
const showtext = $C051
const showfull = $C052
const showmix = $C053
const showpage1 = $C054
const showpage2 = $C055
const showlores = $C056
const showhires = $C057
const show40 = $C00C
const show80 = $C00D
const mapmain = $C000
const mapaux = $C001
const an3on = $C05E
const an3off = $C05F
const ena80 = $C07E
const dis80 = $C07F
const page1 = 0
const page2 = 1
//
// Screen row address arrays.
//
word[] gr1row = $0400,$0480,$0500,$0580,$0600,$0680,$0700,$0780
word = $0428,$04A8,$0528,$05A8,$0628,$06A8,$0728,$07A8
word = $0450,$04D0,$0550,$05D0,$0650,$06D0,$0750,$07D0
word[] gr2row = $0800,$0880,$0900,$0980,$0A00,$0A80,$0B00,$0B80
word = $0828,$08A8,$0928,$09A8,$0A28,$0AA8,$0B28,$0BA8
word = $0850,$08D0,$0950,$09D0,$0A50,$0AD0,$0B50,$0BD0
word[] grbuff = @gr1row, @gr2row
word drawbuff
byte drawpage
asm grInc(buff)
!SOURCE "vmsrc/plvmzp.inc"
GBASL = $26
GBASH = $27
GBASE = GBASL
GCLR = $30
end
//
// Plot pixel
//
export asm grPlot(x, y)#0
; GET ROW BUFFER ADDRESSES
LDA $3000
STA SRCL
LDA $3001
STA SRCH
LDA ESTKL,X ; Y COORD
AND #$FE
TAY
LDA (SRC),Y
STA GBASL
INY
LDA (SRC),Y
STA GBASH
LDY ESTKL+1,X ; X COORD
LSR ESTKL,X
LDA GCLR ; COLOR
EOR (GBASE),Y
BCS +
; EVEN ROW
AND #$0F
BCC ++
; ODD ROW
+ AND #$F0
++ EOR (GBASE),Y
STA (GBASE),Y
INX
INX
RTS
end
//
// Plot horizontal row of pixels
//
export asm grHLin(x1, x2, y)#0
; GET ROW BUFFER ADDRESSES
LDA $3000
STA SRCL
LDA $3001
STA SRCH
LDA ESTKL+1,X ; X2 COORD
STA TMPH
LDA ESTKL+0,X ; Y COORD
AND #$FE
TAY
LDA (SRC),Y
STA GBASL
INY
LDA (SRC),Y
STA GBASH
LDY ESTKL+2,X ; X1 COORD
- LDA ESTKL+0,X ; Y COORD
LSR
LDA GCLR ; COLOR
; EVEN ROW
EOR (GBASE),Y
BCS +
AND #$0F
BCC ++
; ODD ROW
+ AND #$F0
++ EOR (GBASE),Y
STA (GBASE),Y
INC ESTKL+2,X ; X1 COORD
LDY ESTKL+2,X
CPY TMPH ; X2 COORD
BCC -
BEQ -
INX
INX
INX
RTS
end
//
// Plot horizontal row of pixels
//
export asm grVLin(y1, y2, x)#0
; GET ROW BUFFER ADDRESSES
LDA $3000
STA SRCL
LDA $3001
STA SRCH
LDA ESTKL+2,X ; Y1 COORD
- AND #$FE
TAY
LDA (SRC),Y
STA GBASL
INY
LDA (SRC),Y
STA GBASH
LDA ESTKL+2,X
LSR
LDY ESTKL+0,X ; X COORD
LDA GCLR ; COLOR
; EVEN ROW
EOR (GBASE),Y
BCS +
AND #$0F
BCC ++
; ODD ROW
+ AND #$F0
++ EOR (GBASE),Y
STA (GBASE),Y
INC ESTKL+2,X ; Y1 COORD
LDA ESTKL+2,X
CMP ESTKL+1,X ; Y2 COORD
BCC -
BEQ -
INX
INX
INX
RTS
end
//
// Draw sprite
//
export asm grBLT(x, y, width, height, src)#0
; GET ROW BUFFER ADDRESSES
LDA $3000
STA DSTL
LDA $3001
STA DSTH
LDA ESTKL,X ; SPRITE
STA SRCL
LDA ESTKH,X
STA SRCH
LDA ESTKL+4,X ; X1 COORD
CMP #40
BPL ++++
CLC
ADC ESTKL+2,X
BMI ++++
STA ESTKH+2,X ; X2 COORD
LDA ESTKL+3,X ; Y1 COORD
CMP #48
BPL ++++
STA ESTKH+3,X ; Y COORD
CLC
ADC ESTKL+1,X
BMI ++++
STA ESTKH+1,X ; Y2 COORD
STX ESP
LDA ESTKH+3,X
- CMP #48
BCC +
LDA SRCL ; SKIP TO NEXT ROW
CLC
ADC ESTKL+2,X ; WIDTH
STA SRCL
LDA SRCH
ADC #$00
STA SRCH
BNE +++
+ AND #$FE
TAY
LDA (DST),Y
STA GBASL
INY
LDA (DST),Y
STA GBASH
LDA ESTKL+4,X ; X1 COORD
STA ESTKH+4,X ; X COORD
-- CMP #40
BCS ++
STA TMP
LDA ESTKH+3,X ; Y COORD
LSR
LDY #$00
LDA (SRC),Y
BMI ++
LDY TMP
BCS oddBLT
; EVEN ROW
EOR (GBASE),Y
AND #$0F
BCC evnBLT
; ODD ROW
oddBLT ASL
ASL
ASL
ASL
EOR (GBASE),Y
AND #$F0
evnBLT EOR (GBASE),Y
STA (GBASE),Y
++ INC SRCL
BNE +
INC SRCH
+ INC ESTKH+4,X ; X COORD
LDA ESTKH+4,X
BMI --
CMP ESTKH+2,X ; X2 COORD
BCC --
+++ INC ESTKH+3,X ; Y COORD
LDA ESTKH+3,X
BMI -
CMP ESTKH+1,X ; Y2 COORD
BCC -
++++ INX
INX
INX
INX
INX
RTS
end
//
// Draw 8x8 tile (forced to 1x2 block address)
//
export asm grTile(x, y, src)#0
; GET ROW BUFFER ADDRESSES
LDA $3000
STA DSTL
LDA $3001
STA DSTH
STX ESP
LDA ESTKL,X ; TILE
STA SRCL
LDA ESTKH,X
STA SRCH
LDA ESTKL+2,X ; X1 COORD
CMP #40
BPL ++++
CLC
ADC #$08
BMI ++++
STA ESTKH+2,X ; X2 COORD
LDA ESTKL+1,X ; Y1 COORD
CMP #48
BPL ++++
STA TMPL ; Y COORD
CLC
ADC #$08
BMI ++++
STA ESTKH+1,X ; Y2 COORD
LDA TMPL ; Y COORD
- CMP #48
BCC +
LDA SRCL ; SKIP TO NEXT ROW
ADC #$07 ; CARRY = 1
STA SRCL
LDA SRCH
ADC #$00
STA SRCH
BNE +++
+ AND #$FE
TAY
LDA (DST),Y
STA GBASL
INY
LDA (DST),Y
STA GBASH
LDA ESTKL+2,X ; X1 COORD
STA TMPH ; X COORD
-- TAY
CMP #40
LDX #$00
LDA (SRC,X)
INC SRCL
BNE +
INC SRCH
+ BCS ++
STA (GBASE),Y
++ INC TMPH ; X COORD
LDA TMPH
BMI --
LDX ESP
CMP ESTKH+2,X ; X2 COORD
BCC --
+++ INC TMPL ; Y COORD
INC TMPL ; Y COORD
LDA TMPL
BMI -
CMP ESTKH+1,X ; Y2 COORD
BCC -
++++ INX
INX
INX
RTS
end
//
// Draw a string of tiles
//
export asm grTileStr(x, y, tilestr, strlen, tilebuff)#0
- DEX
DEX
DEX
LDA ESTKL+7,X ; X COORD
STA ESTKL+2,X
LDA ESTKL+6,X ; Y COORD
STA ESTKL+1,X
LDA ESTKL+3,X ; TILE
STA ESTKL,X
LDA ESTKH+3,X ; TILE
STA ESTKH,X
end
asm _grTileTile
JSR $5000
LDA ESTKL+4,X ; UPDATE X COORD
CLC
ADC #$08
CMP #40 ; OFF RIGHT SIDE
BPL +
STA ESTKL+4,X
DEC ESTKL+1,X ; DEC STRLEN
BNE -
+ INX
INX
INX
INX
INX
RTS
end
//
// Fill a buffer with tiles
//
export asm grFill(x, y, tile)#0
LDA ESTKL+2,X
AND #$0F
STA ESTKL+2,X
LDA ESTKL+1,X
AND #$0F
STA ESTKL+1,X
LDA #$00
SEC
SBC ESTKL+2,X ; ORIGINAL X
STA ESTKL+2,X
STA ESTKH+2,X
LDA #$00
SEC
SBC ESTKL+1,X
STA ESTKL+1,X
- DEX
DEX
DEX
LDA ESTKL+5,X ; X COORD
STA ESTKL+2,X
LDA ESTKL+4,X ; Y COORD
STA ESTKL+1,X
LDA ESTKL+3,X ; TILE
STA ESTKL,X
LDA ESTKH+3,X ; TILE
STA ESTKH,X
end
asm _grFillTile
JSR $5000
LDA ESTKL+2,X ; UPDATE X COORD
CLC
ADC #$08
STA ESTKL+2,X
CMP #40 ; OFF RIGHT SIDE?
BMI -
LDA ESTKH+2,X ; RESTORE X COORD
STA ESTKL+2,X
LDA ESTKL+1,X ; UPDATE Y COORD
CLC
ADC #$08
STA ESTKL+1,X
CMP #48 ; OFF BOTTOM?
BMI -
INX
INX
INX
RTS
end
//
// Wait for VLB
//
export asm grVLB#0
LDA $BF98
AND #$C0
CMP #$80
BNE +
PHP
SEI
STA $C079 ; Enable IOU access and reset VBL int on //c
STA $C05B ; Enable VBL int
- LDA $C019
STA $C079 ; Reset VBL int on //c
BMI -
- LDA $C019
BPL -
STA $C05A ; Disable VBL int on //c
STA $C078 ; Disable IOU access on //c
PLP
+ RTS
end
//
// Clear the buffer
//
export def grClear(clr)#0
byte[32] clrtile
clr = (clr & $0F) | (clr << 4)
clr = (clr & $FF) | (clr << 8)
memset(@clrtile, clr, 32)
grFill(0, 0, @clrtile)
end
//
// Set lores graphics, return draw buffer
//
export def grMode(mode)#1
when mode
is page1
//
// Set GR mode
//
^showlores
^showfull
^showgraphics
^showpage1
^ena80 = 0
^show40 = 0
^mapmain = 0
^an3off
drawpage = page2
drawbuff = grbuff[page2]
break
is page2
//
// Set GR mode
//
^showlores
^showfull
^showgraphics
^showpage2
^ena80 = 0
^show40 = 0
^mapmain = 0
^an3off
drawpage = page1
drawbuff = grbuff[page1]
break
otherwise
//
// Set text mode
//
^showtext
^showpage1
^ena80 = 0
^show40 = 0
^mapmain = 0
^an3off
call($FC58, 0, 0, 0, 0) // home()
wend
return mode
end
//
// Set display page, return other page
//
export def grShow(page)#1
page = page & 1
^(showpage1 + page)
return page ^ 1
end
export def grSwap#0
//vlbWait
^(showpage1 + drawpage)
drawpage = drawpage ^ 1
drawbuff = grbuff[drawpage]
end
export def grDrawBuf(page)#0
drawpage = page
drawbuff = grbuff[drawpage]
end
//
// Set color for clear & plot routines
//
export def grColor(clr)#0
^$30 = (clr & $0F) | (clr << 4)
end
//
// Assembly fixups
//
_grTileTile:1 = @grTile
_grFillTile:1 = @grTile
//
// Fixups for drawbuff
//
grPlot:1 = @drawbuff
grPlot:6 = @drawbuff+1
grHLin:1 = @drawbuff
grHLin:6 = @drawbuff+1
grVLin:1 = @drawbuff
grVLin:6 = @drawbuff+1
grBLT:1 = @drawbuff
grBLT:6 = @drawbuff+1
grTile:1 = @drawbuff
grTile:6 = @drawbuff+1
//
// Keep module in memory
//
return modkeep
done